Files
zeling_v2/Assets/_Game/Scripts/Progression/AchievementEventChannelSO.cs

9 lines
253 B
C#

using BaseGames.Core.Events;
using UnityEngine;
namespace BaseGames.Progression
{
[CreateAssetMenu(menuName = "BaseGames/Events/Progression/AchievementUnlocked")]
public class AchievementEventChannelSO : BaseEventChannelSO<AchievementSO> { }
}