Files
zeling_v2/Assets/_Game/Scripts/Equipment/CharmEventChannelSO.cs
T
joywayer d09bc95c3f Refactor event channels and update layer specifications
- Removed StatusEffectEventChannelSO and its associated meta file.
- Updated CreateEventChannelAssets to handle new shield-related events.
- Added CharmModule for managing charm assets in the DataHub.
- Introduced CharmEventChannelSO for charm equipped/unequipped events.
- Changed layer references from "Ground" to "Platform" in various scripts.
- Updated documentation to reflect changes in layer specifications.
- Created new event assets for ShieldBroken, ShieldRestored, StatusEffectApplied, and StatusEffectExpired.
2026-05-21 11:08:14 +08:00

12 lines
330 B
C#

using UnityEngine;
using BaseGames.Core.Events;
namespace BaseGames.Equipment
{
/// <summary>
/// 护符事件频道(EVT_CharmEquipped / EVT_CharmUnequipped)。
/// </summary>
[CreateAssetMenu(menuName = "BaseGames/Events/CharmEvent")]
public class CharmEventChannelSO : BaseEventChannelSO<CharmSO> { }
}