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zeling_v2/Assets/_Game/Scripts/Audio/AudioMixerKeys.cs

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namespace BaseGames.Audio
{
/// <summary>
/// AudioMixer Exposed Parameter 字符串常量。
/// 与 Assets/Audio/MainMixer.mixer 中的 Exposed Parameters 保持同步。
/// 参数范围:-80 ~ 0 dB代码通过 LinearToDecibel 转换后写入)。
/// </summary>
public static class AudioMixerKeys
{
public const string Master = "MasterVolume";
public const string BGM = "BGMVolume";
public const string SFX = "SFXVolume";
public const string Ambient = "AmbientVolume";
}
}