Files
zeling_v2/Assets/Sprite Shaders Ultimate/Scripts/Interactive/WindParallaxSSU.cs

21 lines
443 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SpriteShadersUltimate
{
public class WindParallaxSSU : MonoBehaviour
{
float originalXPosition;
void Awake()
{
originalXPosition = transform.position.x;
}
void Start()
{
GetComponent<Renderer>().material.SetFloat("_WindXPosition", originalXPosition);
}
}
}