补回删除旧 Boss 轨时丢掉的能力资产编辑器视图(spec §6.4)。 做成跨敌人对比表而非标准列表+详情:能力按敌人分目录存放, 逐个点开看不出问题,需要的是横向比射程/权重/冷却。 问题列复用资产自己的 Validate(),规则只有一处;不提供新建, 类型化子类与目标目录由角色向导保证。 Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
34 lines
788 B
Plaintext
34 lines
788 B
Plaintext
{
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"name": "BaseGames.Tests.EditMode",
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"rootNamespace": "BaseGames.Tests.EditMode",
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"references": [
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"BaseGames.Combat.StatusEffects",
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"BaseGames.Core",
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"BaseGames.AI",
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"BaseGames.Enemies",
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"BaseGames.Enemies.Navigation",
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"BaseGames.Core.Events",
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"BaseGames.Core.Save",
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"BaseGames.EventChain",
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"BaseGames.Editor",
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"UnityEngine.TestRunner",
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"UnityEditor.TestRunner"
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],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": true,
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"precompiledReferences": [
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"nunit.framework.dll",
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"Newtonsoft.Json.dll"
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],
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"autoReferenced": false,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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