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zeling_v2/Assets/Scripts/Progression/RegionDefinitionSO.cs
2026-05-12 15:34:08 +08:00

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using UnityEngine;
using BaseGames.Player;
namespace BaseGames.Progression
{
/// <summary>
/// 区域定义 SO架构 09_ProgressionModule §11
/// 集中管理区域元数据:解锁条件、关联场景、地图展示数据。
/// 资产路径: Assets/ScriptableObjects/Progression/Regions/Region_{RegionId}.asset
/// </summary>
[CreateAssetMenu(menuName = "Progression/RegionDefinition")]
public class RegionDefinitionSO : ScriptableObject
{
[Header("Identity")]
public string regionId; // 如 "Cave"(与 AudioZone.regionId 一致)
public string displayName; // 如 "腐蚀洞穴"
[Header("Map")]
public Color mapColor;
public Sprite mapIconSprite; // P1地图图标
[Header("解锁条件")]
[Tooltip("击败指定 Boss 后解锁;留空 = 无条件")]
public string requiredBossDefeated;
[Tooltip("需持有指定能力None = 无要求")]
public AbilityType requiredAbility;
[Header("关联房间")]
public string[] roomSceneNames; // 该区域包含的所有场景名
public string bossSceneName; // Boss 房间场景名
public string entrySceneName; // 从外部进入该区域的第一个房间
}
}