35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
#if GRAPH_DESIGNER
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using Opsive.BehaviorDesigner.Runtime;
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using Opsive.BehaviorDesigner.Runtime.Tasks;
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using Opsive.BehaviorDesigner.Runtime.Tasks.Actions;
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using BaseGames.Enemies;
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namespace BaseGames.Enemies.AI
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{
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/// <summary>
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/// BD Action:等待当前 Animancer 动画播放完毕再返回 Success。
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/// 通过 EnemyBase.IsAnimationComplete 轮询(Animancer CurrentState.NormalizedTime >= 1)。
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/// </summary>
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public class BD_WaitForAnimation : Action
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{
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private EnemyBase _enemy;
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public override void OnStart()
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{
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_enemy = GetComponent<EnemyBase>();
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}
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public override TaskStatus OnUpdate()
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{
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if (_enemy == null) return TaskStatus.Failure;
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var state = _enemy.Animancer?.States?.Current;
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if (state == null) return TaskStatus.Success; // 无动画直接继续
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if (state.NormalizedTime >= 1f) return TaskStatus.Success;
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return TaskStatus.Running;
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}
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}
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}
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#endif
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