Files
zeling_v2/Assets/Scripts/Core/GameStateId.cs
2026-05-08 11:04:00 +08:00

19 lines
956 B
C#

using BaseGames.Core.Events;
namespace BaseGames.Core
{
/// <summary>内置游戏状态常量。</summary>
public static class GameStates
{
public static readonly GameStateId Initializing = new GameStateId("Initializing");
public static readonly GameStateId MainMenu = new GameStateId("MainMenu");
public static readonly GameStateId LoadingScene = new GameStateId("LoadingScene");
public static readonly GameStateId Gameplay = new GameStateId("Gameplay");
public static readonly GameStateId BossFight = new GameStateId("BossFight");
public static readonly GameStateId Paused = new GameStateId("Paused");
public static readonly GameStateId Dead = new GameStateId("Dead");
public static readonly GameStateId Cutscene = new GameStateId("Cutscene");
public static readonly GameStateId GameOver = new GameStateId("GameOver");
}
}