8 lines
188 B
C#
8 lines
188 B
C#
using UnityEngine;
|
|
|
|
namespace BaseGames.Core.Events
|
|
{
|
|
[CreateAssetMenu(menuName = "Events/GameState")]
|
|
public class GameStateEventChannelSO : BaseEventChannelSO<GameStateId> { }
|
|
}
|