Files
zeling_v2/Assets/Tests/EditMode/AI/BlackboardTests.cs
T

52 lines
1.3 KiB
C#

using NUnit.Framework;
using UnityEngine;
using BaseGames.AI;
namespace BaseGames.Tests.EditMode.AI
{
public class BlackboardTests
{
[Test]
public void SetThenGet_ReturnsValue()
{
var bb = new Blackboard();
bb.Set("lastKnown", new Vector2(3f, 4f));
Assert.AreEqual(new Vector2(3f, 4f), bb.Get<Vector2>("lastKnown"));
}
[Test]
public void Get_MissingKey_ReturnsDefault()
{
var bb = new Blackboard();
Assert.AreEqual(0f, bb.Get<float>("nope"));
}
[Test]
public void Keys_EnumeratesAllSetKeys()
{
var bb = new Blackboard();
bb.Set("a", 1);
bb.Set("b", 2);
CollectionAssert.AreEquivalent(new[] { "a", "b" }, bb.Keys);
}
[Test]
public void Clear_RemovesAll()
{
var bb = new Blackboard();
bb.Set("a", 1);
bb.Clear();
CollectionAssert.IsEmpty(bb.Keys);
}
[Test]
public void Snapshot_ReturnsKeyToStringMap_ForIntrospection()
{
var bb = new Blackboard();
bb.Set("hp", 0.5f);
var snap = bb.Snapshot();
Assert.AreEqual("0.5", snap["hp"]);
}
}
}