joywayer
88fca8f9b0
@
fix(enemy): 撞墙检测层默认 Platform+Wall(策划可配) + 修 Physics2D 层矩阵落盘
- EnemyMovement._wallMask:本就 [SerializeField] 暴露在 Inspector,补 Tooltip
说明为策划可配的撞墙检测层(巡逻翻边/追击冲刺共用,按碰撞体前缘);脚手架
PlaceE001 默认赋 Platform+Wall,prefab 同步。原先 Nothing→回退 groundMask,
漏检 Wall 层墙;现显式含 Wall。回退逻辑保留作未配置兜底。
- Physics2DLayerReport.SavePhysicsSettings:原实现(AssetDatabase.SaveAssets+
改 defaultContactOffset)不落盘层矩阵——实测 Physics2D.IgnoreLayerCollision 的
改动 SaveToSerializedFileAndForget(单例) 也捕获不到;改用 File/Save Project
(实测 hash 变化确认落盘,且不触动打开场景)。Auto Fix 的矩阵修正现能立即持久化。
(说明:Enemy×Player 碰撞矩阵与报告 ExpectedPairs 此前已正确=忽略,无需改动;
地图障碍物层管理/冲刺可穿透障碍另行整体规划。)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
@
2026-07-20 10:32:07 +08:00
..
2026-05-15 14:47:24 +08:00
2026-06-08 16:05:00 +08:00
2026-05-15 14:47:24 +08:00
2026-07-20 10:32:07 +08:00
2026-05-26 16:14:16 +08:00
2026-05-15 14:47:24 +08:00
2026-06-12 11:04:33 +08:00
2026-06-11 13:28:04 +08:00
2026-06-12 12:05:30 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-19 11:50:21 +08:00
2026-05-15 14:47:24 +08:00