Files
zeling_v2/Assets/_Game/Scripts/Equipment/EquipmentConfigSO.cs
T

21 lines
642 B
C#

using UnityEngine;
namespace BaseGames.Equipment
{
/// <summary>
/// 装备系统全局配置 SO(架构 09_ProgressionModule §6)。
/// 资产路径: Assets/ScriptableObjects/Equipment/EquipmentConfig.asset
/// </summary>
[CreateAssetMenu(menuName = "BaseGames/Equipment/EquipmentConfig")]
public class EquipmentConfigSO : ScriptableObject
{
[Header("Notch 配置")]
[Tooltip("初始可用笔记数")]
public int initialNotchCount = 3;
[Header("收集上限")]
[Tooltip("护符收藏槽上限(-1 = 无限制)")]
public int maxCollectionSize = -1;
}
}