Files
zeling_v2/Assets/_Game/Scripts/Enemies/Abilities/Configs/ContactChaseAbilitySO.cs
T

20 lines
813 B
C#

using Animancer;
using UnityEngine;
namespace BaseGames.Enemies.Abilities
{
/// <summary>ContactChaseAbility 的配置:起手/循环/收招动画 + 冲刺速度。</summary>
[CreateAssetMenu(menuName = "BaseGames/Enemies/Abilities/Contact Chase Ability", fileName = "ABL_")]
public class ContactChaseAbilitySO : EnemyAbilitySO
{
[Header("动画(起手 / 循环 / 收招)")]
public ClipTransition startClip; // Skill_Start:张口(一次性)
public ClipTransition loopClip; // Skill_Loop:快速爬行追击(循环)
public ClipTransition endClip; // Skill_End:收招(一次性)
[Header("冲刺")]
[Tooltip("冲刺速度;<=0 时回退用 EnemyStatsSO.RunSpeed(追击速度)")]
public float dashSpeed = 0f;
}
}