20 lines
813 B
C#
20 lines
813 B
C#
using Animancer;
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using UnityEngine;
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namespace BaseGames.Enemies.Abilities
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{
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/// <summary>ContactChaseAbility 的配置:起手/循环/收招动画 + 冲刺速度。</summary>
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[CreateAssetMenu(menuName = "BaseGames/Enemies/Abilities/Contact Chase Ability", fileName = "ABL_")]
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public class ContactChaseAbilitySO : EnemyAbilitySO
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{
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[Header("动画(起手 / 循环 / 收招)")]
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public ClipTransition startClip; // Skill_Start:张口(一次性)
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public ClipTransition loopClip; // Skill_Loop:快速爬行追击(循环)
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public ClipTransition endClip; // Skill_End:收招(一次性)
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[Header("冲刺")]
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[Tooltip("冲刺速度;<=0 时回退用 EnemyStatsSO.RunSpeed(追击速度)")]
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public float dashSpeed = 0f;
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}
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}
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