39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
#if GRAPH_DESIGNER
|
||
using Opsive.BehaviorDesigner.Runtime.Tasks;
|
||
using Opsive.BehaviorDesigner.Runtime.Tasks.Actions;
|
||
using BaseGames.Enemies;
|
||
|
||
namespace BaseGames.Enemies.AI
|
||
{
|
||
/// <summary>
|
||
/// BD Action:移向玩家。
|
||
/// OnStart 从 EnemyBase.PlayerTransform 获取玩家引用(由 _onPlayerSpawned 事件缓存,
|
||
/// 避免 FindWithTag 全场景扫描)。OnUpdate 每帧更新导航目标。
|
||
/// </summary>
|
||
public class BD_MoveToPlayer : Action
|
||
{
|
||
private EnemyBase _enemy;
|
||
|
||
public override void OnStart()
|
||
{
|
||
_enemy = GetComponent<EnemyBase>();
|
||
}
|
||
|
||
public override TaskStatus OnUpdate()
|
||
{
|
||
if (_enemy == null) return TaskStatus.Failure;
|
||
if (_enemy.PlayerTransform == null) return TaskStatus.Failure;
|
||
|
||
_enemy.MoveTo(_enemy.PlayerTransform.position);
|
||
_enemy.FacePlayer();
|
||
return TaskStatus.Running;
|
||
}
|
||
|
||
public override void OnEnd()
|
||
{
|
||
_enemy?.StopMovement();
|
||
}
|
||
}
|
||
}
|
||
#endif
|