Files
zeling_v2/Assets/_Game/Scripts/Enemies/Abilities/Configs/PlayClipAbilitySO.cs
T

13 lines
368 B
C#

using Animancer;
using UnityEngine;
namespace BaseGames.Enemies.Abilities
{
/// <summary>PlayClipAbility 的配置:待播放的单个动画 Clip。</summary>
[CreateAssetMenu(menuName = "BaseGames/Enemies/Abilities/Play Clip Ability", fileName = "ABL_")]
public class PlayClipAbilitySO : EnemyAbilitySO
{
public ClipTransition clip;
}
}