34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Conversions
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{
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using Opsive.GraphDesigner.Runtime.Variables;
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using UnityEngine;
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[Opsive.Shared.Utility.Description("Converts an integer value to a float value.")]
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[Shared.Utility.Category("Conversions")]
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public class ConvertIntToFloat : Action
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{
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[Tooltip("The integer value to convert.")]
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[SerializeField] protected SharedVariable<int> m_Value;
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[Tooltip("The variable that should be set to the converted float value.")]
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[RequireShared] [SerializeField] protected SharedVariable<float> m_StoreResult;
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/// <summary>
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/// Executes the task.
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/// </summary>
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/// <returns>The execution status of the task.</returns>
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public override TaskStatus OnUpdate()
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{
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m_StoreResult.Value = m_Value.Value;
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return TaskStatus.Success;
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}
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}
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}
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#endif
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