211 lines
8.0 KiB
C#
211 lines
8.0 KiB
C#
// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2026 Kybernetik //
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using System;
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using UnityEngine;
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namespace Animancer
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{
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/// <summary>A generic set of objects corresponding to up/right/down/left.</summary>
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/// <remarks>
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/// <strong>Documentation:</strong>
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/// <see href="https://kybernetik.com.au/animancer/docs/manual/playing/directional-sets">
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/// Directional Animation Sets</see>
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/// </remarks>
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/// https://kybernetik.com.au/animancer/api/Animancer/DirectionalSet4_1
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///
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[AnimancerHelpUrl(typeof(DirectionalSet4<>))]
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public class DirectionalSet4<T> : DirectionalSet<T>
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{
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/************************************************************************************************************************/
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#region Fields and Properties
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/************************************************************************************************************************/
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[SerializeField]
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private T _Up;
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/// <summary>[<see cref="SerializeField"/>] The object for <see cref="Direction4.Up"/>.</summary>
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/// <exception cref="ArgumentException"><see cref="AllowChanges"/> was not called before setting this value.</exception>
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public T Up
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{
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get => _Up;
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set
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{
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AssertAllowChanges();
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_Up = value;
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AnimancerUtilities.SetDirty(this);
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}
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}
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/************************************************************************************************************************/
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[SerializeField]
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private T _Right;
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/// <summary>[<see cref="SerializeField"/>] The object for <see cref="Direction4.Right"/>.</summary>
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/// <exception cref="ArgumentException"><see cref="AllowChanges"/> was not called before setting this value.</exception>
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public T Right
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{
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get => _Right;
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set
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{
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AssertAllowChanges();
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_Right = value;
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AnimancerUtilities.SetDirty(this);
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}
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}
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/************************************************************************************************************************/
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[SerializeField]
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private T _Down;
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/// <summary>[<see cref="SerializeField"/>] The object for <see cref="Direction4.Down"/>.</summary>
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/// <exception cref="ArgumentException"><see cref="AllowChanges"/> was not called before setting this value.</exception>
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public T Down
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{
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get => _Down;
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set
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{
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AssertAllowChanges();
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_Down = value;
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AnimancerUtilities.SetDirty(this);
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}
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}
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/************************************************************************************************************************/
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[SerializeField]
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private T _Left;
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/// <summary>[<see cref="SerializeField"/>] The object for <see cref="Direction4.Left"/>.</summary>
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/// <exception cref="ArgumentException"><see cref="AllowChanges"/> was not called before setting this value.</exception>
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public T Left
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{
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get => _Left;
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set
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{
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AssertAllowChanges();
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_Left = value;
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AnimancerUtilities.SetDirty(this);
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}
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}
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/************************************************************************************************************************/
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#endregion
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/************************************************************************************************************************/
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#region Directions
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/************************************************************************************************************************/
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/// <inheritdoc/>
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public override int DirectionCount
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=> 4;
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/************************************************************************************************************************/
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/// <inheritdoc/>
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protected override string GetDirectionName(int direction)
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=> ((Direction4)direction).ToString();
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/************************************************************************************************************************/
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/// <summary>Returns the object associated with the specified `direction`.</summary>
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public T Get(Direction4 direction)
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=> direction switch
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{
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Direction4.Up => _Up,
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Direction4.Right => _Right,
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Direction4.Down => _Down,
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Direction4.Left => _Left,
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_ => throw AnimancerUtilities.CreateUnsupportedArgumentException(direction),
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};
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/// <inheritdoc/>
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public override T Get(int direction)
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=> Get((Direction4)direction);
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/************************************************************************************************************************/
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/// <inheritdoc/>
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public override T Get(Vector2 direction)
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{
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if (direction.x >= 0)
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{
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if (direction.y >= 0)
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return direction.x > direction.y ? _Right : _Up;
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else
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return direction.x > -direction.y ? _Right : _Down;
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}
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else
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{
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if (direction.y >= 0)
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return direction.x < -direction.y ? _Left : _Up;
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else
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return direction.x < direction.y ? _Left : _Down;
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}
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}
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/************************************************************************************************************************/
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/// <summary>Sets the object associated with the specified `direction`.</summary>
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public void Set(Direction4 direction, T value)
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{
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switch (direction)
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{
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case Direction4.Up: Up = value; break;
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case Direction4.Right: Right = value; break;
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case Direction4.Down: Down = value; break;
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case Direction4.Left: Left = value; break;
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default: throw AnimancerUtilities.CreateUnsupportedArgumentException(direction);
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}
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}
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/// <inheritdoc/>
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public override void Set(int direction, T value)
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=> Set((Direction4)direction, value);
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/************************************************************************************************************************/
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/// <inheritdoc/>
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public override Vector2 GetDirection(int direction)
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=> ((Direction4)direction).ToVector2();
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/************************************************************************************************************************/
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/// <inheritdoc/>
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public override int GetDirection(string name)
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{
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var direction = AnimancerUtilities.GetDirection(name);
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if (direction.x == 0)
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{
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if (direction.y > 0)
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return (int)Direction4.Up;
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else if (direction.y < 0)
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return (int)Direction4.Down;
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else
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return -1;
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}
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else
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{
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if (direction.x > 0)
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return (int)Direction4.Right;
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else if (direction.x < 0)
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return (int)Direction4.Left;
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else
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return -1;
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}
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}
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/************************************************************************************************************************/
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/// <inheritdoc/>
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public override Vector2 Snap(Vector2 vector)
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=> Directions.SnapToDirection4(vector);
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/************************************************************************************************************************/
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#endregion
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/************************************************************************************************************************/
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}
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}
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