Files
zeling_v2/Packages/com.kybernetik.animancer/Runtime/Utilities/Directional Animations/DirectionalAnimationSet2.cs
2026-05-08 11:04:00 +08:00

33 lines
1.3 KiB
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2022 Kybernetik //
using System.Collections.Generic;
using UnityEngine;
namespace Animancer
{
/// <summary>A set of up/right/down/left animations.</summary>
/// <remarks>
/// <strong>Documentation:</strong>
/// <see href="https://kybernetik.com.au/animancer/docs/manual/playing/directional-sets">
/// Directional Animation Sets</see>
/// </remarks>
/// https://kybernetik.com.au/animancer/api/Animancer/DirectionalAnimationSet2
///
[CreateAssetMenu(
menuName = Strings.MenuPrefix + "Directional Animation Set/2 Directions",
order = Strings.AssetMenuOrder + 4)]
[AnimancerHelpUrl(typeof(DirectionalAnimationSet2))]
public class DirectionalAnimationSet2 : DirectionalSet2<AnimationClip>,
IAnimationClipSource
{
/************************************************************************************************************************/
/// <summary>[<see cref="IAnimationClipSource"/>] Adds all animations from this set to the `clips`.</summary>
void IAnimationClipSource.GetAnimationClips(List<AnimationClip> clips)
=> AddTo(clips);
/************************************************************************************************************************/
}
}