Files
zeling_v2/Assets/Feel/MMTools/Accessories/MMActivation/MMConditionalActivation.cs
2026-05-08 11:04:00 +08:00

46 lines
1.0 KiB
C#

using UnityEngine;
namespace MoreMountains.Tools
{
/// <summary>
/// Add this component to a gameobject, and it'll let you enable target monos after all other targets have been disabled
/// </summary>
[AddComponentMenu("More Mountains/Tools/Activation/MMConditionalActivation")]
public class MMConditionalActivation : MonoBehaviour
{
/// a list of monos to enable
public MonoBehaviour[] EnableThese;
/// a list of all the monos that have to have been disabled first
public MonoBehaviour[] AfterTheseAreAllDisabled;
protected bool _enabled = false;
/// <summary>
/// On update, we check if we should disable
/// </summary>
protected virtual void Update()
{
if (_enabled)
{
return;
}
bool allDisabled = true;
foreach (MonoBehaviour component in AfterTheseAreAllDisabled)
{
if (component.isActiveAndEnabled)
{
allDisabled = false;
}
}
if (allDisabled)
{
foreach (MonoBehaviour component in EnableThese)
{
component.enabled = true;
}
_enabled = true;
}
}
}
}