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basegames/zeling_v2
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7327a5fe09ebf5cdab2a656eec2980efb63cede2
zeling_v2/Assets/_Game/Scripts/Enemies/AIBrain
T
History
joywayer 7327a5fe09 refactor(enemy): 退役 PerceptionStateMachine,E001 切换到两层模块组装
2026-07-29 14:24:48 +08:00
..
Ai
refactor(enemy): 退役 PerceptionStateMachine,E001 切换到两层模块组装
2026-07-29 14:24:48 +08:00
Modules
feat(enemy): PerceptionSkeleton——两层可插拔的感知骨架,自声明死亡终态
2026-07-29 14:10:46 +08:00
Ai.meta
feat(ai): E001(草蛭) AiScript 定义——巡逻/追击/搜查(接触伤害杂兵)
2026-07-03 15:03:27 +08:00
EnemyAiBrain.cs
@
2026-07-10 13:30:46 +08:00
EnemyAiBrain.cs.meta
feat(ai): EnemyAiBrain 组件——承载 AiRuntime、逐帧推进、池复用重置、信号入口
2026-07-03 15:00:59 +08:00
EnemyBrainContext.cs
fix(enemy): Approach 逼近改用 aggro/视野双刷新的 LastKnown(修 aggro 先命中扑向错误点)+补 Attack 退出测试
2026-07-24 12:47:48 +08:00
EnemyBrainContext.cs.meta
feat(ai): EnemyBrainContext——EnemyBase子系统适配为BrainGraph能力接口
2026-07-03 14:58:52 +08:00
IEnemyActor.cs
refactor(ai): E001 贯彻"AI只决策"——每状态=一能力(Model A)
2026-07-10 10:05:14 +08:00
IEnemyActor.cs.meta
refactor(ai): E001 AI 重写为纯决策层,符合设计并委托能力模块
2026-07-03 16:51:47 +08:00
Modules.meta
feat(enemy): AiStateFragments 建态原语,新增 AbilityOnce 修死亡态重触发隐患
2026-07-29 11:35:47 +08:00
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