Files
zeling_v2/Assets/_Game/Scripts/AI/ISensor.cs
T

14 lines
397 B
C#

using UnityEngine;
namespace BaseGames.AI
{
/// <summary>感知能力接口(第 3 阶段由 SensorAdapter 适配感知系统)。</summary>
public interface ISensor
{
bool SeesPlayer();
bool InRange(float range); // 内部用平方距离比较
bool LostFor(float seconds); // 丢失玩家已持续 seconds
Vector2 LastKnown { get; }
}
}