13 lines
368 B
C#
13 lines
368 B
C#
using Animancer;
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using UnityEngine;
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namespace BaseGames.Enemies.Abilities
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{
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/// <summary>FacePlayerAbility 的配置:转身/翻转动画。</summary>
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[CreateAssetMenu(menuName = "BaseGames/Enemies/Abilities/Face Player Ability", fileName = "ABL_")]
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public class FacePlayerAbilitySO : EnemyAbilitySO
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{
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public ClipTransition faceClip;
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}
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}
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