74 lines
2.3 KiB
C#
74 lines
2.3 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.Scripting.APIUpdating;
|
|
|
|
namespace MoreMountains.Feedbacks
|
|
{
|
|
/// <summary>
|
|
/// This feedback will let you change the scene's skybox on play, replacing it with another one, either a specific one, or one picked at random among multiple skyboxes.
|
|
/// </summary>
|
|
[AddComponentMenu("")]
|
|
[FeedbackHelp("This feedback will let you change the scene's skybox on play, replacing it with another one, either a specific one, or one picked at random among multiple skyboxes.")]
|
|
[MovedFrom(false, null, "MoreMountains.Feedbacks")]
|
|
[FeedbackPath("Renderer/Skybox")]
|
|
public class MMF_Skybox : MMF_Feedback
|
|
{
|
|
/// a static bool used to disable all feedbacks of this type at once
|
|
public static bool FeedbackTypeAuthorized = true;
|
|
/// sets the inspector color for this feedback
|
|
#if UNITY_EDITOR
|
|
public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.RendererColor; } }
|
|
#endif
|
|
|
|
/// whether skyboxes are selected at random or not
|
|
public enum Modes { Single, Random }
|
|
|
|
[MMFInspectorGroup("Skybox", true, 65)]
|
|
/// the selected mode
|
|
public Modes Mode = Modes.Single;
|
|
/// the skybox to assign when in Single mode
|
|
public Material SingleSkybox;
|
|
/// the skyboxes to pick from when in Random mode
|
|
public Material[] RandomSkyboxes;
|
|
|
|
protected Material _initialSkybox;
|
|
|
|
/// <summary>
|
|
/// On play, we set the scene's skybox to a new one
|
|
/// </summary>
|
|
/// <param name="position"></param>
|
|
/// <param name="feedbacksIntensity"></param>
|
|
protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
|
|
{
|
|
if (!Active || !FeedbackTypeAuthorized)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_initialSkybox = RenderSettings.skybox;
|
|
|
|
if (Mode == Modes.Single)
|
|
{
|
|
RenderSettings.skybox = SingleSkybox;
|
|
}
|
|
else if (Mode == Modes.Random)
|
|
{
|
|
RenderSettings.skybox = RandomSkyboxes[Random.Range(0, RandomSkyboxes.Length)];
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// On restore, we put our object back at its initial position
|
|
/// </summary>
|
|
protected override void CustomRestoreInitialValues()
|
|
{
|
|
if (!Active || !FeedbackTypeAuthorized)
|
|
{
|
|
return;
|
|
}
|
|
|
|
RenderSettings.skybox = _initialSkybox;
|
|
}
|
|
}
|
|
} |