Files
zeling_v2/Assets/PathBerserker2d/Scripts/PathBerserker2d.Editor/Utilities/PrimitiveMesh.cs
2026-05-08 11:04:00 +08:00

32 lines
682 B
C#

using UnityEditor;
using UnityEngine;
namespace PathBerserker2d
{
static class PrimitiveMesh
{
static Mesh quad;
public static Mesh Quad
{
get
{
if (quad == null)
{
quad = new Mesh();
quad.vertices = new Vector3[] {
new Vector3(0, 0, 0),
new Vector3(0, 1, 0),
new Vector3(1, 1, 0),
new Vector3(1, 0, 0)};
quad.triangles = new int[] {
0, 1, 2,
0, 2, 3};
}
return quad;
}
}
}
}