Files
zeling_v2/Assets/_Game/Scripts/Enemies/Abilities/AbilityRef.cs
T

37 lines
1.6 KiB
C#

using System;
using UnityEngine;
namespace BaseGames.Enemies.Abilities
{
/// <summary>
/// 能力引用。配方资产侧引用 EnemyAbilitySO(Unity 引用系统保证拼不错、改名不断链);
/// 定制 AiScript 侧仍可直接写字符串 id。资产优先。
/// </summary>
[Serializable]
public struct AbilityRef
{
[Tooltip("能力配置资产;配方路径用这个")]
[SerializeField] EnemyAbilitySO _asset;
[NonSerialized] string _literal; // 定制脚本路径用;不参与序列化
/// <summary>引用的能力资产;走字符串路径时为 null。供校验器读取冷却等配置。</summary>
public EnemyAbilitySO Asset => _asset;
public AbilityRef(EnemyAbilitySO asset) { _asset = asset; _literal = null; }
public AbilityRef(string id) { _asset = null; _literal = id; }
public AbilityRef(EnemyAbilitySO asset, string id) { _asset = asset; _literal = id; }
/// <summary>解析出的能力 id;资产优先,都没有则 null。</summary>
public string Id => _asset != null ? _asset.abilityId : _literal;
public bool IsEmpty => string.IsNullOrEmpty(Id);
/// <summary>资产与字符串同时非空——歧义配置,供校验器报警告。</summary>
public bool HasConflict => _asset != null && !string.IsNullOrEmpty(_literal);
public static implicit operator AbilityRef(string id) => new AbilityRef(id);
public static implicit operator AbilityRef(EnemyAbilitySO asset) => new AbilityRef(asset);
}
}