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zeling_v2/Assets/_Game/Scripts/Enemies/AI/BD_StopMovement.cs

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#if GRAPH_DESIGNER
using Opsive.BehaviorDesigner.Runtime.Tasks;
using Opsive.BehaviorDesigner.Runtime.Tasks.Actions;
using BaseGames.Enemies;
namespace BaseGames.Enemies.AI
{
/// <summary>
/// BD Action立即停止移动单帧完成返回 Success。
/// </summary>
public class BD_StopMovement : Action
{
private EnemyBase _enemy;
public override void OnStart()
{
_enemy = GetComponent<EnemyBase>();
}
public override TaskStatus OnUpdate()
{
if (_enemy == null) return TaskStatus.Failure;
_enemy.StopMovement();
return TaskStatus.Success;
}
}
}
#endif