14 lines
296 B
C#
14 lines
296 B
C#
using UnityEngine;
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namespace PathBerserker2d
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{
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/// <summary>
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/// Attach to GameObject to mark it as dynamic.
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/// Dynamic objects are ignored while baking a NavSurface.
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/// </summary>
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public class DynamicObstacle : MonoBehaviour
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{
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// ignored for baking
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}
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}
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