Files
zeling_v2/Assets/PathBerserker2d/Scripts/PathBerserker2d/NavObjects/DynamicObstacle.cs
2026-05-08 11:04:00 +08:00

14 lines
296 B
C#

using UnityEngine;
namespace PathBerserker2d
{
/// <summary>
/// Attach to GameObject to mark it as dynamic.
/// Dynamic objects are ignored while baking a NavSurface.
/// </summary>
public class DynamicObstacle : MonoBehaviour
{
// ignored for baking
}
}