Files
zeling_v2/Assets/_Game/Scripts/Enemies/Abilities/AppearAbility.cs
T

31 lines
904 B
C#

using System.Collections;
using Animancer;
using UnityEngine;
namespace BaseGames.Enemies.Abilities
{
/// <summary>
/// 出场演出能力:播放出场动画后切换到 Combat 阶段(适用于小Boss或需出场动画的精英怪)。
/// 可复用于任何"播出场动画→进入战斗"的敌人。
/// </summary>
public class AppearAbility : EnemyAbilityBase
{
private AppearAbilitySO _cfg;
protected override void Awake()
{
base.Awake();
_cfg = ResolveConfig<AppearAbilitySO>();
}
protected override IEnumerator ExecuteCoroutine()
{
Phase = AbilityRunState.Active;
if (_cfg == null || _cfg.appearClip.Clip == null) yield break;
_animancer.Play(_cfg.appearClip);
yield return EnemyAbilityWaits.Get(_cfg.appearClip.Clip.length);
}
}
}