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zeling_v2/Assets/Scripts/Enemies/States/EnemyControlledState.cs
2026-05-12 15:34:08 +08:00

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namespace BaseGames.Enemies.States
{
/// <summary>
/// 受控状态(默认行为)。
/// 敌人处于 AI 正常控制下Behavior Designer 运行中),无特殊 Enter/Exit 动画逻辑。
/// </summary>
public sealed class EnemyControlledState : IEnemyState
{
public EnemyStateType StateType => EnemyStateType.Controlled;
public void Enter(EnemyBase owner) { }
public void Exit(EnemyBase owner) { }
}
}