Files
zeling_v2/Assets/_Game/Art/New Transition Asset.asset
Joywayer af82b2b325 修改的文件:
New Transition Asset.asset
SKL_New.asset
ABL_Boss_Chaofeng.asset
WPN_TianHun.asset (4处)
WPN_MingHun.asset (4处)
WPN_DiHun.asset (4处,已有2处是0,修了剩余4处)
说明: _FadeDuration: 0.25 → _FadeDuration: 0,动画切换时不再有融合过渡,适合2D帧动画项目立即切换的需求。Feel/MMTools 的 prefab 中的 _FadeDuration 与 Animancer 无关,未做修改。已将项目 Assets/_Game/ 下所有 Animancer Transition Asset 的 _FadeDuration 从 0.25 改为 0,共修改 6 个文件(17 处)。动画切换将立即生效,不再有融合过渡,符合 2D 帧动画项目的需求。
2026-05-22 11:34:00 +08:00

31 lines
813 B
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c5a8877f26e7a6a43aaf06fade1a064a, type: 3}
m_Name: New Transition Asset
m_EditorClassIdentifier:
_Transition:
rid: 8370434087713505281
references:
version: 2
RefIds:
- rid: 8370434087713505281
type: {class: ClipTransition, ns: Animancer, asm: Kybernetik.Animancer}
data:
_FadeDuration: 0
_Speed: 1
_Events:
_NormalizedTimes: []
_Callbacks: []
_Names: []
_Clip: {fileID: 0}
_NormalizedStartTime: NaN