Files
zeling_v2/Assets/_Game/Scripts/Progression/Achievement/CollectedItemCondition.cs
T

17 lines
612 B
C#

using UnityEngine;
using BaseGames.Core.Save;
namespace BaseGames.Progression
{
/// <summary>收集指定道具的成就条件(使用 World.CollectedIds)。</summary>
[CreateAssetMenu(menuName = "BaseGames/Achievement/Condition/CollectedItem", fileName = "COND_CollectedItem_")]
public class CollectedItemCondition : AchievementCondition
{
[Tooltip("道具唯一标识符(与 CollectibleItem.itemId 匹配)")]
public string itemId;
public override bool IsMet(SaveData save)
=> save?.World != null && save.World.CollectedIds.Contains(itemId);
}
}