test(ai): PerceptionStateMachine locomotion 意图回归测试(绿) 新增 PerceptionStateMachineTests:待机态声明 Idle locomotion 意图、进追逐区 转 Chase 并触发追击能力、Chase 态不再直接声明 locomotion 意图。测试程序集 补 BaseGames.Enemies 引用。断言经真实状态机 + 测试 fake 验证通过。 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> @
31 lines
705 B
Plaintext
31 lines
705 B
Plaintext
{
|
|
"name": "BaseGames.Tests.EditMode",
|
|
"rootNamespace": "BaseGames.Tests.EditMode",
|
|
"references": [
|
|
"BaseGames.Combat.StatusEffects",
|
|
"BaseGames.Combat",
|
|
"BaseGames.Core",
|
|
"BaseGames.AI",
|
|
"BaseGames.Enemies",
|
|
"BaseGames.Core.Events",
|
|
"BaseGames.Core.Save",
|
|
"BaseGames.EventChain",
|
|
"UnityEngine.TestRunner",
|
|
"UnityEditor.TestRunner"
|
|
],
|
|
"includePlatforms": [
|
|
"Editor"
|
|
],
|
|
"excludePlatforms": [],
|
|
"allowUnsafeCode": false,
|
|
"overrideReferences": true,
|
|
"precompiledReferences": [
|
|
"nunit.framework.dll",
|
|
"Newtonsoft.Json.dll"
|
|
],
|
|
"autoReferenced": false,
|
|
"defineConstraints": [],
|
|
"versionDefines": [],
|
|
"noEngineReferences": false
|
|
}
|