Files
zeling_v2/Assets/_Game/Scripts/AI/AiState.cs
T

18 lines
639 B
C#

using System;
using System.Collections.Generic;
namespace BaseGames.AI
{
/// <summary>一个状态:进入/每帧/退出钩子 + 出边转换列表(按优先级有序,首个命中即转)。</summary>
public sealed class AiState
{
public string Name { get; }
public Action<IAiContext> OnEnter { get; internal set; }
public Action<IAiContext, float> OnTick { get; internal set; } // (ctx, dt)
public Action<IAiContext> OnExit { get; internal set; }
public List<Transition> Transitions { get; } = new List<Transition>();
public AiState(string name) => Name = name;
}
}