94 lines
3.1 KiB
C#
94 lines
3.1 KiB
C#
using System.Collections;
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using UnityEngine;
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using TMPro;
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namespace BaseGames.Tutorial
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{
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/// <summary>
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/// 教程提示 UI 组件(架构 21_LiquidPuzzleModule §17)。
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/// 负责显示/隐藏提示面板和文字;duration ≤ 0 时不自动消隐。
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/// 使用 CanvasGroup 实现淡入淡出,不依赖 Animator。
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/// </summary>
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[RequireComponent(typeof(CanvasGroup))]
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public class TutorialHintUI : MonoBehaviour
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{
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[SerializeField] private TMP_Text _label;
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[SerializeField] private float _fadeSpeed = 4f;
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private CanvasGroup _cg;
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private Coroutine _autoHideCoroutine;
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private Coroutine _fadeCoroutine;
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private void Awake()
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{
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_cg = GetComponent<CanvasGroup>();
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_cg.alpha = 0f;
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gameObject.SetActive(false);
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}
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// ── 公共 API ──────────────────────────────────────────────────────
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/// <summary>淡入显示提示文字。duration ≤ 0 时不自动消隐。</summary>
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public void Show(string text, float duration = 0f)
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{
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if (_label != null) _label.text = text;
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// 停止所有进行中的动画/定时
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StopAutoHide();
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StopFade();
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gameObject.SetActive(true);
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_fadeCoroutine = StartCoroutine(FadeTo(1f));
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if (duration > 0f)
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_autoHideCoroutine = StartCoroutine(AutoHideRoutine(duration));
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}
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/// <summary>淡出并隐藏提示面板。</summary>
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public void Hide()
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{
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StopAutoHide();
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StopFade();
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_fadeCoroutine = StartCoroutine(FadeOutAndDeactivate());
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}
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// ── 内部 ──────────────────────────────────────────────────────────
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private void StopAutoHide()
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{
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if (_autoHideCoroutine == null) return;
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StopCoroutine(_autoHideCoroutine);
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_autoHideCoroutine = null;
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}
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private void StopFade()
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{
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if (_fadeCoroutine == null) return;
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StopCoroutine(_fadeCoroutine);
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_fadeCoroutine = null;
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}
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private IEnumerator AutoHideRoutine(float duration)
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{
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yield return new WaitForSecondsRealtime(duration);
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Hide();
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_autoHideCoroutine = null;
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}
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private IEnumerator FadeTo(float target)
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{
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while (!Mathf.Approximately(_cg.alpha, target))
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{
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_cg.alpha = Mathf.MoveTowards(_cg.alpha, target, _fadeSpeed * Time.unscaledDeltaTime);
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yield return null;
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}
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_cg.alpha = target;
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}
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private IEnumerator FadeOutAndDeactivate()
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{
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yield return FadeTo(0f);
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gameObject.SetActive(false);
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_fadeCoroutine = null;
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}
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}
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}
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