Files
zeling_v2/Assets/Tests/EditMode/AI/Fakes/FakeBossControl.cs
T
joywayerandClaude Opus 5 3665504a58 feat(ai): 新增 IBossControl facet——Boss 阶段状态经 IAiContext 供图读取
非 Boss 敌人访问 IAiContext.Boss 显式抛 InvalidOperationException,
不返回空对象掩盖小怪图误挂 Boss 边的错误。BossResource 补 IsFull 供图条件边判定。

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 12:15:54 +08:00

36 lines
1.2 KiB
C#

using BaseGames.AI;
namespace BaseGames.Tests.EditMode.AI
{
public sealed class FakeBossControl : IBossControl
{
public int Phase;
public bool Transitioning;
public bool Full;
// 记录最近一次过渡请求,供断言"图确实发起了过渡"
public int LastTargetPhase = -1;
public float LastDuration = -1f;
public int BeginCallCount;
// 锚点:测试按下标直给坐标;距离由测试直接设定
public UnityEngine.Vector2[] Anchors = new UnityEngine.Vector2[0];
public float DistanceToAnchorValue;
public int CurrentPhase => Phase;
public bool IsPhaseTransitioning => Transitioning;
public bool ResourceFull => Full;
public void BeginPhaseTransition(int targetPhase, float invincibleDuration)
{
LastTargetPhase = targetPhase;
LastDuration = invincibleDuration;
BeginCallCount++;
Transitioning = true; // 由测试手工置回 false 模拟过渡结束
}
public UnityEngine.Vector2 AnchorAt(int index) => Anchors[index];
public float DistanceToAnchor(int index) => DistanceToAnchorValue;
}
}