13 lines
385 B
C#
13 lines
385 B
C#
using UnityEngine;
|
||
using BaseGames.Core.Events;
|
||
|
||
namespace BaseGames.World
|
||
{
|
||
/// <summary>
|
||
/// WorldMarker 事件频道(架构 21_LiquidPuzzleModule §14)。
|
||
/// 携带激活/停用的 WorldMarker 引用。
|
||
/// </summary>
|
||
[CreateAssetMenu(menuName = "Events/WorldMarkerEvent")]
|
||
public class WorldMarkerEventChannelSO : BaseEventChannelSO<WorldMarker> { }
|
||
}
|