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zeling_v2/Assets/Scripts/World/WorldMarkerEventChannelSO.cs
2026-05-12 15:34:08 +08:00

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using UnityEngine;
using BaseGames.Core.Events;
namespace BaseGames.World
{
/// <summary>
/// WorldMarker 事件频道(架构 21_LiquidPuzzleModule §14
/// 携带激活/停用的 WorldMarker 引用。
/// </summary>
[CreateAssetMenu(menuName = "Events/WorldMarkerEvent")]
public class WorldMarkerEventChannelSO : BaseEventChannelSO<WorldMarker> { }
}