70 lines
2.4 KiB
C#
70 lines
2.4 KiB
C#
using System.Collections;
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using MoreMountains.Feedbacks;
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using UnityEngine;
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namespace BaseGames.World
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{
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/// <summary>
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/// 碎裂平台。玩家踩上后经历 Warning → Crumbling → Gone → (Recovering) 四态。
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/// _isOneShot = true 时碎裂后永久消失;_respawnDelay > 0 则在延迟后恢复。
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/// </summary>
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[RequireComponent(typeof(BoxCollider2D))]
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public class CrumblePlatform : MonoBehaviour
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{
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[SerializeField] private float _warningDuration = 0.6f;
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[SerializeField] private float _crumbleDuration = 0.3f;
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[SerializeField] private float _respawnDelay = 3.0f; // 0 = 永久消失
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[SerializeField] private bool _isOneShot = false;
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[SerializeField] private MMF_Player _crumbleFeedback; // 预警震动 + 碎裂粒子 + 音效
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[SerializeField] private BoxCollider2D _passengerSensor; // IsTrigger,检测玩家踩踏
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private BoxCollider2D _col;
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private SpriteRenderer _sr;
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private bool _isCrumbling;
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private void Awake()
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{
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_col = GetComponent<BoxCollider2D>();
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_sr = GetComponent<SpriteRenderer>();
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}
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private void OnTriggerEnter2D(Collider2D other)
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{
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if (_isCrumbling) return;
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if (!other.CompareTag("Player")) return;
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StartCoroutine(CrumbleSequence());
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}
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private IEnumerator CrumbleSequence()
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{
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_isCrumbling = true;
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// 1. Warning(抖动)
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_crumbleFeedback?.PlayFeedbacks();
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yield return new WaitForSeconds(_warningDuration);
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// 2. Crumbling 动画等待
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yield return new WaitForSeconds(_crumbleDuration);
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// 3. Gone:禁用碰撞体 + 隐藏 Sprite
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_col.enabled = false;
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_sr.enabled = false;
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if (_passengerSensor != null)
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_passengerSensor.enabled = false;
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if (_isOneShot || _respawnDelay <= 0f)
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yield break; // 永久消失
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// 4. Respawn
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yield return new WaitForSeconds(_respawnDelay);
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_col.enabled = true;
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_sr.enabled = true;
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if (_passengerSensor != null)
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_passengerSensor.enabled = true;
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_isCrumbling = false;
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}
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}
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}
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