Files
zeling_v2/Assets/Scripts/Enemies/AI/BD_PlayAnimation.cs
2026-05-12 15:34:08 +08:00

38 lines
1.1 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
#if GRAPH_DESIGNER
using UnityEngine;
using Opsive.BehaviorDesigner.Runtime.Tasks;
using Opsive.BehaviorDesigner.Runtime.Tasks.Actions;
using BaseGames.Enemies;
namespace BaseGames.Enemies.AI
{
/// <summary>
/// BD Action通过 AnimationClip 名称播放 Animancer 动画,立即返回 Success。
/// ClipName 需与 EnemyAnimationConfigSO 中字段名一致。
/// </summary>
public class BD_PlayAnimation : Action
{
/// <summary>EnemyAnimationConfigSO 中的 AnimationClip 字段名(如 "Attack_Melee")。</summary>
[SerializeField] private string m_ClipName = "Idle";
private EnemyBase _enemy;
public override void OnStart()
{
_enemy = GetComponent<EnemyBase>();
}
public override TaskStatus OnUpdate()
{
if (_enemy == null || _enemy.AnimConfig == null) return TaskStatus.Failure;
var clip = _enemy.AnimConfig.GetClipByName(m_ClipName);
if (clip != null)
_enemy.Animancer?.Play(clip);
return TaskStatus.Success;
}
}
}
#endif