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zeling_v2/Assets/Scripts/Enemies/AI/BD_CanAttack.cs
2026-05-12 15:34:08 +08:00

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#if GRAPH_DESIGNER
using Opsive.BehaviorDesigner.Runtime.Tasks;
using Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals;
using BaseGames.Enemies;
namespace BaseGames.Enemies.AI
{
/// <summary>
/// BD Conditional攻击冷却是否完毕可以发动攻击
/// </summary>
public class BD_CanAttack : Conditional
{
private EnemyBase _enemy;
public override void OnStart()
{
_enemy = GetComponent<EnemyBase>();
}
public override TaskStatus OnUpdate()
{
if (_enemy == null) return TaskStatus.Failure;
return _enemy.CanAttack() ? TaskStatus.Success : TaskStatus.Failure;
}
}
}
#endif