20 lines
904 B
C#
20 lines
904 B
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using BaseGames.AI;
|
|
|
|
namespace BaseGames.Tests.EditMode.AI
|
|
{
|
|
public sealed class FakeLocomotion : IEnemyLocomotion
|
|
{
|
|
public List<string> Calls = new List<string>();
|
|
public LocomotionMode CurrentMode { get; private set; }
|
|
public bool IsMoving { get; set; }
|
|
public void SetMode(LocomotionMode mode) { CurrentMode = mode; Calls.Add("SetMode:" + mode); }
|
|
public void Approach(Transform t) { CurrentMode = LocomotionMode.Approach; Calls.Add("Approach"); }
|
|
public void Pursue(Vector2 p) { CurrentMode = LocomotionMode.Approach; Calls.Add("Pursue"); }
|
|
public void MoveTo(Vector2 p) { Calls.Add("MoveTo"); }
|
|
public void Face(Vector2 p) { CurrentMode = LocomotionMode.Face; Calls.Add("Face"); }
|
|
public void Stop() { CurrentMode = LocomotionMode.Idle; Calls.Add("Stop"); }
|
|
}
|
|
}
|