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basegames/zeling_v2
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2174e42ce06819b7aae7ff80453218e4060a9c35
zeling_v2/Assets/_Game/Scripts/Enemies/Navigation
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joywayer c929b5efb7 refactor(enemy): 三处卡死检测收敛为 StallDetector;修复 Pace 持续受阻时无法掉头的死锁
2026-07-28 11:04:18 +08:00
..
BaseGames.Enemies.Navigation.asmdef
feat(enemy): 新增 EnemyLocomotion 执行器(Idle/Patrol-Wander/Face/Approach)
2026-07-10 11:59:02 +08:00
BaseGames.Enemies.Navigation.asmdef.meta
摄像机区域的架构改动
2026-05-15 14:47:24 +08:00
EnemyLocomotion.cs
refactor(enemy): 三处卡死检测收敛为 StallDetector;修复 Pace 持续受阻时无法掉头的死锁
2026-07-28 11:04:18 +08:00
EnemyLocomotion.cs.meta
feat(enemy): 新增 EnemyLocomotion 执行器(Idle/Patrol-Wander/Face/Approach)
2026-07-10 11:59:02 +08:00
EnemyNavAgent.cs
refactor(enemy): 三处卡死检测收敛为 StallDetector;修复 Pace 持续受阻时无法掉头的死锁
2026-07-28 11:04:18 +08:00
EnemyNavAgent.cs.meta
摄像机区域的架构改动
2026-05-15 14:47:24 +08:00
FlyingDirectNavigator.cs
feat(enemy): FlyingDirectNavigator 实现受阻/最近可达点成员(飞行单位恒 false)
2026-07-23 17:06:21 +08:00
FlyingDirectNavigator.cs.meta
feat: Implement Room Streaming System
2026-05-23 19:10:29 +08:00
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