Files
zeling_v2/Assets/Scripts/Camera/RoomCamera.cs
2026-05-08 11:04:00 +08:00

34 lines
1.4 KiB
C#

using UnityEngine;
using Unity.Cinemachine;
namespace BaseGames.Camera
{
/// <summary>
/// 单房间虚拟相机。激活时提升优先级,停用时降为 0。
/// 挂载在每个房间的 CinemachineCamera GameObject 上。
/// </summary>
[RequireComponent(typeof(CinemachineCamera))]
public class RoomCamera : MonoBehaviour
{
[Header("房间设置")]
[SerializeField] private RoomVisibleArea _visibleArea;
[SerializeField] private Vector2 _cameraOffset = Vector2.zero;
[SerializeField] private CameraBlendProfileSO _blendProfile;
[SerializeField] private int _activePriority = 15;
private CinemachineCamera _vcam;
private void Awake() => _vcam = GetComponent<CinemachineCamera>();
private void OnEnable() => _vcam.Priority = _activePriority;
private void OnDisable() => _vcam.Priority = 0;
public PolygonCollider2D ConfinerCollider => _visibleArea?.Collider;
public Vector2 CameraOffset => _cameraOffset;
public CameraBlendProfileSO BlendProfile => _blendProfile;
/// <summary>在 CameraStateController 管理的激活流程中调用。</summary>
public void Activate() => gameObject.SetActive(true);
public void Deactivate() => gameObject.SetActive(false);
}
}