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zeling_v2/Assets/_Game/Scripts/World/SoftTerrain.cs

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using UnityEngine;
namespace BaseGames.World
{
/// <summary>
/// 软质地形标记组件无逻辑。GroundDiveState 通过 GetComponent&lt;SoftTerrain&gt;()
/// 检测当前瓦片是否为软质,决定是否消耗灵魂。
/// </summary>
public class SoftTerrain : MonoBehaviour
{
// Marker 组件,无逻辑代码。
}
}