25 lines
769 B
C#
25 lines
769 B
C#
using System;
|
|
using UnityEngine;
|
|
|
|
namespace BaseGames.Challenge
|
|
{
|
|
/// <summary>
|
|
/// Boss Rush 序列数据(架构 22_QuestChallengeModule §11)。
|
|
/// 资产路径: Assets/ScriptableObjects/Challenge/BossRush_{challengeId}.asset
|
|
/// </summary>
|
|
[CreateAssetMenu(menuName = "BaseGames/Challenge/BossRushSequence")]
|
|
public class BossRushSequenceSO : ScriptableObject
|
|
{
|
|
[Serializable]
|
|
public struct BossEntry
|
|
{
|
|
public string bossSceneName; // Boss 所在场景(Additive 加载)
|
|
public string bossId;
|
|
[Range(0f, 1f)]
|
|
public float hpRestoreRatio; // 击败本 Boss 后玩家恢复 HP 比例(默认 0.3)
|
|
}
|
|
|
|
public BossEntry[] bosses;
|
|
}
|
|
}
|