Files
zeling_v2/Assets/_Game/Scripts/Progression/Achievement/DefeatedBossCondition.cs

17 lines
575 B
C#

using UnityEngine;
using BaseGames.Core.Save;
namespace BaseGames.Progression
{
/// <summary>击败指定 Boss 的成就条件。</summary>
[CreateAssetMenu(menuName = "BaseGames/Achievement/Condition/DefeatedBoss", fileName = "COND_DefeatedBoss_")]
public class DefeatedBossCondition : AchievementCondition
{
[Tooltip("Boss 唯一标识符(与 BossRecord.bossId 匹配)")]
public string bossId;
public override bool IsMet(SaveData save)
=> save?.World != null && save.World.DefeatedBossIds.Contains(bossId);
}
}