3680 lines
215 KiB
GLSL
3680 lines
215 KiB
GLSL
// Made with Amplify Shader Editor v1.9.1.8
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// Available at the Unity Asset Store - http://u3d.as/y3X
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Shader "Sprite Shaders Ultimate/Standard SSU"
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{
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Properties
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{
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[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
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_Color ("Tint", Color) = (1,1,1,1)
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[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
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[PerRendererData] _AlphaTex ("External Alpha", 2D) = "white" {}
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[Toggle(_VERTEXTINTFIRST_ON)] _VertexTintFirst("Vertex Tint First", Float) = 0
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[Toggle(_PIXELPERFECTSPACE_ON)] _PixelPerfectSpace("Pixel Perfect Space", Float) = 0
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[Toggle(_PIXELPERFECTUV_ON)] _PixelPerfectUV("Pixel Perfect UV", Float) = 0
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[Toggle(_SPRITESHEETFIX_ON)] _SpriteSheetFix("Sprite Sheet Fix", Float) = 0
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_SpriteSheetRect("Sprite Sheet Rect", Vector) = (0,0,1,1)
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[Toggle(_TILINGFIX_ON)] _TilingFix("Tiling Fix", Float) = 0
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[Toggle(_BAKEDMATERIAL_ON)] _BakedMaterial("Baked Material", Float) = 0
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[KeywordEnum(UV,UV_Raw,Object,Object_Scaled,World,UI_Graphic,Screen)] _ShaderSpace("Shader Space", Float) = 0
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_PixelsPerUnit("Pixels Per Unit", Float) = 100
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_ScreenWidthUnits("Screen Width Units", Float) = 10
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_RectWidth("Rect Width", Float) = 100
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_RectHeight("Rect Height", Float) = 100
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[KeywordEnum(None,Full,Mask,Dissolve,Spread)] _ShaderFading("Shader Fading", Float) = 0
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_FadingFade("Fading: Fade", Range( 0 , 1)) = 1
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_FadingPosition("Fading: Position", Vector) = (0,0,0,0)
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_FadingWidth("Fading: Width", Float) = 0.3
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_FadingNoiseFactor("Fading: Noise Factor", Float) = 0.2
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_FadingNoiseScale("Fading: Noise Scale", Vector) = (0.2,0.2,0,0)
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_FadingMask("Fading: Mask", 2D) = "white" {}
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[Toggle(_TOGGLEUNSCALEDTIME_ON)] _ToggleUnscaledTime("Toggle: Unscaled Time", Float) = 0
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[Toggle(_TOGGLECUSTOMTIME_ON)] _ToggleCustomTime("Toggle: Custom Time", Float) = 0
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_TimeValue("Time: Value", Float) = 0
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[Toggle(_TOGGLETIMESPEED_ON)] _ToggleTimeSpeed("Toggle: Time Speed", Float) = 0
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_TimeSpeed("Time: Speed", Float) = 1
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[Toggle(_TOGGLETIMEFPS_ON)] _ToggleTimeFPS("Toggle: Time FPS", Float) = 0
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_TimeFPS("Time: FPS", Float) = 5
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[Toggle(_TOGGLETIMEFREQUENCY_ON)] _ToggleTimeFrequency("Toggle: Time Frequency", Float) = 0
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_TimeFrequency("Time: Frequency", Float) = 2
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_TimeRange("Time: Range", Float) = 0.5
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_UberNoiseTexture("Uber Noise Texture", 2D) = "white" {}
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[Toggle(_ENABLESTRONGTINT_ON)] _EnableStrongTint("Enable Strong Tint", Float) = 0
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_StrongTintFade("Strong Tint: Fade", Range( 0 , 1)) = 1
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[HDR][NoAlpha]_StrongTintTint("Strong Tint: Tint", Color) = (1,1,1,1)
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[Toggle(_STRONGTINTCONTRASTTOGGLE_ON)] _StrongTintContrastToggle("Strong Tint: Contrast Toggle", Float) = 0
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_StrongTintContrast("Strong Tint: Contrast", Float) = 0
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[Toggle(_STRONGTINTMASKTOGGLE_ON)] _StrongTintMaskToggle("Strong Tint: Mask Toggle", Float) = 0
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_StrongTintMask("Strong Tint: Mask", 2D) = "white" {}
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[Toggle(_ENABLEADDCOLOR_ON)] _EnableAddColor("Enable Add Color", Float) = 0
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_AddColorFade("Add Color: Fade", Range( 0 , 1)) = 1
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[HDR]_AddColorColor("Add Color: Color", Color) = (2.996078,0,0,0)
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[Toggle(_ADDCOLORCONTRASTTOGGLE_ON)] _AddColorContrastToggle("Add Color: Contrast Toggle", Float) = 0
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_AddColorContrast("Add Color: Contrast", Float) = 0.5
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[Toggle(_ADDCOLORMASKTOGGLE_ON)] _AddColorMaskToggle("Add Color: Mask Toggle", Float) = 0
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_AddColorMask("Add Color: Mask", 2D) = "white" {}
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[Toggle(_ENABLEALPHATINT_ON)] _EnableAlphaTint("Enable Alpha Tint", Float) = 0
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_AlphaTintFade("Alpha Tint: Fade", Range( 0 , 1)) = 1
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[HDR]_AlphaTintColor("Alpha Tint: Color", Color) = (95.87451,5.019608,95.87451,0)
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_AlphaTintMinAlpha("Alpha Tint: Min Alpha", Range( 0 , 1)) = 0.02
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[Toggle(_ENABLESHADOW_ON)] _EnableShadow("Enable Shadow", Float) = 0
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_ShadowFade("Shadow: Fade", Range( 0 , 1)) = 1
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_ShadowOffset("Shadow: Offset", Vector) = (0.05,-0.05,0,0)
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_ShadowColor("Shadow: Color", Color) = (0,0,0,0)
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[Toggle(_ENABLEBRIGHTNESS_ON)] _EnableBrightness("Enable Brightness", Float) = 0
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_Brightness("Brightness", Float) = 1
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[Toggle(_ENABLECONTRAST_ON)] _EnableContrast("Enable Contrast", Float) = 0
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_Contrast("Contrast", Float) = 1
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[Toggle(_ENABLESATURATION_ON)] _EnableSaturation("Enable Saturation", Float) = 0
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_Saturation("Saturation", Float) = 1
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[Toggle(_ENABLEHUE_ON)] _EnableHue("Enable Hue", Float) = 0
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_Hue("Hue", Range( -1 , 1)) = 0
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[Toggle(_ENABLERECOLORRGB_ON)] _EnableRecolorRGB("Enable Recolor RGB", Float) = 0
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_RecolorRGBFade("Recolor RGB: Fade", Range( 0 , 1)) = 1
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[HDR]_RecolorRGBRedTint("Recolor RGB: Red Tint", Color) = (1,1,1,0.5019608)
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[HDR]_RecolorRGBGreenTint("Recolor RGB: Green Tint", Color) = (1,1,1,0.5019608)
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[HDR]_RecolorRGBBlueTint("Recolor RGB: Blue Tint", Color) = (1,1,1,0.5019608)
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[Toggle(_RECOLORRGBTEXTURETOGGLE_ON)] _RecolorRGBTextureToggle("Recolor RGB: Texture Toggle", Float) = 0
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_RecolorRGBTexture("Recolor RGB: Texture", 2D) = "white" {}
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[Toggle(_ENABLERECOLORRGBYCP_ON)] _EnableRecolorRGBYCP("Enable Recolor RGBYCP", Float) = 0
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_RecolorRGBYCPFade("Recolor RGBYCP: Fade", Range( 0 , 1)) = 1
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[HDR]_RecolorRGBYCPRedTint("Recolor RGBYCP: Red Tint", Color) = (1,1,1,0.5019608)
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[HDR]_RecolorRGBYCPYellowTint("Recolor RGBYCP: Yellow Tint", Color) = (1,1,1,0.5019608)
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[HDR]_RecolorRGBYCPGreenTint("Recolor RGBYCP: Green Tint", Color) = (1,1,1,0.5019608)
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[HDR]_RecolorRGBYCPCyanTint("Recolor RGBYCP: Cyan Tint", Color) = (1,1,1,0.5019608)
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[HDR]_RecolorRGBYCPBlueTint("Recolor RGBYCP: Blue Tint", Color) = (1,1,1,0.5019608)
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[HDR]_RecolorRGBYCPPurpleTint("Recolor RGBYCP: Purple Tint", Color) = (1,1,1,0.5019608)
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[Toggle(_RECOLORRGBYCPTEXTURETOGGLE_ON)] _RecolorRGBYCPTextureToggle("Recolor RGBYCP: Texture Toggle", Float) = 0
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_RecolorRGBYCPTexture("Recolor RGBYCP: Texture", 2D) = "white" {}
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[Toggle(_ENABLEINNEROUTLINE_ON)] _EnableInnerOutline("Enable Inner Outline", Float) = 0
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_InnerOutlineFade("Inner Outline: Fade", Range( 0 , 1)) = 1
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[HDR]_InnerOutlineColor("Inner Outline: Color", Color) = (11.98431,1.254902,1.254902,1)
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_InnerOutlineWidth("Inner Outline: Width", Float) = 0.02
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[Toggle(_INNEROUTLINEDISTORTIONTOGGLE_ON)] _InnerOutlineDistortionToggle("Inner Outline: Distortion Toggle", Float) = 0
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_InnerOutlineDistortionIntensity("Inner Outline: Distortion Intensity", Vector) = (0.01,0.01,0,0)
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_InnerOutlineNoiseScale("Inner Outline: Noise Scale", Vector) = (4,4,0,0)
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_InnerOutlineNoiseSpeed("Inner Outline: Noise Speed", Vector) = (0,0.1,0,0)
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[Toggle(_INNEROUTLINETEXTURETOGGLE_ON)] _InnerOutlineTextureToggle("Inner Outline: Texture Toggle", Float) = 0
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_InnerOutlineTintTexture("Inner Outline: Tint Texture", 2D) = "white" {}
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_InnerOutlineTextureSpeed("Inner Outline: Texture Speed", Vector) = (0.5,0,0,0)
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[Toggle(_INNEROUTLINEOUTLINEONLYTOGGLE_ON)] _InnerOutlineOutlineOnlyToggle("Inner Outline: Outline Only Toggle", Float) = 0
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[Toggle(_ENABLEOUTEROUTLINE_ON)] _EnableOuterOutline("Enable Outer Outline", Float) = 0
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_OuterOutlineFade("Outer Outline: Fade", Range( 0 , 1)) = 1
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[HDR]_OuterOutlineColor("Outer Outline: Color", Color) = (0,0,0,1)
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_OuterOutlineWidth("Outer Outline: Width", Float) = 0.04
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[Toggle(_OUTEROUTLINEDISTORTIONTOGGLE_ON)] _OuterOutlineDistortionToggle("Outer Outline: Distortion Toggle", Float) = 0
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_OuterOutlineDistortionIntensity("Outer Outline: Distortion Intensity", Vector) = (0.01,0.01,0,0)
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_OuterOutlineNoiseScale("Outer Outline: Noise Scale", Vector) = (4,4,0,0)
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_OuterOutlineNoiseSpeed("Outer Outline: Noise Speed", Vector) = (0,0.1,0,0)
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[Toggle(_OUTEROUTLINETEXTURETOGGLE_ON)] _OuterOutlineTextureToggle("Outer Outline: Texture Toggle", Float) = 0
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_OuterOutlineTintTexture("Outer Outline: Tint Texture", 2D) = "white" {}
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_OuterOutlineTextureSpeed("Outer Outline: Texture Speed", Vector) = (0.5,0,0,0)
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[Toggle(_OUTEROUTLINEOUTLINEONLYTOGGLE_ON)] _OuterOutlineOutlineOnlyToggle("Outer Outline: Outline Only Toggle", Float) = 0
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[Toggle(_ENABLEPIXELOUTLINE_ON)] _EnablePixelOutline("Enable Pixel Outline", Float) = 0
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_PixelOutlineFade("Pixel Outline: Fade", Range( 0 , 1)) = 1
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[HDR]_PixelOutlineColor("Pixel Outline: Color", Color) = (0,0,0,1)
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_PixelOutlineWidth("Pixel Outline: Width", Float) = 1
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[Toggle(_PIXELOUTLINETEXTURETOGGLE_ON)] _PixelOutlineTextureToggle("Pixel Outline: Texture Toggle", Float) = 0
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_PixelOutlineTintTexture("Pixel Outline: Tint Texture", 2D) = "white" {}
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_PixelOutlineTextureSpeed("Pixel Outline: Texture Speed", Vector) = (0.5,0,0,0)
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[Toggle(_PIXELOUTLINEOUTLINEONLYTOGGLE_ON)] _PixelOutlineOutlineOnlyToggle("Pixel Outline: Outline Only Toggle", Float) = 0
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[Toggle(_ENABLEADDHUE_ON)] _EnableAddHue("Enable Add Hue", Float) = 0
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_AddHueFade("Add Hue: Fade", Range( 0 , 1)) = 1
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_AddHueSpeed("Add Hue: Speed", Float) = 1
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_AddHueBrightness("Add Hue: Brightness", Float) = 2
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_AddHueSaturation("Add Hue: Saturation", Range( 0 , 1)) = 1
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_AddHueContrast("Add Hue: Contrast", Float) = 0.5
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[Toggle(_ADDHUEMASKTOGGLE_ON)] _AddHueMaskToggle("Add Hue: Mask Toggle", Float) = 0
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_AddHueMask("Add Hue: Mask", 2D) = "white" {}
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[Toggle(_ENABLEPINGPONGGLOW_ON)] _EnablePingPongGlow("Enable Ping-Pong Glow", Float) = 0
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_PingPongGlowFade("Ping-Pong Glow: Fade", Range( 0 , 1)) = 1
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[HDR]_PingPongGlowFrom("Ping-Pong Glow: From", Color) = (5.992157,0.1882353,0.1882353,0)
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[HDR]_PingPongGlowTo("Ping-Pong Glow: To", Color) = (0.1882353,0.1882353,5.992157,0)
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_PingPongGlowFrequency("Ping-Pong Glow: Frequency", Float) = 3
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_PingPongGlowContrast("Ping-Pong Glow: Contrast", Float) = 1
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[Toggle(_ENABLESHIFTHUE_ON)] _EnableShiftHue("Enable Shift Hue", Float) = 0
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_ShiftHueSpeed("Shift Hue: Speed", Float) = 0.5
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[Toggle(_ENABLEINKSPREAD_ON)] _EnableInkSpread("Enable Ink Spread", Float) = 0
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_InkSpreadFade("Ink Spread: Fade", Range( 0 , 1)) = 1
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[HDR]_InkSpreadColor("Ink Spread: Color", Color) = (8.47419,5.013525,0.08873497,0)
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_InkSpreadContrast("Ink Spread: Contrast", Float) = 2
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_InkSpreadDistance("Ink Spread: Distance", Float) = 3
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_InkSpreadPosition("Ink Spread: Position", Vector) = (0.5,-1,0,0)
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_InkSpreadWidth("Ink Spread: Width", Float) = 0.2
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_InkSpreadNoiseScale("Ink Spread: Noise Scale", Vector) = (0.4,0.4,0,0)
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_InkSpreadNoiseFactor("Ink Spread: Noise Factor", Float) = 0.5
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[Toggle(_ENABLEBLACKTINT_ON)] _EnableBlackTint("Enable Black Tint", Float) = 0
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_BlackTintFade("Black Tint: Fade", Range( 0 , 1)) = 1
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[HDR]_BlackTintColor("Black Tint: Color", Color) = (0,0,1,0)
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_BlackTintPower("Black Tint: Power", Float) = 4
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[Toggle(_ENABLESINEGLOW_ON)] _EnableSineGlow("Enable Sine Glow", Float) = 0
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_SineGlowFade("Sine Glow: Fade", Range( 0 , 1)) = 1
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[HDR]_SineGlowColor("Sine Glow: Color", Color) = (0,2.007843,2.996078,0)
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_SineGlowContrast("Sine Glow: Contrast", Float) = 1
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_SineGlowFrequency("Sine Glow: Frequency", Float) = 4
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_SineGlowMin("Sine Glow: Min", Float) = 0
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_SineGlowMax("Sine Glow: Max", Float) = 1
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[Toggle(_SINEGLOWMASKTOGGLE_ON)] _SineGlowMaskToggle("Sine Glow: Mask Toggle", Float) = 0
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_SineGlowMask("Sine Glow: Mask", 2D) = "white" {}
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[Toggle(_ENABLESPLITTONING_ON)] _EnableSplitToning("Enable Split Toning", Float) = 0
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_SplitToningFade("Split Toning: Fade", Range( 0 , 1)) = 1
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[HDR]_SplitToningHighlightsColor("Split Toning: Highlights Color", Color) = (1,0.1,0.1,0)
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[HDR]_SplitToningShadowsColor("Split Toning: Shadows Color", Color) = (0.1,0.4000002,1,0)
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_SplitToningContrast("Split Toning: Contrast", Float) = 1
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_SplitToningBalance("Split Toning: Balance", Float) = 1
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_SplitToningShift("Split Toning: Shift", Range( -1 , 1)) = 0
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[Toggle(_ENABLECOLORREPLACE_ON)] _EnableColorReplace("Enable Color Replace", Float) = 0
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_ColorReplaceFade("Color Replace: Fade", Range( 0 , 1)) = 1
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_ColorReplaceFromColor("Color Replace: From Color", Color) = (0,0,0,0)
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[HDR]_ColorReplaceToColor("Color Replace: To Color", Color) = (0,0,0.2,0)
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_ColorReplaceRange("Color Replace: Range", Float) = 0.05
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_ColorReplaceSmoothness("Color Replace: Smoothness", Float) = 0.1
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_ColorReplaceContrast("Color Replace: Contrast", Float) = 1
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[Toggle(_ENABLENEGATIVE_ON)] _EnableNegative("Enable Negative", Float) = 0
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_NegativeFade("Negative: Fade", Range( 0 , 1)) = 1
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[Toggle(_ENABLEHOLOGRAM_ON)] _EnableHologram("Enable Hologram", Float) = 0
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_HologramFade("Hologram: Fade", Range( 0 , 1)) = 1
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[HDR]_HologramTint("Hologram: Tint", Color) = (0.3137255,1.662745,2.996078,1)
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_HologramContrast("Hologram: Contrast", Float) = 1
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_HologramLineFrequency("Hologram: Line Frequency", Float) = 500
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_HologramLineGap("Hologram: Line Gap", Range( 0 , 5)) = 3
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_HologramLineSpeed("Hologram: Line Speed", Float) = 0.01
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_HologramMinAlpha("Hologram: Min Alpha", Range( 0 , 1)) = 0.2
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_HologramDistortionOffset("Hologram: Distortion Offset", Float) = 0.5
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_HologramDistortionSpeed("Hologram: Distortion Speed", Float) = 2
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_HologramDistortionDensity("Hologram: Distortion Density", Float) = 0.5
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_HologramDistortionScale("Hologram: Distortion Scale", Float) = 10
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[Toggle(_ENABLEGLITCH_ON)] _EnableGlitch("Enable Glitch", Float) = 0
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_GlitchFade("Glitch: Fade", Range( 0 , 1)) = 1
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_GlitchMaskMin("Glitch: Mask Min", Range( 0 , 1)) = 0.4
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_GlitchMaskScale("Glitch: Mask Scale", Vector) = (0,0.2,0,0)
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_GlitchMaskSpeed("Glitch: Mask Speed", Vector) = (0,4,0,0)
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_GlitchHueSpeed("Glitch: Hue Speed", Float) = 1
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_GlitchBrightness("Glitch: Brightness", Float) = 4
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_GlitchNoiseScale("Glitch: Noise Scale", Vector) = (0,3,0,0)
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_GlitchNoiseSpeed("Glitch: Noise Speed", Vector) = (0,1,0,0)
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_GlitchDistortion("Glitch: Distortion", Vector) = (0.1,0,0,0)
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_GlitchDistortionScale("Glitch: Distortion Scale", Vector) = (0,3,0,0)
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_GlitchDistortionSpeed("Glitch: Distortion Speed", Vector) = (0,1,0,0)
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[Toggle(_ENABLEFROZEN_ON)] _EnableFrozen("Enable Frozen", Float) = 0
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_FrozenFade("Frozen: Fade", Range( 0 , 1)) = 1
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[HDR]_FrozenTint("Frozen: Tint", Color) = (1.819608,4.611765,5.992157,0)
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_FrozenContrast("Frozen: Contrast", Float) = 2
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[HDR]_FrozenSnowColor("Frozen: Snow Color", Color) = (1.123529,1.373203,1.498039,0)
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_FrozenSnowContrast("Frozen: Snow Contrast", Float) = 1
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_FrozenSnowDensity("Frozen: Snow Density", Range( 0 , 1)) = 0.25
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_FrozenSnowScale("Frozen: Snow Scale", Vector) = (0.1,0.1,0,0)
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[HDR]_FrozenHighlightColor("Frozen: Highlight Color", Color) = (1.797647,4.604501,5.992157,1)
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_FrozenHighlightContrast("Frozen: Highlight Contrast", Float) = 2
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_FrozenHighlightDensity("Frozen: Highlight Density", Range( 0 , 1)) = 1
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_FrozenHighlightSpeed("Frozen: Highlight Speed", Vector) = (0.1,0.1,0,0)
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_FrozenHighlightScale("Frozen: Highlight Scale", Vector) = (0.2,0.2,0,0)
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_FrozenHighlightDistortion("Frozen: Highlight Distortion", Vector) = (0.5,0.5,0,0)
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_FrozenHighlightDistortionSpeed("Frozen: Highlight Distortion Speed", Vector) = (-0.05,-0.05,0,0)
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_FrozenHighlightDistortionScale("Frozen: Highlight Distortion Scale", Vector) = (0.2,0.2,0,0)
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[Toggle(_ENABLERAINBOW_ON)] _EnableRainbow("Enable Rainbow", Float) = 0
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_RainbowFade("Rainbow: Fade", Range( 0 , 1)) = 1
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_RainbowBrightness("Rainbow: Brightness", Float) = 2
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_RainbowSaturation("Rainbow: Saturation", Range( 0 , 1)) = 1
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_RainbowContrast("Rainbow: Contrast", Float) = 1
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_RainbowSpeed("Rainbow: Speed", Float) = 1
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_RainbowDensity("Rainbow: Density", Float) = 0.5
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_RainbowCenter("Rainbow: Center", Vector) = (0,0,0,0)
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_RainbowNoiseScale("Rainbow: Noise Scale", Vector) = (0.2,0.2,0,0)
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_RainbowNoiseFactor("Rainbow: Noise Factor", Float) = 0.2
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[Toggle(_ENABLECAMOUFLAGE_ON)] _EnableCamouflage("Enable Camouflage", Float) = 0
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_CamouflageFade("Camouflage: Fade", Range( 0 , 1)) = 1
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_CamouflageBaseColor("Camouflage: Base Color", Color) = (0.7450981,0.7254902,0.5686275,0)
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_CamouflageContrast("Camouflage: Contrast", Float) = 1
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_CamouflageColorA("Camouflage: Color A", Color) = (0.627451,0.5882353,0.4313726,0)
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_CamouflageDensityA("Camouflage: Density A", Range( 0 , 1)) = 0.4
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_CamouflageSmoothnessA("Camouflage: Smoothness A", Range( 0 , 1)) = 0.2
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_CamouflageNoiseScaleA("Camouflage: Noise Scale A", Vector) = (0.25,0.25,0,0)
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_CamouflageColorB("Camouflage: Color B", Color) = (0.4705882,0.4313726,0.3137255,0)
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_CamouflageDensityB("Camouflage: Density B", Range( 0 , 1)) = 0.4
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_CamouflageSmoothnessB("Camouflage: Smoothness B", Range( 0 , 1)) = 0.2
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_CamouflageNoiseScaleB("Camouflage: Noise Scale B", Vector) = (0.25,0.25,0,0)
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[Toggle(_CAMOUFLAGEANIMATIONTOGGLE_ON)] _CamouflageAnimationToggle("Camouflage: Animation Toggle", Float) = 0
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_CamouflageDistortionSpeed("Camouflage: Distortion Speed", Vector) = (0.1,0.1,0,0)
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_CamouflageDistortionIntensity("Camouflage: Distortion Intensity", Vector) = (0.1,0.1,0,0)
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_CamouflageDistortionScale("Camouflage: Distortion Scale", Vector) = (0.5,0.5,0,0)
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[Toggle(_ENABLEMETAL_ON)] _EnableMetal("Enable Metal", Float) = 0
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_MetalFade("Metal: Fade", Range( 0 , 1)) = 1
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[HDR]_MetalColor("Metal: Color", Color) = (5.992157,3.639216,0.3137255,1)
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_MetalContrast("Metal: Contrast", Float) = 2
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[HDR]_MetalHighlightColor("Metal: Highlight Color", Color) = (5.992157,3.796078,0.6588235,1)
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_MetalHighlightDensity("Metal: Highlight Density", Range( 0 , 1)) = 1
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_MetalHighlightContrast("Metal: Highlight Contrast", Float) = 2
|
|
_MetalNoiseScale("Metal: Noise Scale", Vector) = (0.25,0.25,0,0)
|
|
_MetalNoiseSpeed("Metal: Noise Speed", Vector) = (0.05,0.05,0,0)
|
|
_MetalNoiseDistortionScale("Metal: Noise Distortion Scale", Vector) = (0.2,0.2,0,0)
|
|
_MetalNoiseDistortionSpeed("Metal: Noise Distortion Speed", Vector) = (-0.05,-0.05,0,0)
|
|
_MetalNoiseDistortion("Metal: Noise Distortion", Vector) = (0.5,0.5,0,0)
|
|
[Toggle(_METALMASKTOGGLE_ON)] _MetalMaskToggle("Metal: Mask Toggle", Float) = 0
|
|
[NoScaleOffset]_MetalMask("Metal: Mask", 2D) = "white" {}
|
|
[Toggle(_ENABLESHINE_ON)] _EnableShine("Enable Shine", Float) = 0
|
|
_ShineFade("Shine: Fade", Range( 0 , 1)) = 1
|
|
[HDR]_ShineColor("Shine: Color", Color) = (11.98431,11.98431,11.98431,0)
|
|
_ShineSaturation("Shine: Saturation", Range( 0 , 1)) = 0.5
|
|
_ShineContrast("Shine: Contrast", Float) = 2
|
|
_ShineWidth("Shine: Width", Float) = 0.1
|
|
_ShineSpeed("Shine: Speed", Float) = 5
|
|
_ShineRotation("Shine: Rotation", Range( 0 , 360)) = 30
|
|
_ShineSmooth("Shine: Smoothness", Float) = 1
|
|
_ShineFrequency("Shine: Frequency", Float) = 0.3
|
|
[Toggle(_SHINEMASKTOGGLE_ON)] _ShineMaskToggle("Shine: Mask Toggle", Float) = 0
|
|
[NoScaleOffset]_ShineMask("Shine: Mask", 2D) = "white" {}
|
|
[Toggle(_ENABLEBURN_ON)] _EnableBurn("Enable Burn", Float) = 0
|
|
_BurnFade("Burn: Fade", Range( 0 , 1)) = 1
|
|
_BurnPosition("Burn: Position", Vector) = (0,5,0,0)
|
|
_BurnRadius("Burn: Radius", Float) = 5
|
|
[HDR]_BurnEdgeColor("Burn: Edge Color", Color) = (11.98431,1.129412,0.1254902,0)
|
|
_BurnWidth("Burn: Width", Float) = 0.1
|
|
_BurnEdgeNoiseScale("Burn: Edge Noise Scale", Vector) = (0.3,0.3,0,0)
|
|
_BurnEdgeNoiseFactor("Burn: Edge Noise Factor", Float) = 0.5
|
|
[HDR]_BurnInsideColor("Burn: Inside Color", Color) = (0.75,0.5625,0.525,0)
|
|
_BurnInsideContrast("Burn: Inside Contrast", Float) = 2
|
|
[HDR]_BurnInsideNoiseColor("Burn: Inside Noise Color", Color) = (3084.047,257.0039,0,0)
|
|
_BurnInsideNoiseFactor("Burn: Inside Noise Factor", Float) = 0.2
|
|
_BurnInsideNoiseScale("Burn: Inside Noise Scale", Vector) = (0.5,0.5,0,0)
|
|
_BurnSwirlFactor("Burn: Swirl Factor", Float) = 1
|
|
_BurnSwirlNoiseScale("Burn: Swirl Noise Scale", Vector) = (0.1,0.1,0,0)
|
|
[Toggle(_ENABLEPOISON_ON)] _EnablePoison("Enable Poison", Float) = 0
|
|
_PoisonFade("Poison: Fade", Range( 0 , 1)) = 1
|
|
[HDR]_PoisonColor("Poison: Color", Color) = (0.3137255,2.996078,0.3137255,0)
|
|
_PoisonDensity("Poison: Density", Float) = 3
|
|
_PoisonRecolorFactor("Poison: Recolor Factor", Range( 0 , 1)) = 0.5
|
|
_PoisonShiftSpeed("Poison: Shift Speed", Float) = 0.2
|
|
_PoisonNoiseBrightness("Poison: Noise Brightness", Float) = 2
|
|
_PoisonNoiseScale("Poison: Noise Scale", Vector) = (0.2,0.2,0,0)
|
|
_PoisonNoiseSpeed("Poison: Noise Speed", Vector) = (0,-0.2,0,0)
|
|
[Toggle(_ENABLEENCHANTED_ON)] _EnableEnchanted("Enable Enchanted", Float) = 0
|
|
_EnchantedFade("Enchanted: Fade", Range( 0 , 1)) = 1
|
|
_EnchantedSpeed("Enchanted: Speed", Vector) = (0,1,0,0)
|
|
_EnchantedScale("Enchanted: Scale", Vector) = (0.1,0.1,0,0)
|
|
_EnchantedBrightness("Enchanted: Brightness", Float) = 1
|
|
_EnchantedContrast("Enchanted: Contrast", Float) = 0.5
|
|
_EnchantedReduce("Enchanted: Reduce", Range( 0 , 2)) = 0
|
|
[Toggle(_ENCHANTEDRAINBOWTOGGLE_ON)] _EnchantedRainbowToggle("Enchanted: Rainbow Toggle", Float) = 0
|
|
_EnchantedRainbowSpeed("Enchanted: Rainbow Speed", Float) = 0.5
|
|
_EnchantedRainbowDensity("Enchanted: Rainbow Density", Float) = 0.5
|
|
_EnchantedRainbowSaturation("Enchanted: Rainbow Saturation", Float) = 0.8
|
|
[HDR]_EnchantedLowColor("Enchanted: Low Color", Color) = (2.996078,0,0,0)
|
|
[HDR]_EnchantedHighColor("Enchanted: High Color", Color) = (0,0.7098798,4.237095,0)
|
|
[Toggle(_ENCHANTEDLERPTOGGLE_ON)] _EnchantedLerpToggle("Enchanted: Lerp Toggle", Float) = 0
|
|
[Toggle(_ENABLESHIFTING_ON)] _EnableShifting("Enable Shifting", Float) = 0
|
|
_ShiftingFade("Shifting: Fade", Range( 0 , 1)) = 1
|
|
_ShiftingSpeed("Shifting: Speed", Float) = 0.5
|
|
_ShiftingDensity("Shifting: Density", Float) = 1.5
|
|
_ShiftingBrightness("Shifting: Brightness", Float) = 1
|
|
_ShiftingContrast("Shifting: Contrast", Float) = 0.5
|
|
[Toggle(_SHIFTINGRAINBOWTOGGLE_ON)] _ShiftingRainbowToggle("Shifting: Rainbow Toggle", Float) = 0
|
|
_ShiftingSaturation("Shifting: Saturation", Float) = 0.8
|
|
[HDR]_ShiftingColorA("Shifting: Color A", Color) = (1.498039,0,0,0)
|
|
[HDR]_ShiftingColorB("Shifting: Color B", Color) = (1.498039,0.7490196,0,0)
|
|
[Toggle(_ENABLETEXTURELAYER1_ON)] _EnableTextureLayer1("Enable Texture Layer 1", Float) = 0
|
|
_TextureLayer1Fade("Texture Layer 1: Fade", Range( 0 , 1)) = 1
|
|
_TextureLayer1Texture("Texture Layer 1: Texture", 2D) = "white" {}
|
|
[HDR]_TextureLayer1Color("Texture Layer 1: Color", Color) = (0.4494117,1.298301,2.996079,1)
|
|
_TextureLayer1Scale("Texture Layer 1: Scale", Vector) = (1,1,0,0)
|
|
_TextureLayer1Offset("Texture Layer 1: Offset", Vector) = (0,0,0,0)
|
|
[Toggle(_TEXTURELAYER1CONTRASTTOGGLE_ON)] _TextureLayer1ContrastToggle("Texture Layer 1: Contrast Toggle", Float) = 0
|
|
_TextureLayer1Contrast("Texture Layer 1: Contrast", Float) = 1
|
|
[Toggle(_TEXTURELAYER1SCROLLTOGGLE_ON)] _TextureLayer1ScrollToggle("Texture Layer 1: Scroll Toggle", Float) = 0
|
|
_TextureLayer1ScrollSpeed("Texture Layer 1: Scroll Speed", Vector) = (0,1,0,0)
|
|
[Toggle(_TEXTURELAYER1SHEETTOGGLE_ON)] _TextureLayer1SheetToggle("Texture Layer 1: Sheet Toggle", Float) = 1
|
|
_TextureLayer1Columns("Texture Layer 1: Columns", Int) = 3
|
|
_TextureLayer1Rows("Texture Layer 1: Rows", Int) = 3
|
|
_TextureLayer1Speed("Texture Layer 1: Speed", Float) = 20
|
|
_TextureLayer1StartFrame("Texture Layer 1: Start Frame", Int) = 0
|
|
_TextureLayer1EdgeClip("Texture Layer 1: Edge Clip", Range( 0 , 1)) = 0.005
|
|
[Toggle(_ENABLETEXTURELAYER2_ON)] _EnableTextureLayer2("Enable Texture Layer 2", Float) = 0
|
|
_TextureLayer2Fade("Texture Layer 2: Fade", Range( 0 , 1)) = 1
|
|
_TextureLayer2Texture("Texture Layer 2: Texture", 2D) = "white" {}
|
|
[HDR]_TextureLayer2Color("Texture Layer 2: Color", Color) = (0.4494117,1.298301,2.996079,1)
|
|
_TextureLayer2Scale("Texture Layer 2: Scale", Vector) = (1,1,0,0)
|
|
_TextureLayer2Offset("Texture Layer 2: Offset", Vector) = (0,0,0,0)
|
|
[Toggle(_TEXTURELAYER2CONTRASTTOGGLE_ON)] _TextureLayer2ContrastToggle("Texture Layer 2: Contrast Toggle", Float) = 0
|
|
_TextureLayer2Contrast("Texture Layer 2: Contrast", Float) = 1
|
|
[Toggle(_TEXTURELAYER2SCROLLTOGGLE_ON)] _TextureLayer2ScrollToggle("Texture Layer 2: Scroll Toggle", Float) = 0
|
|
_TextureLayer2ScrollSpeed("Texture Layer 2: Scroll Speed", Vector) = (0,1,0,0)
|
|
[Toggle(_TEXTURELAYER2SHEETTOGGLE_ON)] _TextureLayer2SheetToggle("Texture Layer 2: Sheet Toggle", Float) = 1
|
|
_TextureLayer2Columns("Texture Layer 2: Columns", Int) = 3
|
|
_TextureLayer2Rows("Texture Layer 2: Rows", Int) = 3
|
|
_TextureLayer2Speed("Texture Layer 2: Speed", Float) = 20
|
|
_TextureLayer2StartFrame("Texture Layer 2: Start Frame", Int) = 0
|
|
_TextureLayer2EdgeClip("Texture Layer 2: Edge Clip", Range( 0 , 1)) = 0.005
|
|
[Toggle(_ENABLEFULLALPHADISSOLVE_ON)] _EnableFullAlphaDissolve("Enable Full Alpha Dissolve", Float) = 0
|
|
_FullAlphaDissolveFade("Full Alpha Dissolve: Fade", Range( 0 , 1)) = 0.5
|
|
_FullAlphaDissolveWidth("Full Alpha Dissolve: Width", Float) = 0.5
|
|
_FullAlphaDissolveNoiseScale("Full Alpha Dissolve: Noise Scale", Vector) = (0.1,0.1,0,0)
|
|
[Toggle(_ENABLEFULLGLOWDISSOLVE_ON)] _EnableFullGlowDissolve("Enable Full Glow Dissolve", Float) = 0
|
|
_FullGlowDissolveFade("Full Glow Dissolve: Fade", Range( 0 , 1)) = 0.5
|
|
_FullGlowDissolveWidth("Full Glow Dissolve: Width", Float) = 0.5
|
|
[HDR]_FullGlowDissolveEdgeColor("Full Glow Dissolve: Edge Color", Color) = (11.98431,0.627451,0.627451,0)
|
|
_FullGlowDissolveNoiseScale("Full Glow Dissolve: Noise Scale", Vector) = (0.1,0.1,0,0)
|
|
[Toggle(_ENABLESOURCEALPHADISSOLVE_ON)] _EnableSourceAlphaDissolve("Enable Source Alpha Dissolve", Float) = 0
|
|
_SourceAlphaDissolveFade("Source Alpha Dissolve: Fade", Float) = 1
|
|
_SourceAlphaDissolvePosition("Source Alpha Dissolve: Position", Vector) = (0,0,0,0)
|
|
_SourceAlphaDissolveWidth("Source Alpha Dissolve: Width", Float) = 0.2
|
|
_SourceAlphaDissolveNoiseScale("Source Alpha Dissolve: Noise Scale", Vector) = (0.3,0.3,0,0)
|
|
_SourceAlphaDissolveNoiseFactor("Source Alpha Dissolve: Noise Factor", Float) = 0.2
|
|
[Toggle]_SourceAlphaDissolveInvert("Source Alpha Dissolve: Invert", Float) = 0
|
|
[Toggle(_ENABLESOURCEGLOWDISSOLVE_ON)] _EnableSourceGlowDissolve("Enable Source Glow Dissolve", Float) = 0
|
|
_SourceGlowDissolveFade("Source Glow Dissolve: Fade", Float) = 1
|
|
_SourceGlowDissolvePosition("Source Glow Dissolve: Position", Vector) = (0,0,0,0)
|
|
_SourceGlowDissolveWidth("Source Glow Dissolve: Width", Float) = 0.1
|
|
[HDR]_SourceGlowDissolveEdgeColor("Source Glow Dissolve: Edge Color", Color) = (11.98431,0.627451,0.627451,0)
|
|
_SourceGlowDissolveNoiseScale("Source Glow Dissolve: Noise Scale", Vector) = (0.3,0.3,0,0)
|
|
_SourceGlowDissolveNoiseFactor("Source Glow Dissolve: Noise Factor", Float) = 0.2
|
|
[Toggle]_SourceGlowDissolveInvert("Source Glow Dissolve: Invert", Float) = 0
|
|
[Toggle(_ENABLEHALFTONE_ON)] _EnableHalftone("Enable Halftone", Float) = 0
|
|
_HalftoneFade("Halftone: Fade", Float) = 1
|
|
_HalftonePosition("Halftone: Position", Vector) = (0,0,0,0)
|
|
_HalftoneTiling("Halftone: Tiling", Float) = 4
|
|
_HalftoneFadeWidth("Halftone: Width", Float) = 1.5
|
|
[Toggle]_HalftoneInvert("Halftone: Invert", Float) = 0
|
|
[Toggle(_ENABLEDIRECTIONALALPHAFADE_ON)] _EnableDirectionalAlphaFade("Enable Directional Alpha Fade", Float) = 0
|
|
_DirectionalAlphaFadeFade("Directional Alpha Fade: Fade", Float) = 0
|
|
_DirectionalAlphaFadeRotation("Directional Alpha Fade: Rotation", Range( 0 , 360)) = 0
|
|
_DirectionalAlphaFadeWidth("Directional Alpha Fade: Width", Float) = 0.2
|
|
_DirectionalAlphaFadeNoiseScale("Directional Alpha Fade: Noise Scale", Vector) = (0.3,0.3,0,0)
|
|
_DirectionalAlphaFadeNoiseFactor("Directional Alpha Fade: Noise Factor", Float) = 0.2
|
|
[Toggle]_DirectionalAlphaFadeInvert("Directional Alpha Fade: Invert", Float) = 0
|
|
[Toggle(_ENABLEDIRECTIONALGLOWFADE_ON)] _EnableDirectionalGlowFade("Enable Directional Glow Fade", Float) = 0
|
|
_DirectionalGlowFadeFade("Directional Glow Fade: Fade", Float) = 0
|
|
_DirectionalGlowFadeRotation("Directional Glow Fade: Rotation", Range( 0 , 360)) = 0
|
|
[HDR]_DirectionalGlowFadeEdgeColor("Directional Glow Fade: Edge Color", Color) = (11.98431,0.6901961,0.6901961,0)
|
|
_DirectionalGlowFadeWidth("Directional Glow Fade: Width", Float) = 0.1
|
|
_DirectionalGlowFadeNoiseScale("Directional Glow Fade: Noise Scale", Vector) = (0.4,0.4,0,0)
|
|
_DirectionalGlowFadeNoiseFactor("Directional Glow Fade: Noise Factor", Float) = 0.2
|
|
[Toggle]_DirectionalGlowFadeInvert("Directional Glow Fade: Invert", Float) = 0
|
|
[Toggle(_ENABLEDIRECTIONALDISTORTION_ON)] _EnableDirectionalDistortion("Enable Directional Distortion", Float) = 0
|
|
_DirectionalDistortionFade("Directional Distortion: Fade", Float) = 0
|
|
_DirectionalDistortionRotation("Directional Distortion: Rotation", Range( 0 , 360)) = 0
|
|
_DirectionalDistortionWidth("Directional Distortion: Width", Float) = 0.5
|
|
_DirectionalDistortionNoiseScale("Directional Distortion: Noise Scale", Vector) = (0.4,0.4,0,0)
|
|
_DirectionalDistortionNoiseFactor("Directional Distortion: Noise Factor", Float) = 0.2
|
|
_DirectionalDistortionDistortion("Directional Distortion: Distortion", Vector) = (0,0.1,0,0)
|
|
_DirectionalDistortionRandomDirection("Directional Distortion: Random Direction", Range( 0 , 1)) = 0.1
|
|
_DirectionalDistortionDistortionScale("Directional Distortion: Distortion Scale", Vector) = (1,1,0,0)
|
|
[Toggle]_DirectionalDistortionInvert("Directional Distortion: Invert", Float) = 0
|
|
[Toggle(_ENABLEFULLDISTORTION_ON)] _EnableFullDistortion("Enable Full Distortion", Float) = 0
|
|
_FullDistortionFade("Full Distortion: Fade", Range( 0 , 1)) = 1
|
|
_FullDistortionDistortion("Full Distortion: Distortion", Vector) = (0.2,0.2,0,0)
|
|
_FullDistortionNoiseScale("Full Distortion: Noise Scale", Vector) = (0.5,0.5,0,0)
|
|
[Toggle(_ENABLEPIXELATE_ON)] _EnablePixelate("Enable Pixelate", Float) = 0
|
|
_PixelateFade("Pixelate: Fade", Range( 0 , 1)) = 1
|
|
_PixelatePixelsPerUnit("Pixelate: Pixels Per Unit", Float) = 100
|
|
_PixelatePixelDensity("Pixelate: Pixel Density", Float) = 16
|
|
[Toggle(_ENABLESQUEEZE_ON)] _EnableSqueeze("Enable Squeeze", Float) = 0
|
|
_SqueezeFade("Squeeze: Fade", Range( 0 , 1)) = 1
|
|
_SqueezeScale("Squeeze: Scale", Vector) = (2,0,0,0)
|
|
_SqueezePower("Squeeze: Power", Float) = 1
|
|
_SqueezeCenter("Squeeze: Center", Vector) = (0.5,0.5,0,0)
|
|
[Toggle(_ENABLEUVDISTORT_ON)] _EnableUVDistort("Enable UV Distort", Float) = 0
|
|
_UVDistortFade("UV Distort: Fade", Range( 0 , 1)) = 1
|
|
_UVDistortFrom("UV Distort: From", Vector) = (-0.02,-0.02,0,0)
|
|
_UVDistortTo("UV Distort: To", Vector) = (0.02,0.02,0,0)
|
|
_UVDistortSpeed("UV Distort: Speed", Vector) = (2,2,0,0)
|
|
_UVDistortNoiseScale("UV Distort: Noise Scale", Vector) = (0.1,0.1,0,0)
|
|
[Toggle(_UVDISTORTMASKTOGGLE_ON)] _UVDistortMaskToggle("UV Distort: Mask Toggle", Float) = 0
|
|
[NoScaleOffset]_UVDistortMask("UV Distort: Mask", 2D) = "white" {}
|
|
[Toggle(_ENABLEUVSCROLL_ON)] _EnableUVScroll("Enable UV Scroll", Float) = 0
|
|
_UVScrollSpeed("UV Scroll: Speed", Vector) = (0.2,0,0,0)
|
|
[Toggle(_ENABLEUVROTATE_ON)] _EnableUVRotate("Enable UV Rotate", Float) = 0
|
|
_UVRotateSpeed("UV Rotate: Speed", Float) = 1
|
|
_UVRotatePivot("UV Rotate: Pivot", Vector) = (0.5,0.5,0,0)
|
|
[Toggle(_ENABLESINEROTATE_ON)] _EnableSineRotate("Enable Sine Rotate", Float) = 0
|
|
_SineRotateFade("Sine Rotate: Fade", Range( 0 , 1)) = 1
|
|
_SineRotateAngle("Sine Rotate: Angle", Float) = 15
|
|
_SineRotateFrequency("Sine Rotate: Frequency", Float) = 1
|
|
_SineRotatePivot("Sine Rotate: Pivot", Vector) = (0.5,0.5,0,0)
|
|
[Toggle(_ENABLEWIGGLE_ON)] _EnableWiggle("Enable Wiggle", Float) = 0
|
|
_WiggleFade("Wiggle: Fade", Range( 0 , 1)) = 1
|
|
_WiggleSpeed("Wiggle: Speed", Float) = 2
|
|
_WiggleFrequency("Wiggle: Frequency", Float) = 2
|
|
_WiggleOffset("Wiggle: Offset", Float) = 0.02
|
|
[Toggle(_WIGGLEFIXEDGROUNDTOGGLE_ON)] _WiggleFixedGroundToggle("Wiggle: Fixed Ground Toggle", Float) = 0
|
|
[Toggle(_ENABLEUVSCALE_ON)] _EnableUVScale("Enable UV Scale", Float) = 0
|
|
_UVScaleScale("UV Scale: Scale", Vector) = (1,1,0,0)
|
|
_UVScalePivot("UV Scale: Pivot", Vector) = (0.5,0.5,0,0)
|
|
[Toggle(_ENABLESINEMOVE_ON)] _EnableSineMove("Enable Sine Move", Float) = 0
|
|
_SineMoveFade("Sine Move: Fade", Range( 0 , 1)) = 1
|
|
_SineMoveOffset("Sine Move: Offset", Vector) = (0,0.5,0,0)
|
|
_SineMoveFrequency("Sine Move: Frequency", Vector) = (1,1,0,0)
|
|
[Toggle(_ENABLESINESCALE_ON)] _EnableSineScale("Enable Sine Scale", Float) = 0
|
|
_SineScaleFrequency("Sine Scale: Frequency", Float) = 2
|
|
_SineScaleFactor("Sine Scale: Factor", Vector) = (0.2,0.2,0,0)
|
|
[Toggle(_ENABLEVIBRATE_ON)] _EnableVibrate("Enable Vibrate", Float) = 0
|
|
_VibrateFade("Vibrate: Fade", Range( 0 , 1)) = 1
|
|
_VibrateOffset("Vibrate: Offset", Float) = 0.04
|
|
_VibrateFrequency("Vibrate: Frequency", Float) = 100
|
|
_VibrateRotation("Vibrate: Rotation", Float) = 4
|
|
[Toggle(_ENABLEWIND_ON)] _EnableWind("Enable Wind", Float) = 0
|
|
_WindRotation("Wind: Rotation", Float) = 0
|
|
_WindMaxRotation("Wind: Max Rotation", Float) = 2
|
|
_WindRotationWindFactor("Wind: Rotation Wind Factor", Float) = 1
|
|
_WindSquishFactor("Wind: Squish Factor", Float) = 0.3
|
|
_WindSquishWindFactor("Wind: Squish Wind Factor", Range( 0 , 1)) = 0
|
|
[Toggle(_WINDLOCALWIND_ON)] _WindLocalWind("Wind: Local Wind", Float) = 0
|
|
_WindNoiseScale("Wind: Noise Scale", Float) = 0.1
|
|
_WindNoiseSpeed("Wind: Noise Speed", Float) = 1
|
|
_WindMinIntensity("Wind: Min Intensity", Float) = -0.4
|
|
_WindMaxIntensity("Wind: Max Intensity", Float) = 0.4
|
|
[Toggle(_WINDHIGHQUALITYNOISE_ON)] _WindHighQualityNoise("Wind: High Quality Noise", Float) = 0
|
|
[Toggle(_WINDISPARALLAX_ON)] _WindIsParallax("Wind: Is Parallax", Float) = 0
|
|
_WindXPosition("Wind: X Position", Float) = 0
|
|
_WindFlip("Wind: Flip", Float) = 0
|
|
[Toggle(_ENABLESQUISH_ON)] _EnableSquish("Enable Squish", Float) = 0
|
|
_SquishFade("Squish: Fade", Range( 0 , 1)) = 1
|
|
_SquishStretch("Squish: Stretch", Float) = 0.1
|
|
_SquishSquish("Squish: Squish", Float) = 0.1
|
|
_SquishFlip("Squish: Flip", Range( -1 , 0)) = 0
|
|
[Toggle(_ENABLECHECKERBOARD_ON)] _EnableCheckerboard("Enable Checkerboard", Float) = 0
|
|
_CheckerboardDarken("Checkerboard: Darken", Range( 0 , 1)) = 0.5
|
|
_CheckerboardTiling("Checkerboard: Tiling", Float) = 1
|
|
[Toggle(_ENABLEFLAME_ON)] _EnableFlame("Enable Flame", Float) = 0
|
|
_FlameBrightness("Flame: Brightness", Float) = 10
|
|
_FlameSmooth("Flame: Smooth", Float) = 2
|
|
_FlameRadius("Flame: Radius", Float) = 0.2
|
|
_FlameSpeed("Flame: Speed", Vector) = (0,-0.5,0,0)
|
|
_FlameNoiseFactor("Flame: Noise Factor", Float) = 2.5
|
|
_FlameNoiseHeightFactor("Flame: Noise Height Factor", Float) = 1.5
|
|
_FlameNoiseScale("Flame: Noise Scale", Vector) = (1.2,0.8,0,0)
|
|
[Toggle(_ENABLEGAUSSIANBLUR_ON)] _EnableGaussianBlur("Enable Gaussian Blur", Float) = 0
|
|
_GaussianBlurFade("Gaussian Blur: Fade", Range( 0 , 1)) = 1
|
|
_GaussianBlurOffset("Gaussian Blur: Offset", Float) = 0.5
|
|
[Toggle(_ENABLESHARPEN_ON)] _EnableSharpen("Enable Sharpen", Float) = 0
|
|
_SharpenFade("Sharpen: Fade", Range( 0 , 1)) = 1
|
|
_SharpenFactor("Sharpen: Factor", Float) = 4
|
|
_SharpenOffset("Sharpen: Offset", Float) = 2
|
|
[Toggle(_ENABLESMOOTHPIXELART_ON)] _EnableSmoothPixelArt("Enable Smooth Pixel Art", Float) = 0
|
|
[Toggle(_ENABLESMOKE_ON)] _EnableSmoke("Enable Smoke", Float) = 0
|
|
_SmokeAlpha("Smoke: Alpha", Range( 0 , 1)) = 1
|
|
_SmokeSmoothness("Smoke: Smoothness", Float) = 1
|
|
_SmokeNoiseScale("Smoke: Noise Scale", Float) = 0.5
|
|
_SmokeNoiseFactor("Smoke: Noise Factor", Range( 0 , 1)) = 0.4
|
|
_SmokeDarkEdge("Smoke: Dark Edge", Range( 0 , 1.5)) = 1
|
|
[Toggle]_SmokeVertexSeed("Smoke: Vertex Seed", Float) = 0
|
|
[Toggle(_ENABLECUSTOMFADE_ON)] _EnableCustomFade("Enable Custom Fade", Float) = 0
|
|
_CustomFadeFadeMask("Custom Fade: Fade Mask", 2D) = "white" {}
|
|
_CustomFadeSmoothness("Custom Fade: Smoothness", Float) = 2
|
|
_CustomFadeNoiseScale("Custom Fade: Noise Scale", Vector) = (1,1,0,0)
|
|
_CustomFadeNoiseFactor("Custom Fade: Noise Factor", Range( 0 , 0.5)) = 0
|
|
_CustomFadeAlpha("Custom Fade: Alpha", Range( 0 , 1)) = 1
|
|
[Toggle(_ENABLEWORLDTILING_ON)] _EnableWorldTiling("Enable World Tiling", Float) = 0
|
|
_WorldTilingScale("World Tiling: Scale", Vector) = (1,1,0,0)
|
|
_WorldTilingOffset("World Tiling: Offset", Vector) = (0,0,0,0)
|
|
_WorldTilingPixelsPerUnit("World Tiling: Pixels Per Unit", Float) = 100
|
|
[Toggle(_ENABLESCREENTILING_ON)] _EnableScreenTiling("Enable Screen Tiling", Float) = 0
|
|
_ScreenTilingScale("Screen Tiling: Scale", Vector) = (1,1,0,0)
|
|
_ScreenTilingOffset("Screen Tiling: Offset", Vector) = (0,0,0,0)
|
|
[ASEEnd]_ScreenTilingPixelsPerUnit("Screen Tiling: Pixels Per Unit", Float) = 100
|
|
[HideInInspector] _texcoord( "", 2D ) = "white" {}
|
|
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
LOD 0
|
|
|
|
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" "CanUseSpriteAtlas"="True" }
|
|
|
|
Cull Off
|
|
Lighting Off
|
|
ZWrite Off
|
|
Blend One OneMinusSrcAlpha, One OneMinusSrcAlpha
|
|
|
|
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
|
|
#ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
|
|
#define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
|
|
#endif
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma target 3.0
|
|
#pragma multi_compile _ PIXELSNAP_ON
|
|
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
|
|
#include "UnityCG.cginc"
|
|
#include "UnityShaderVariables.cginc"
|
|
#define ASE_NEEDS_VERT_POSITION
|
|
#define ASE_NEEDS_FRAG_POSITION
|
|
#define ASE_NEEDS_FRAG_COLOR
|
|
#pragma shader_feature_local _SHADERFADING_NONE _SHADERFADING_FULL _SHADERFADING_MASK _SHADERFADING_DISSOLVE _SHADERFADING_SPREAD
|
|
#pragma shader_feature_local _ENABLESINESCALE_ON
|
|
#pragma shader_feature _ENABLEVIBRATE_ON
|
|
#pragma shader_feature _ENABLESINEMOVE_ON
|
|
#pragma shader_feature _ENABLESQUISH_ON
|
|
#pragma shader_feature _SPRITESHEETFIX_ON
|
|
#pragma shader_feature_local _PIXELPERFECTUV_ON
|
|
#pragma shader_feature _ENABLEWORLDTILING_ON
|
|
#pragma shader_feature _ENABLESCREENTILING_ON
|
|
#pragma shader_feature _TOGGLETIMEFREQUENCY_ON
|
|
#pragma shader_feature _TOGGLETIMEFPS_ON
|
|
#pragma shader_feature _TOGGLETIMESPEED_ON
|
|
#pragma shader_feature _TOGGLEUNSCALEDTIME_ON
|
|
#pragma shader_feature _TOGGLECUSTOMTIME_ON
|
|
#pragma shader_feature _SHADERSPACE_UV _SHADERSPACE_UV_RAW _SHADERSPACE_OBJECT _SHADERSPACE_OBJECT_SCALED _SHADERSPACE_WORLD _SHADERSPACE_UI_GRAPHIC _SHADERSPACE_SCREEN
|
|
#pragma shader_feature _PIXELPERFECTSPACE_ON
|
|
#pragma shader_feature _BAKEDMATERIAL_ON
|
|
#pragma shader_feature _VERTEXTINTFIRST_ON
|
|
#pragma shader_feature _ENABLESHADOW_ON
|
|
#pragma shader_feature _ENABLESTRONGTINT_ON
|
|
#pragma shader_feature _ENABLEALPHATINT_ON
|
|
#pragma shader_feature_local _ENABLEADDCOLOR_ON
|
|
#pragma shader_feature_local _ENABLEHALFTONE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALGLOWFADE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALALPHAFADE_ON
|
|
#pragma shader_feature_local _ENABLESOURCEGLOWDISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLESOURCEALPHADISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEFULLGLOWDISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEFULLALPHADISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALDISTORTION_ON
|
|
#pragma shader_feature_local _ENABLEFULLDISTORTION_ON
|
|
#pragma shader_feature _ENABLETEXTURELAYER2_ON
|
|
#pragma shader_feature _ENABLETEXTURELAYER1_ON
|
|
#pragma shader_feature _ENABLESHIFTING_ON
|
|
#pragma shader_feature _ENABLEENCHANTED_ON
|
|
#pragma shader_feature_local _ENABLEPOISON_ON
|
|
#pragma shader_feature_local _ENABLESHINE_ON
|
|
#pragma shader_feature_local _ENABLERAINBOW_ON
|
|
#pragma shader_feature_local _ENABLEBURN_ON
|
|
#pragma shader_feature_local _ENABLEFROZEN_ON
|
|
#pragma shader_feature_local _ENABLEMETAL_ON
|
|
#pragma shader_feature_local _ENABLECAMOUFLAGE_ON
|
|
#pragma shader_feature_local _ENABLEGLITCH_ON
|
|
#pragma shader_feature_local _ENABLEHOLOGRAM_ON
|
|
#pragma shader_feature _ENABLEPINGPONGGLOW_ON
|
|
#pragma shader_feature_local _ENABLEPIXELOUTLINE_ON
|
|
#pragma shader_feature_local _ENABLEOUTEROUTLINE_ON
|
|
#pragma shader_feature_local _ENABLEINNEROUTLINE_ON
|
|
#pragma shader_feature_local _ENABLESATURATION_ON
|
|
#pragma shader_feature_local _ENABLESINEGLOW_ON
|
|
#pragma shader_feature_local _ENABLEADDHUE_ON
|
|
#pragma shader_feature_local _ENABLESHIFTHUE_ON
|
|
#pragma shader_feature_local _ENABLEINKSPREAD_ON
|
|
#pragma shader_feature_local _ENABLEBLACKTINT_ON
|
|
#pragma shader_feature_local _ENABLESPLITTONING_ON
|
|
#pragma shader_feature_local _ENABLEHUE_ON
|
|
#pragma shader_feature_local _ENABLEBRIGHTNESS_ON
|
|
#pragma shader_feature_local _ENABLECONTRAST_ON
|
|
#pragma shader_feature _ENABLENEGATIVE_ON
|
|
#pragma shader_feature_local _ENABLECOLORREPLACE_ON
|
|
#pragma shader_feature_local _ENABLERECOLORRGBYCP_ON
|
|
#pragma shader_feature _ENABLERECOLORRGB_ON
|
|
#pragma shader_feature_local _ENABLEFLAME_ON
|
|
#pragma shader_feature_local _ENABLECHECKERBOARD_ON
|
|
#pragma shader_feature_local _ENABLECUSTOMFADE_ON
|
|
#pragma shader_feature_local _ENABLESMOKE_ON
|
|
#pragma shader_feature _ENABLESHARPEN_ON
|
|
#pragma shader_feature _ENABLEGAUSSIANBLUR_ON
|
|
#pragma shader_feature _ENABLESMOOTHPIXELART_ON
|
|
#pragma shader_feature_local _TILINGFIX_ON
|
|
#pragma shader_feature _ENABLEWIGGLE_ON
|
|
#pragma shader_feature_local _ENABLEUVSCALE_ON
|
|
#pragma shader_feature_local _ENABLEPIXELATE_ON
|
|
#pragma shader_feature_local _ENABLEUVSCROLL_ON
|
|
#pragma shader_feature_local _ENABLEUVROTATE_ON
|
|
#pragma shader_feature_local _ENABLESINEROTATE_ON
|
|
#pragma shader_feature_local _ENABLESQUEEZE_ON
|
|
#pragma shader_feature_local _ENABLEUVDISTORT_ON
|
|
#pragma shader_feature_local _ENABLEWIND_ON
|
|
#pragma shader_feature_local _WINDLOCALWIND_ON
|
|
#pragma shader_feature_local _WINDHIGHQUALITYNOISE_ON
|
|
#pragma shader_feature_local _WINDISPARALLAX_ON
|
|
#pragma shader_feature _UVDISTORTMASKTOGGLE_ON
|
|
#pragma shader_feature _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
#pragma shader_feature _RECOLORRGBTEXTURETOGGLE_ON
|
|
#pragma shader_feature _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
#pragma shader_feature_local _ADDHUEMASKTOGGLE_ON
|
|
#pragma shader_feature_local _SINEGLOWMASKTOGGLE_ON
|
|
#pragma shader_feature _INNEROUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature_local _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
#pragma shader_feature _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature _OUTEROUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature_local _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
#pragma shader_feature _PIXELOUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
#pragma shader_feature _METALMASKTOGGLE_ON
|
|
#pragma shader_feature _SHINEMASKTOGGLE_ON
|
|
#pragma shader_feature _ENCHANTEDLERPTOGGLE_ON
|
|
#pragma shader_feature _ENCHANTEDRAINBOWTOGGLE_ON
|
|
#pragma shader_feature _SHIFTINGRAINBOWTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1SHEETTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2SHEETTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
#pragma shader_feature _ADDCOLORCONTRASTTOGGLE_ON
|
|
#pragma shader_feature _ADDCOLORMASKTOGGLE_ON
|
|
#pragma shader_feature _STRONGTINTCONTRASTTOGGLE_ON
|
|
#pragma shader_feature _STRONGTINTMASKTOGGLE_ON
|
|
|
|
|
|
struct appdata_t
|
|
{
|
|
float4 vertex : POSITION;
|
|
float4 color : COLOR;
|
|
float2 texcoord : TEXCOORD0;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float4 vertex : SV_POSITION;
|
|
fixed4 color : COLOR;
|
|
float2 texcoord : TEXCOORD0;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
float4 ase_texcoord1 : TEXCOORD1;
|
|
float4 ase_texcoord2 : TEXCOORD2;
|
|
float4 ase_texcoord3 : TEXCOORD3;
|
|
};
|
|
|
|
uniform fixed4 _Color;
|
|
uniform float _EnableExternalAlpha;
|
|
uniform sampler2D _MainTex;
|
|
uniform sampler2D _AlphaTex;
|
|
#ifdef _ENABLESQUISH_ON
|
|
uniform float _SquishStretch;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
uniform float2 _ScreenTilingScale;
|
|
uniform float2 _ScreenTilingOffset;
|
|
uniform float _ScreenTilingPixelsPerUnit;
|
|
#endif
|
|
float4 _MainTex_TexelSize;
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
uniform float2 _WorldTilingScale;
|
|
uniform float2 _WorldTilingOffset;
|
|
uniform float _WorldTilingPixelsPerUnit;
|
|
#endif
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
uniform float4 _SpriteSheetRect;
|
|
#endif
|
|
#ifdef _ENABLESQUISH_ON
|
|
uniform float _SquishFade;
|
|
uniform float _SquishFlip;
|
|
uniform float _SquishSquish;
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
uniform float _TimeValue;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
uniform float UnscaledTime;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
uniform float _TimeSpeed;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
uniform float _TimeFPS;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
uniform float _TimeFrequency;
|
|
uniform float _TimeRange;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
uniform float2 _SineMoveFrequency;
|
|
uniform float2 _SineMoveOffset;
|
|
uniform float _SineMoveFade;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
uniform float _VibrateFrequency;
|
|
uniform float _VibrateOffset;
|
|
uniform float _VibrateFade;
|
|
uniform float _VibrateRotation;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
uniform float _SineScaleFrequency;
|
|
uniform float2 _SineScaleFactor;
|
|
#endif
|
|
uniform float _FadingFade;
|
|
#ifdef _SHADERFADING_MASK
|
|
uniform sampler2D _FadingMask;
|
|
uniform float4 _FadingMask_ST;
|
|
#endif
|
|
uniform float _FadingWidth;
|
|
uniform sampler2D _UberNoiseTexture;
|
|
uniform float _PixelsPerUnit;
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
uniform float _RectWidth;
|
|
uniform float _RectHeight;
|
|
#endif
|
|
#ifdef _SHADERSPACE_SCREEN
|
|
uniform float _ScreenWidthUnits;
|
|
#endif
|
|
uniform float2 _FadingNoiseScale;
|
|
#ifdef _SHADERFADING_SPREAD
|
|
uniform float2 _FadingPosition;
|
|
uniform float _FadingNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
uniform float _WindRotationWindFactor;
|
|
uniform float WindMinIntensity;
|
|
uniform float _WindMinIntensity;
|
|
uniform float WindMaxIntensity;
|
|
uniform float _WindMaxIntensity;
|
|
uniform float _WindXPosition;
|
|
uniform float WindNoiseScale;
|
|
uniform float _WindNoiseScale;
|
|
uniform float WindTime;
|
|
uniform float _WindNoiseSpeed;
|
|
uniform float _WindRotation;
|
|
uniform float _WindMaxRotation;
|
|
uniform float _WindFlip;
|
|
uniform float _WindSquishFactor;
|
|
uniform float _WindSquishWindFactor;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
uniform float _FullDistortionFade;
|
|
uniform float2 _FullDistortionNoiseScale;
|
|
uniform float2 _FullDistortionDistortion;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
uniform float2 _DirectionalDistortionDistortionScale;
|
|
uniform float _DirectionalDistortionRandomDirection;
|
|
uniform float2 _DirectionalDistortionDistortion;
|
|
uniform float _DirectionalDistortionInvert;
|
|
uniform float _DirectionalDistortionRotation;
|
|
uniform float _DirectionalDistortionFade;
|
|
uniform float2 _DirectionalDistortionNoiseScale;
|
|
uniform float _DirectionalDistortionNoiseFactor;
|
|
uniform float _DirectionalDistortionWidth;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
uniform float _HologramDistortionSpeed;
|
|
uniform float _HologramDistortionDensity;
|
|
uniform float _HologramDistortionScale;
|
|
uniform float _HologramDistortionOffset;
|
|
uniform float _HologramFade;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
uniform float2 _GlitchDistortionSpeed;
|
|
uniform float2 _GlitchDistortionScale;
|
|
uniform float2 _GlitchDistortion;
|
|
uniform float2 _GlitchMaskSpeed;
|
|
uniform float2 _GlitchMaskScale;
|
|
uniform float _GlitchMaskMin;
|
|
uniform float _GlitchFade;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
uniform float2 _UVDistortFrom;
|
|
uniform float2 _UVDistortTo;
|
|
uniform float2 _UVDistortSpeed;
|
|
uniform float2 _UVDistortNoiseScale;
|
|
uniform float _UVDistortFade;
|
|
uniform sampler2D _UVDistortMask;
|
|
uniform float4 _UVDistortMask_ST;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
uniform float2 _SqueezeCenter;
|
|
uniform float _SqueezePower;
|
|
uniform float2 _SqueezeScale;
|
|
uniform float _SqueezeFade;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
uniform float _SineRotateFrequency;
|
|
uniform float _SineRotateAngle;
|
|
uniform float _SineRotateFade;
|
|
uniform float2 _SineRotatePivot;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
uniform float _UVRotateSpeed;
|
|
uniform float2 _UVRotatePivot;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
uniform float2 _UVScrollSpeed;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
uniform float _PixelatePixelDensity;
|
|
uniform float _PixelatePixelsPerUnit;
|
|
uniform float _PixelateFade;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
uniform float2 _UVScalePivot;
|
|
uniform float2 _UVScaleScale;
|
|
#endif
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
uniform float _WiggleFrequency;
|
|
uniform float _WiggleSpeed;
|
|
uniform float _WiggleOffset;
|
|
uniform float _WiggleFade;
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
uniform float _GaussianBlurOffset;
|
|
uniform float _GaussianBlurFade;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
uniform float _SharpenOffset;
|
|
uniform float _SharpenFactor;
|
|
uniform float _SharpenFade;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
uniform float _SmokeVertexSeed;
|
|
uniform float _SmokeNoiseScale;
|
|
uniform float _SmokeNoiseFactor;
|
|
uniform float _SmokeSmoothness;
|
|
uniform float _SmokeDarkEdge;
|
|
uniform float _SmokeAlpha;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
uniform sampler2D _CustomFadeFadeMask;
|
|
uniform float2 _CustomFadeNoiseScale;
|
|
uniform float _CustomFadeNoiseFactor;
|
|
uniform float _CustomFadeSmoothness;
|
|
uniform float _CustomFadeAlpha;
|
|
#endif
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
uniform float _CheckerboardDarken;
|
|
uniform float _CheckerboardTiling;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
uniform float2 _FlameSpeed;
|
|
uniform float2 _FlameNoiseScale;
|
|
uniform float _FlameNoiseHeightFactor;
|
|
uniform float _FlameNoiseFactor;
|
|
uniform float _FlameRadius;
|
|
uniform float _FlameSmooth;
|
|
uniform float _FlameBrightness;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
uniform float4 _RecolorRGBRedTint;
|
|
uniform sampler2D _RecolorRGBTexture;
|
|
uniform float4 _RecolorRGBGreenTint;
|
|
uniform float4 _RecolorRGBBlueTint;
|
|
uniform float _RecolorRGBFade;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
uniform sampler2D _RecolorRGBYCPTexture;
|
|
uniform float4 _RecolorRGBYCPPurpleTint;
|
|
uniform float4 _RecolorRGBYCPBlueTint;
|
|
uniform float4 _RecolorRGBYCPCyanTint;
|
|
uniform float4 _RecolorRGBYCPGreenTint;
|
|
uniform float4 _RecolorRGBYCPYellowTint;
|
|
uniform float4 _RecolorRGBYCPRedTint;
|
|
uniform float _RecolorRGBYCPFade;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
uniform float4 _ColorReplaceFromColor;
|
|
uniform float _ColorReplaceContrast;
|
|
uniform float4 _ColorReplaceToColor;
|
|
uniform float _ColorReplaceSmoothness;
|
|
uniform float _ColorReplaceRange;
|
|
uniform float _ColorReplaceFade;
|
|
#endif
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
uniform float _NegativeFade;
|
|
#endif
|
|
#ifdef _ENABLECONTRAST_ON
|
|
uniform float _Contrast;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
uniform float _Brightness;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
uniform float _Hue;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
uniform float4 _SplitToningShadowsColor;
|
|
uniform float4 _SplitToningHighlightsColor;
|
|
uniform float _SplitToningShift;
|
|
uniform float _SplitToningBalance;
|
|
uniform float _SplitToningContrast;
|
|
uniform float _SplitToningFade;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
uniform float4 _BlackTintColor;
|
|
uniform float _BlackTintPower;
|
|
uniform float _BlackTintFade;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
uniform float4 _InkSpreadColor;
|
|
uniform float _InkSpreadContrast;
|
|
uniform float _InkSpreadFade;
|
|
uniform float _InkSpreadDistance;
|
|
uniform float2 _InkSpreadPosition;
|
|
uniform float2 _InkSpreadNoiseScale;
|
|
uniform float _InkSpreadNoiseFactor;
|
|
uniform float _InkSpreadWidth;
|
|
#endif
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
uniform float _ShiftHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
uniform float _AddHueSpeed;
|
|
uniform float _AddHueSaturation;
|
|
uniform float _AddHueBrightness;
|
|
uniform float _AddHueContrast;
|
|
uniform float _AddHueFade;
|
|
uniform sampler2D _AddHueMask;
|
|
uniform float4 _AddHueMask_ST;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
uniform float _SineGlowContrast;
|
|
uniform float4 _SineGlowColor;
|
|
uniform sampler2D _SineGlowMask;
|
|
uniform float4 _SineGlowMask_ST;
|
|
uniform float _SineGlowFade;
|
|
uniform float _SineGlowFrequency;
|
|
uniform float _SineGlowMax;
|
|
uniform float _SineGlowMin;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
uniform float _Saturation;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
uniform float4 _InnerOutlineColor;
|
|
uniform sampler2D _InnerOutlineTintTexture;
|
|
uniform float2 _InnerOutlineTextureSpeed;
|
|
uniform float _InnerOutlineFade;
|
|
uniform float2 _InnerOutlineNoiseSpeed;
|
|
uniform float2 _InnerOutlineNoiseScale;
|
|
uniform float2 _InnerOutlineDistortionIntensity;
|
|
uniform float _InnerOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
uniform float4 _OuterOutlineColor;
|
|
uniform sampler2D _OuterOutlineTintTexture;
|
|
uniform float2 _OuterOutlineTextureSpeed;
|
|
uniform float _OuterOutlineFade;
|
|
uniform float2 _OuterOutlineNoiseSpeed;
|
|
uniform float2 _OuterOutlineNoiseScale;
|
|
uniform float2 _OuterOutlineDistortionIntensity;
|
|
uniform float _OuterOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
uniform float4 _PixelOutlineColor;
|
|
uniform sampler2D _PixelOutlineTintTexture;
|
|
uniform float2 _PixelOutlineTextureSpeed;
|
|
uniform float _PixelOutlineFade;
|
|
uniform float _PixelOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
uniform float4 _PingPongGlowFrom;
|
|
uniform float4 _PingPongGlowTo;
|
|
uniform float _PingPongGlowFrequency;
|
|
uniform float _PingPongGlowFade;
|
|
uniform float _PingPongGlowContrast;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
uniform float4 _HologramTint;
|
|
uniform float _HologramContrast;
|
|
uniform float _HologramLineSpeed;
|
|
uniform float _HologramLineFrequency;
|
|
uniform float _HologramLineGap;
|
|
uniform float _HologramMinAlpha;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
uniform float _GlitchBrightness;
|
|
uniform float2 _GlitchNoiseSpeed;
|
|
uniform float2 _GlitchNoiseScale;
|
|
uniform float _GlitchHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
uniform float4 _CamouflageBaseColor;
|
|
uniform float4 _CamouflageColorA;
|
|
uniform float _CamouflageDensityA;
|
|
uniform float2 _CamouflageDistortionSpeed;
|
|
uniform float2 _CamouflageDistortionScale;
|
|
uniform float2 _CamouflageDistortionIntensity;
|
|
uniform float2 _CamouflageNoiseScaleA;
|
|
uniform float _CamouflageSmoothnessA;
|
|
uniform float4 _CamouflageColorB;
|
|
uniform float _CamouflageDensityB;
|
|
uniform float2 _CamouflageNoiseScaleB;
|
|
uniform float _CamouflageSmoothnessB;
|
|
uniform float _CamouflageContrast;
|
|
uniform float _CamouflageFade;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
uniform float _MetalHighlightDensity;
|
|
uniform float2 _MetalNoiseDistortionSpeed;
|
|
uniform float2 _MetalNoiseDistortionScale;
|
|
uniform float2 _MetalNoiseDistortion;
|
|
uniform float2 _MetalNoiseSpeed;
|
|
uniform float2 _MetalNoiseScale;
|
|
uniform float4 _MetalHighlightColor;
|
|
uniform float _MetalHighlightContrast;
|
|
uniform float _MetalContrast;
|
|
uniform float4 _MetalColor;
|
|
uniform float _MetalFade;
|
|
uniform sampler2D _MetalMask;
|
|
uniform float4 _MetalMask_ST;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
uniform float _FrozenContrast;
|
|
uniform float4 _FrozenTint;
|
|
uniform float _FrozenSnowContrast;
|
|
uniform float4 _FrozenSnowColor;
|
|
uniform float _FrozenSnowDensity;
|
|
uniform float2 _FrozenSnowScale;
|
|
uniform float _FrozenHighlightDensity;
|
|
uniform float2 _FrozenHighlightDistortionSpeed;
|
|
uniform float2 _FrozenHighlightDistortionScale;
|
|
uniform float2 _FrozenHighlightDistortion;
|
|
uniform float2 _FrozenHighlightSpeed;
|
|
uniform float2 _FrozenHighlightScale;
|
|
uniform float4 _FrozenHighlightColor;
|
|
uniform float _FrozenHighlightContrast;
|
|
uniform float _FrozenFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
uniform float _BurnInsideContrast;
|
|
uniform float4 _BurnInsideNoiseColor;
|
|
uniform float _BurnInsideNoiseFactor;
|
|
uniform float2 _BurnSwirlNoiseScale;
|
|
uniform float _BurnSwirlFactor;
|
|
uniform float2 _BurnInsideNoiseScale;
|
|
uniform float4 _BurnInsideColor;
|
|
uniform float _BurnRadius;
|
|
uniform float2 _BurnPosition;
|
|
uniform float2 _BurnEdgeNoiseScale;
|
|
uniform float _BurnEdgeNoiseFactor;
|
|
uniform float _BurnWidth;
|
|
uniform float4 _BurnEdgeColor;
|
|
uniform float _BurnFade;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
uniform float2 _RainbowCenter;
|
|
uniform float2 _RainbowNoiseScale;
|
|
uniform float _RainbowNoiseFactor;
|
|
uniform float _RainbowDensity;
|
|
uniform float _RainbowSpeed;
|
|
uniform float _RainbowSaturation;
|
|
uniform float _RainbowBrightness;
|
|
uniform float _RainbowContrast;
|
|
uniform float _RainbowFade;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
uniform float _ShineSaturation;
|
|
uniform float _ShineContrast;
|
|
uniform float4 _ShineColor;
|
|
uniform float _ShineRotation;
|
|
uniform float _ShineFrequency;
|
|
uniform float _ShineSpeed;
|
|
uniform float _ShineWidth;
|
|
uniform float _ShineSmooth;
|
|
uniform float _ShineFade;
|
|
uniform sampler2D _ShineMask;
|
|
uniform float4 _ShineMask_ST;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
uniform float2 _PoisonNoiseSpeed;
|
|
uniform float2 _PoisonNoiseScale;
|
|
uniform float _PoisonShiftSpeed;
|
|
uniform float _PoisonDensity;
|
|
uniform float4 _PoisonColor;
|
|
uniform float _PoisonFade;
|
|
uniform float _PoisonNoiseBrightness;
|
|
uniform float _PoisonRecolorFactor;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
uniform float4 _EnchantedLowColor;
|
|
uniform float4 _EnchantedHighColor;
|
|
uniform float2 _EnchantedSpeed;
|
|
uniform float2 _EnchantedScale;
|
|
uniform float _EnchantedRainbowDensity;
|
|
uniform float _EnchantedRainbowSpeed;
|
|
uniform float _EnchantedRainbowSaturation;
|
|
uniform float _EnchantedContrast;
|
|
uniform float _EnchantedBrightness;
|
|
uniform float _EnchantedReduce;
|
|
uniform float _EnchantedFade;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
uniform float4 _ShiftingColorA;
|
|
uniform float4 _ShiftingColorB;
|
|
uniform float _ShiftingSpeed;
|
|
uniform float _ShiftingDensity;
|
|
uniform float _ShiftingBrightness;
|
|
uniform float _ShiftingSaturation;
|
|
uniform float _ShiftingContrast;
|
|
uniform float _ShiftingFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
uniform sampler2D _TextureLayer1Texture;
|
|
uniform float2 _TextureLayer1Scale;
|
|
uniform float2 _TextureLayer1Offset;
|
|
uniform float2 _TextureLayer1ScrollSpeed;
|
|
uniform float _TextureLayer1EdgeClip;
|
|
#endif
|
|
uniform int _TextureLayer1Columns;
|
|
uniform int _TextureLayer1Rows;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
uniform float _TextureLayer1Speed;
|
|
#endif
|
|
uniform int _TextureLayer1StartFrame;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
uniform float4 _TextureLayer1Color;
|
|
uniform float _TextureLayer1Contrast;
|
|
uniform float _TextureLayer1Fade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
uniform sampler2D _TextureLayer2Texture;
|
|
uniform float2 _TextureLayer2Scale;
|
|
uniform float2 _TextureLayer2Offset;
|
|
uniform float2 _TextureLayer2ScrollSpeed;
|
|
uniform float _TextureLayer2EdgeClip;
|
|
#endif
|
|
uniform int _TextureLayer2Columns;
|
|
uniform int _TextureLayer2Rows;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
uniform float _TextureLayer2Speed;
|
|
#endif
|
|
uniform int _TextureLayer2StartFrame;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
uniform float4 _TextureLayer2Color;
|
|
uniform float _TextureLayer2Contrast;
|
|
uniform float _TextureLayer2Fade;
|
|
#endif
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
uniform float _FullAlphaDissolveFade;
|
|
uniform float _FullAlphaDissolveWidth;
|
|
uniform float2 _FullAlphaDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
uniform float4 _FullGlowDissolveEdgeColor;
|
|
uniform float2 _FullGlowDissolveNoiseScale;
|
|
uniform float _FullGlowDissolveFade;
|
|
uniform float _FullGlowDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
uniform float _SourceAlphaDissolveInvert;
|
|
uniform float _SourceAlphaDissolveFade;
|
|
uniform float2 _SourceAlphaDissolvePosition;
|
|
uniform float2 _SourceAlphaDissolveNoiseScale;
|
|
uniform float _SourceAlphaDissolveNoiseFactor;
|
|
uniform float _SourceAlphaDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
uniform float2 _SourceGlowDissolvePosition;
|
|
uniform float2 _SourceGlowDissolveNoiseScale;
|
|
uniform float _SourceGlowDissolveNoiseFactor;
|
|
uniform float _SourceGlowDissolveFade;
|
|
uniform float _SourceGlowDissolveWidth;
|
|
uniform float4 _SourceGlowDissolveEdgeColor;
|
|
uniform float _SourceGlowDissolveInvert;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
uniform float _DirectionalAlphaFadeInvert;
|
|
uniform float _DirectionalAlphaFadeRotation;
|
|
uniform float _DirectionalAlphaFadeFade;
|
|
uniform float2 _DirectionalAlphaFadeNoiseScale;
|
|
uniform float _DirectionalAlphaFadeNoiseFactor;
|
|
uniform float _DirectionalAlphaFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
uniform float4 _DirectionalGlowFadeEdgeColor;
|
|
uniform float _DirectionalGlowFadeInvert;
|
|
uniform float _DirectionalGlowFadeRotation;
|
|
uniform float _DirectionalGlowFadeFade;
|
|
uniform float2 _DirectionalGlowFadeNoiseScale;
|
|
uniform float _DirectionalGlowFadeNoiseFactor;
|
|
uniform float _DirectionalGlowFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
uniform float _HalftoneInvert;
|
|
uniform float _HalftoneTiling;
|
|
uniform float _HalftoneFade;
|
|
uniform float2 _HalftonePosition;
|
|
uniform float _HalftoneFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
uniform float4 _AddColorColor;
|
|
uniform sampler2D _AddColorMask;
|
|
uniform float4 _AddColorMask_ST;
|
|
uniform float _AddColorContrast;
|
|
uniform float _AddColorFade;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
uniform float4 _AlphaTintColor;
|
|
uniform float _AlphaTintMinAlpha;
|
|
uniform float _AlphaTintFade;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
uniform float4 _StrongTintTint;
|
|
uniform sampler2D _StrongTintMask;
|
|
uniform float4 _StrongTintMask_ST;
|
|
uniform float _StrongTintContrast;
|
|
uniform float _StrongTintFade;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
uniform float4 _ShadowColor;
|
|
uniform float _ShadowFade;
|
|
uniform float2 _ShadowOffset;
|
|
#endif
|
|
float3 RotateAroundAxis( float3 center, float3 original, float3 u, float angle )
|
|
{
|
|
original -= center;
|
|
float C = cos( angle );
|
|
float S = sin( angle );
|
|
float t = 1 - C;
|
|
float m00 = t * u.x * u.x + C;
|
|
float m01 = t * u.x * u.y - S * u.z;
|
|
float m02 = t * u.x * u.z + S * u.y;
|
|
float m10 = t * u.x * u.y + S * u.z;
|
|
float m11 = t * u.y * u.y + C;
|
|
float m12 = t * u.y * u.z - S * u.x;
|
|
float m20 = t * u.x * u.z - S * u.y;
|
|
float m21 = t * u.y * u.z + S * u.x;
|
|
float m22 = t * u.z * u.z + C;
|
|
float3x3 finalMatrix = float3x3( m00, m01, m02, m10, m11, m12, m20, m21, m22 );
|
|
return mul( finalMatrix, original ) + center;
|
|
}
|
|
|
|
float MyCustomExpression16_g11775( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11773( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float FastNoise101_g11664( float x )
|
|
{
|
|
float i = floor(x);
|
|
float f = frac(x);
|
|
float s = sign(frac(x/2.0)-0.5);
|
|
|
|
float k = 0.5+0.5*sin(i);
|
|
return s*f*(f-1.0)*((16.0*k-4.0)*f*(f-1.0)-1.0);
|
|
}
|
|
|
|
float3 mod2D289( float3 x ) { return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0; }
|
|
float2 mod2D289( float2 x ) { return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0; }
|
|
float3 permute( float3 x ) { return mod2D289( ( ( x * 34.0 ) + 1.0 ) * x ); }
|
|
float snoise( float2 v )
|
|
{
|
|
const float4 C = float4( 0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439 );
|
|
float2 i = floor( v + dot( v, C.yy ) );
|
|
float2 x0 = v - i + dot( i, C.xx );
|
|
float2 i1;
|
|
i1 = ( x0.x > x0.y ) ? float2( 1.0, 0.0 ) : float2( 0.0, 1.0 );
|
|
float4 x12 = x0.xyxy + C.xxzz;
|
|
x12.xy -= i1;
|
|
i = mod2D289( i );
|
|
float3 p = permute( permute( i.y + float3( 0.0, i1.y, 1.0 ) ) + i.x + float3( 0.0, i1.x, 1.0 ) );
|
|
float3 m = max( 0.5 - float3( dot( x0, x0 ), dot( x12.xy, x12.xy ), dot( x12.zw, x12.zw ) ), 0.0 );
|
|
m = m * m;
|
|
m = m * m;
|
|
float3 x = 2.0 * frac( p * C.www ) - 1.0;
|
|
float3 h = abs( x ) - 0.5;
|
|
float3 ox = floor( x + 0.5 );
|
|
float3 a0 = x - ox;
|
|
m *= 1.79284291400159 - 0.85373472095314 * ( a0 * a0 + h * h );
|
|
float3 g;
|
|
g.x = a0.x * x0.x + h.x * x0.y;
|
|
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
|
return 130.0 * dot( m, g );
|
|
}
|
|
|
|
float MyCustomExpression16_g11666( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11667( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11670( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11669( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11675( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11676( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11778( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11672( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11789( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float4 texturePointSmooth( sampler2D tex, float4 textureTexelSize, float2 uvs )
|
|
{
|
|
float2 size;
|
|
size.x = textureTexelSize.z;
|
|
size.y = textureTexelSize.w;
|
|
float2 pixel = float2(1.0,1.0) / size;
|
|
uvs -= pixel * float2(0.5,0.5);
|
|
float2 uv_pixels = uvs * size;
|
|
float2 delta_pixel = frac(uv_pixels) - float2(0.5,0.5);
|
|
float2 ddxy = fwidth(uv_pixels);
|
|
float2 mip = log2(ddxy) - 0.5;
|
|
float2 clampedUV = uvs + (clamp(delta_pixel / ddxy, 0.0, 1.0) - delta_pixel) * pixel;
|
|
return tex2Dlod(tex, float4(clampedUV,0, min(mip.x, mip.y)));
|
|
}
|
|
|
|
float MyCustomExpression16_g11896( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11898( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11902( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float3 RGBToHSV(float3 c)
|
|
{
|
|
float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
|
float4 p = lerp( float4( c.bg, K.wz ), float4( c.gb, K.xy ), step( c.b, c.g ) );
|
|
float4 q = lerp( float4( p.xyw, c.r ), float4( c.r, p.yzx ), step( p.x, c.r ) );
|
|
float d = q.x - min( q.w, q.y );
|
|
float e = 1.0e-10;
|
|
return float3( abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
|
}
|
|
float3 MyCustomExpression115_g12030( float3 In, float3 From, float3 To, float Fuzziness, float Range )
|
|
{
|
|
float Distance = distance(From, In);
|
|
return lerp(To, In, saturate((Distance - Range) / max(Fuzziness, 0.001)));
|
|
}
|
|
|
|
float3 HSVToRGB( float3 c )
|
|
{
|
|
float4 K = float4( 1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0 );
|
|
float3 p = abs( frac( c.xxx + K.xyz ) * 6.0 - K.www );
|
|
return c.z * lerp( K.xxx, saturate( p - K.xxx ), c.y );
|
|
}
|
|
|
|
float MyCustomExpression16_g12053( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g12037( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g12064( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g12072( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g12110( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g12107( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g12109( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g12099( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g12101( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g12092( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g12094( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g12095( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g12087( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g12085( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g12086( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g12081( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g12113( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g12118( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g12116( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float2 MyCustomExpression10_g12128( float2 UV, int Width, int Height, float Tile, float2 Invert )
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float2 MyCustomExpression10_g12124( float2 UV, int Width, int Height, float Tile, float2 Invert )
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float MyCustomExpression16_g12135( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g12143( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g12145( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g12141( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g12137( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g12139( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, half3(0.h, 0.h, 0.h));
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
v2f vert( appdata_t IN )
|
|
{
|
|
v2f OUT;
|
|
UNITY_SETUP_INSTANCE_ID(IN);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
|
UNITY_TRANSFER_INSTANCE_ID(IN, OUT);
|
|
float2 _ZeroVector = float2(0,0);
|
|
float2 texCoord363 = IN.texcoord.xy * float2( 1,1 ) + float2( 0,0 );
|
|
float4 ase_clipPos = UnityObjectToClipPos(IN.vertex);
|
|
float4 screenPos = ComputeScreenPos(ase_clipPos);
|
|
float4 ase_screenPosNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_screenPosNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_screenPosNorm.z : ase_screenPosNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = ( ( ( (( ( (ase_screenPosNorm).xy * (_ScreenParams).xy ) / ( _ScreenParams.x / 10.0 ) )).xy * _ScreenTilingScale ) + _ScreenTilingOffset ) * ( _ScreenTilingPixelsPerUnit * appendResult16_g11656 ) );
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
float3 ase_worldPos = mul(unity_ObjectToWorld, float4( (IN.vertex).xyz, 1 )).xyz;
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ( ( ( (ase_worldPos).xy * _WorldTilingScale ) + _WorldTilingOffset ) * ( _WorldTilingPixelsPerUnit * appendResult16_g11657 ) );
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = ( floor( ( originalUV460 * appendResult7_g11658 ) ) / appendResult7_g11658 );
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11660 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x , _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11660 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z , _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11660 = spriteRectMax377;
|
|
float2 break9_g11660 = float2( 0,0 );
|
|
float2 break8_g11660 = float2( 1,1 );
|
|
float2 appendResult15_g11660 = (float2((break9_g11660.x + (break14_g11660.x - break11_g11660.x) * (break8_g11660.x - break9_g11660.x) / (break10_g11660.x - break11_g11660.x)) , (break9_g11660.y + (break14_g11660.y - break11_g11660.y) * (break8_g11660.y - break9_g11660.y) / (break10_g11660.y - break11_g11660.y))));
|
|
float2 staticSwitch366 = appendResult15_g11660;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
#ifdef _ENABLESQUISH_ON
|
|
float2 break77_g12161 = fixedUV475;
|
|
float2 appendResult72_g12161 = (float2(( _SquishStretch * ( break77_g12161.x - 0.5 ) * _SquishFade ) , ( _SquishFade * ( break77_g12161.y + _SquishFlip ) * -_SquishSquish )));
|
|
float2 staticSwitch198 = ( appendResult72_g12161 + _ZeroVector );
|
|
#else
|
|
float2 staticSwitch198 = _ZeroVector;
|
|
#endif
|
|
float2 temp_output_2_0_g12163 = staticSwitch198;
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11661 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11661 = _Time.y;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11661 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11661 = staticSwitch44_g11661;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11661 = ( staticSwitch34_g11661 * _TimeSpeed );
|
|
#else
|
|
float staticSwitch37_g11661 = staticSwitch34_g11661;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11661 = ( floor( ( staticSwitch37_g11661 * _TimeFPS ) ) / _TimeFPS );
|
|
#else
|
|
float staticSwitch38_g11661 = staticSwitch37_g11661;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11661 = ( ( sin( ( staticSwitch38_g11661 * _TimeFrequency ) ) * _TimeRange ) + 100.0 );
|
|
#else
|
|
float staticSwitch42_g11661 = staticSwitch38_g11661;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11661;
|
|
float temp_output_8_0_g12163 = shaderTime237;
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 staticSwitch4_g12163 = ( ( sin( ( temp_output_8_0_g12163 * _SineMoveFrequency ) ) * _SineMoveOffset * _SineMoveFade ) + temp_output_2_0_g12163 );
|
|
#else
|
|
float2 staticSwitch4_g12163 = temp_output_2_0_g12163;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float temp_output_30_0_g12164 = temp_output_8_0_g12163;
|
|
float3 rotatedValue21_g12164 = RotateAroundAxis( float3( 0,0,0 ), float3( 0,1,0 ), float3( 0,0,1 ), ( temp_output_30_0_g12164 * _VibrateRotation ) );
|
|
float2 staticSwitch6_g12163 = ( ( sin( ( _VibrateFrequency * temp_output_30_0_g12164 ) ) * _VibrateOffset * _VibrateFade * (rotatedValue21_g12164).xy ) + staticSwitch4_g12163 );
|
|
#else
|
|
float2 staticSwitch6_g12163 = staticSwitch4_g12163;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float2 staticSwitch10_g12163 = ( staticSwitch6_g12163 + ( (IN.vertex.xyz).xy * ( ( ( sin( ( _SineScaleFrequency * temp_output_8_0_g12163 ) ) + 1.0 ) * 0.5 ) * _SineScaleFactor ) ) );
|
|
#else
|
|
float2 staticSwitch10_g12163 = staticSwitch6_g12163;
|
|
#endif
|
|
float2 temp_output_424_0 = staticSwitch10_g12163;
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = IN.texcoord.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11776 = tex2Dlod( _FadingMask, float4( uv_FadingMask, 0, 0.0) );
|
|
#endif
|
|
float temp_output_4_0_g11774 = max( _FadingWidth , 0.001 );
|
|
float2 texCoord435 = IN.texcoord.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = ( floor( ( texCoord435 * temp_output_432_0 ) ) / temp_output_432_0 );
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11662 = staticSwitch437;
|
|
float3 ase_objectScale = float3( length( unity_ObjectToWorld[ 0 ].xyz ), length( unity_ObjectToWorld[ 1 ].xyz ), length( unity_ObjectToWorld[ 2 ].xyz ) );
|
|
float2 texCoord23_g11662 = IN.texcoord.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11662 = (float2(_RectWidth , _RectHeight));
|
|
#endif
|
|
#if defined(_SHADERSPACE_UV)
|
|
float2 staticSwitch1_g11662 = ( temp_output_61_0_g11662 / ( _PixelsPerUnit * (_MainTex_TexelSize).xy ) );
|
|
#elif defined(_SHADERSPACE_UV_RAW)
|
|
float2 staticSwitch1_g11662 = temp_output_61_0_g11662;
|
|
#elif defined(_SHADERSPACE_OBJECT)
|
|
float2 staticSwitch1_g11662 = (IN.vertex.xyz).xy;
|
|
#elif defined(_SHADERSPACE_OBJECT_SCALED)
|
|
float2 staticSwitch1_g11662 = ( (IN.vertex.xyz).xy * (ase_objectScale).xy );
|
|
#elif defined(_SHADERSPACE_WORLD)
|
|
float2 staticSwitch1_g11662 = (ase_worldPos).xy;
|
|
#elif defined(_SHADERSPACE_UI_GRAPHIC)
|
|
float2 staticSwitch1_g11662 = ( texCoord23_g11662 * ( appendResult28_g11662 / _PixelsPerUnit ) );
|
|
#elif defined(_SHADERSPACE_SCREEN)
|
|
float2 staticSwitch1_g11662 = ( ( (ase_screenPosNorm).xy * (_ScreenParams).xy ) / ( _ScreenParams.x / _ScreenWidthUnits ) );
|
|
#else
|
|
float2 staticSwitch1_g11662 = ( temp_output_61_0_g11662 / ( _PixelsPerUnit * (_MainTex_TexelSize).xy ) );
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11662;
|
|
float linValue16_g11775 = tex2Dlod( _UberNoiseTexture, float4( ( shaderPosition235 * _FadingNoiseScale ), 0, 0.0) ).r;
|
|
float localMyCustomExpression16_g11775 = MyCustomExpression16_g11775( linValue16_g11775 );
|
|
float clampResult14_g11774 = clamp( ( ( ( _FadingFade * ( 1.0 + temp_output_4_0_g11774 ) ) - localMyCustomExpression16_g11775 ) / temp_output_4_0_g11774 ) , 0.0 , 1.0 );
|
|
float2 temp_output_27_0_g11772 = shaderPosition235;
|
|
float linValue16_g11773 = tex2Dlod( _UberNoiseTexture, float4( ( temp_output_27_0_g11772 * _FadingNoiseScale ), 0, 0.0) ).r;
|
|
float localMyCustomExpression16_g11773 = MyCustomExpression16_g11773( linValue16_g11773 );
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11772 = clamp( ( ( _FadingFade - ( distance( _FadingPosition , temp_output_27_0_g11772 ) + ( localMyCustomExpression16_g11773 * _FadingNoiseFactor ) ) ) / max( _FadingWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
#endif
|
|
#if defined(_SHADERFADING_NONE)
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined(_SHADERFADING_FULL)
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined(_SHADERFADING_MASK)
|
|
float staticSwitch139 = ( _FadingFade * ( tex2DNode3_g11776.r * tex2DNode3_g11776.a ) );
|
|
#elif defined(_SHADERFADING_DISSOLVE)
|
|
float staticSwitch139 = clampResult14_g11774;
|
|
#elif defined(_SHADERFADING_SPREAD)
|
|
float staticSwitch139 = clampResult3_g11772;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult121 = lerp( float2( 0,0 ) , temp_output_424_0 , fullFade123);
|
|
#if defined(_SHADERFADING_NONE)
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#elif defined(_SHADERFADING_FULL)
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined(_SHADERFADING_MASK)
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined(_SHADERFADING_DISSOLVE)
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined(_SHADERFADING_SPREAD)
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#else
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#endif
|
|
|
|
OUT.ase_texcoord1 = screenPos;
|
|
OUT.ase_texcoord2.xyz = ase_worldPos;
|
|
|
|
OUT.ase_texcoord3 = IN.vertex;
|
|
|
|
//setting value to unused interpolator channels and avoid initialization warnings
|
|
OUT.ase_texcoord2.w = 0;
|
|
|
|
IN.vertex.xyz += float3( staticSwitch142 , 0.0 );
|
|
OUT.vertex = UnityObjectToClipPos(IN.vertex);
|
|
OUT.texcoord = IN.texcoord;
|
|
OUT.color = IN.color * _Color;
|
|
#ifdef PIXELSNAP_ON
|
|
OUT.vertex = UnityPixelSnap (OUT.vertex);
|
|
#endif
|
|
|
|
return OUT;
|
|
}
|
|
|
|
fixed4 SampleSpriteTexture (float2 uv)
|
|
{
|
|
fixed4 color = tex2D (_MainTex, uv);
|
|
|
|
#if ETC1_EXTERNAL_ALPHA
|
|
// get the color from an external texture (usecase: Alpha support for ETC1 on android)
|
|
fixed4 alpha = tex2D (_AlphaTex, uv);
|
|
color.a = lerp (color.a, alpha.r, _EnableExternalAlpha);
|
|
#endif //ETC1_EXTERNAL_ALPHA
|
|
|
|
return color;
|
|
}
|
|
|
|
fixed4 frag(v2f IN ) : SV_Target
|
|
{
|
|
UNITY_SETUP_INSTANCE_ID( IN );
|
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN );
|
|
|
|
float2 texCoord363 = IN.texcoord.xy * float2( 1,1 ) + float2( 0,0 );
|
|
float4 screenPos = IN.ase_texcoord1;
|
|
float4 ase_screenPosNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_screenPosNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_screenPosNorm.z : ase_screenPosNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = ( ( ( (( ( (ase_screenPosNorm).xy * (_ScreenParams).xy ) / ( _ScreenParams.x / 10.0 ) )).xy * _ScreenTilingScale ) + _ScreenTilingOffset ) * ( _ScreenTilingPixelsPerUnit * appendResult16_g11656 ) );
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
float3 ase_worldPos = IN.ase_texcoord2.xyz;
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ( ( ( (ase_worldPos).xy * _WorldTilingScale ) + _WorldTilingOffset ) * ( _WorldTilingPixelsPerUnit * appendResult16_g11657 ) );
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = ( floor( ( originalUV460 * appendResult7_g11658 ) ) / appendResult7_g11658 );
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11660 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x , _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11660 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z , _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11660 = spriteRectMax377;
|
|
float2 break9_g11660 = float2( 0,0 );
|
|
float2 break8_g11660 = float2( 1,1 );
|
|
float2 appendResult15_g11660 = (float2((break9_g11660.x + (break14_g11660.x - break11_g11660.x) * (break8_g11660.x - break9_g11660.x) / (break10_g11660.x - break11_g11660.x)) , (break9_g11660.y + (break14_g11660.y - break11_g11660.y) * (break8_g11660.y - break9_g11660.y) / (break10_g11660.y - break11_g11660.y))));
|
|
float2 staticSwitch366 = appendResult15_g11660;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
float2 temp_output_3_0_g11663 = fixedUV475;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch117_g11664 = _WindMinIntensity;
|
|
#else
|
|
float staticSwitch117_g11664 = WindMinIntensity;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch118_g11664 = _WindMaxIntensity;
|
|
#else
|
|
float staticSwitch118_g11664 = WindMaxIntensity;
|
|
#endif
|
|
#endif
|
|
float4 transform62_g11664 = mul(unity_WorldToObject,float4( 0,0,0,1 ));
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDISPARALLAX_ON
|
|
float staticSwitch111_g11664 = _WindXPosition;
|
|
#else
|
|
float staticSwitch111_g11664 = transform62_g11664.x;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch113_g11664 = _WindNoiseScale;
|
|
#else
|
|
float staticSwitch113_g11664 = WindNoiseScale;
|
|
#endif
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11661 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11661 = _Time.y;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11661 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11661 = staticSwitch44_g11661;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11661 = ( staticSwitch34_g11661 * _TimeSpeed );
|
|
#else
|
|
float staticSwitch37_g11661 = staticSwitch34_g11661;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11661 = ( floor( ( staticSwitch37_g11661 * _TimeFPS ) ) / _TimeFPS );
|
|
#else
|
|
float staticSwitch38_g11661 = staticSwitch37_g11661;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11661 = ( ( sin( ( staticSwitch38_g11661 * _TimeFrequency ) ) * _TimeRange ) + 100.0 );
|
|
#else
|
|
float staticSwitch42_g11661 = staticSwitch38_g11661;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11661;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch125_g11664 = ( shaderTime237 * _WindNoiseSpeed );
|
|
#else
|
|
float staticSwitch125_g11664 = WindTime;
|
|
#endif
|
|
float temp_output_50_0_g11664 = ( ( staticSwitch111_g11664 * staticSwitch113_g11664 ) + staticSwitch125_g11664 );
|
|
float x101_g11664 = temp_output_50_0_g11664;
|
|
float localFastNoise101_g11664 = FastNoise101_g11664( x101_g11664 );
|
|
float2 temp_cast_0 = (temp_output_50_0_g11664).xx;
|
|
float simplePerlin2D121_g11664 = snoise( temp_cast_0*0.5 );
|
|
simplePerlin2D121_g11664 = simplePerlin2D121_g11664*0.5 + 0.5;
|
|
#ifdef _WINDHIGHQUALITYNOISE_ON
|
|
float staticSwitch123_g11664 = simplePerlin2D121_g11664;
|
|
#else
|
|
float staticSwitch123_g11664 = ( localFastNoise101_g11664 + 0.5 );
|
|
#endif
|
|
float lerpResult86_g11664 = lerp( staticSwitch117_g11664 , staticSwitch118_g11664 , staticSwitch123_g11664);
|
|
float clampResult29_g11664 = clamp( ( ( _WindRotationWindFactor * lerpResult86_g11664 ) + _WindRotation ) , -_WindMaxRotation , _WindMaxRotation );
|
|
float2 temp_output_1_0_g11664 = temp_output_3_0_g11663;
|
|
float temp_output_39_0_g11664 = ( temp_output_1_0_g11664.y + _WindFlip );
|
|
float3 appendResult43_g11664 = (float3(0.5 , -_WindFlip , 0.0));
|
|
float2 appendResult27_g11664 = (float2(0.0 , ( _WindSquishFactor * min( ( ( _WindSquishWindFactor * abs( lerpResult86_g11664 ) ) + abs( _WindRotation ) ) , _WindMaxRotation ) * temp_output_39_0_g11664 )));
|
|
float3 rotatedValue19_g11664 = RotateAroundAxis( appendResult43_g11664, float3( ( appendResult27_g11664 + temp_output_1_0_g11664 ) , 0.0 ), float3( 0,0,1 ), ( clampResult29_g11664 * temp_output_39_0_g11664 ) );
|
|
float2 staticSwitch4_g11663 = (rotatedValue19_g11664).xy;
|
|
#else
|
|
float2 staticSwitch4_g11663 = temp_output_3_0_g11663;
|
|
#endif
|
|
float2 texCoord435 = IN.texcoord.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = ( floor( ( texCoord435 * temp_output_432_0 ) ) / temp_output_432_0 );
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11662 = staticSwitch437;
|
|
float3 ase_objectScale = float3( length( unity_ObjectToWorld[ 0 ].xyz ), length( unity_ObjectToWorld[ 1 ].xyz ), length( unity_ObjectToWorld[ 2 ].xyz ) );
|
|
float2 texCoord23_g11662 = IN.texcoord.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11662 = (float2(_RectWidth , _RectHeight));
|
|
#endif
|
|
#if defined(_SHADERSPACE_UV)
|
|
float2 staticSwitch1_g11662 = ( temp_output_61_0_g11662 / ( _PixelsPerUnit * (_MainTex_TexelSize).xy ) );
|
|
#elif defined(_SHADERSPACE_UV_RAW)
|
|
float2 staticSwitch1_g11662 = temp_output_61_0_g11662;
|
|
#elif defined(_SHADERSPACE_OBJECT)
|
|
float2 staticSwitch1_g11662 = (IN.ase_texcoord3.xyz).xy;
|
|
#elif defined(_SHADERSPACE_OBJECT_SCALED)
|
|
float2 staticSwitch1_g11662 = ( (IN.ase_texcoord3.xyz).xy * (ase_objectScale).xy );
|
|
#elif defined(_SHADERSPACE_WORLD)
|
|
float2 staticSwitch1_g11662 = (ase_worldPos).xy;
|
|
#elif defined(_SHADERSPACE_UI_GRAPHIC)
|
|
float2 staticSwitch1_g11662 = ( texCoord23_g11662 * ( appendResult28_g11662 / _PixelsPerUnit ) );
|
|
#elif defined(_SHADERSPACE_SCREEN)
|
|
float2 staticSwitch1_g11662 = ( ( (ase_screenPosNorm).xy * (_ScreenParams).xy ) / ( _ScreenParams.x / _ScreenWidthUnits ) );
|
|
#else
|
|
float2 staticSwitch1_g11662 = ( temp_output_61_0_g11662 / ( _PixelsPerUnit * (_MainTex_TexelSize).xy ) );
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11662;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 temp_output_195_0_g11665 = shaderPosition235;
|
|
float linValue16_g11666 = tex2D( _UberNoiseTexture, ( temp_output_195_0_g11665 * _FullDistortionNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11666 = MyCustomExpression16_g11666( linValue16_g11666 );
|
|
float linValue16_g11667 = tex2D( _UberNoiseTexture, ( ( temp_output_195_0_g11665 + float2( 0.321,0.321 ) ) * _FullDistortionNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11667 = MyCustomExpression16_g11667( linValue16_g11667 );
|
|
float2 appendResult189_g11665 = (float2(( localMyCustomExpression16_g11666 - 0.5 ) , ( localMyCustomExpression16_g11667 - 0.5 )));
|
|
float2 staticSwitch83 = ( staticSwitch4_g11663 + ( ( 1.0 - _FullDistortionFade ) * appendResult189_g11665 * _FullDistortionDistortion ) );
|
|
#else
|
|
float2 staticSwitch83 = staticSwitch4_g11663;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 temp_output_182_0_g11668 = shaderPosition235;
|
|
float linValue16_g11670 = tex2D( _UberNoiseTexture, ( temp_output_182_0_g11668 * _DirectionalDistortionDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g11670 = MyCustomExpression16_g11670( linValue16_g11670 );
|
|
float3 rotatedValue168_g11668 = RotateAroundAxis( float3( 0,0,0 ), float3( _DirectionalDistortionDistortion , 0.0 ), float3( 0,0,1 ), ( ( ( localMyCustomExpression16_g11670 - 0.5 ) * 2.0 * _DirectionalDistortionRandomDirection ) * UNITY_PI ) );
|
|
float3 rotatedValue136_g11668 = RotateAroundAxis( float3( 0,0,0 ), float3( temp_output_182_0_g11668 , 0.0 ), float3( 0,0,1 ), ( ( ( _DirectionalDistortionRotation / 180.0 ) + -0.25 ) * UNITY_PI ) );
|
|
float3 break130_g11668 = rotatedValue136_g11668;
|
|
float linValue16_g11669 = tex2D( _UberNoiseTexture, ( temp_output_182_0_g11668 * _DirectionalDistortionNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11669 = MyCustomExpression16_g11669( linValue16_g11669 );
|
|
float clampResult154_g11668 = clamp( ( ( break130_g11668.x + break130_g11668.y + _DirectionalDistortionFade + ( localMyCustomExpression16_g11669 * _DirectionalDistortionNoiseFactor ) ) / max( _DirectionalDistortionWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
float2 staticSwitch82 = ( staticSwitch83 + ( (rotatedValue168_g11668).xy * ( 1.0 - (( _DirectionalDistortionInvert )?( ( 1.0 - clampResult154_g11668 ) ):( clampResult154_g11668 )) ) ) );
|
|
#else
|
|
float2 staticSwitch82 = staticSwitch83;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float temp_output_8_0_g11673 = ( ( ( shaderTime237 * _HologramDistortionSpeed ) + ase_worldPos.y ) / unity_OrthoParams.y );
|
|
float2 temp_cast_4 = (temp_output_8_0_g11673).xx;
|
|
float2 temp_cast_5 = (_HologramDistortionDensity).xx;
|
|
float linValue16_g11675 = tex2D( _UberNoiseTexture, ( temp_cast_4 * temp_cast_5 ) ).r;
|
|
float localMyCustomExpression16_g11675 = MyCustomExpression16_g11675( linValue16_g11675 );
|
|
float clampResult75_g11673 = clamp( localMyCustomExpression16_g11675 , 0.075 , 0.6 );
|
|
float2 temp_cast_6 = (temp_output_8_0_g11673).xx;
|
|
float2 temp_cast_7 = (_HologramDistortionScale).xx;
|
|
float linValue16_g11676 = tex2D( _UberNoiseTexture, ( temp_cast_6 * temp_cast_7 ) ).r;
|
|
float localMyCustomExpression16_g11676 = MyCustomExpression16_g11676( linValue16_g11676 );
|
|
float2 appendResult2_g11674 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float hologramFade182 = _HologramFade;
|
|
float2 appendResult44_g11673 = (float2(( ( ( clampResult75_g11673 * ( localMyCustomExpression16_g11676 - 0.5 ) ) * _HologramDistortionOffset * ( 100.0 / appendResult2_g11674 ).x ) * hologramFade182 ) , 0.0));
|
|
float2 staticSwitch59 = ( staticSwitch82 + appendResult44_g11673 );
|
|
#else
|
|
float2 staticSwitch59 = staticSwitch82;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 temp_output_18_0_g11671 = shaderPosition235;
|
|
float2 glitchPosition154 = temp_output_18_0_g11671;
|
|
float linValue16_g11778 = tex2D( _UberNoiseTexture, ( ( glitchPosition154 + ( _GlitchDistortionSpeed * shaderTime237 ) ) * _GlitchDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g11778 = MyCustomExpression16_g11778( linValue16_g11778 );
|
|
float linValue16_g11672 = tex2D( _UberNoiseTexture, ( ( temp_output_18_0_g11671 + ( _GlitchMaskSpeed * shaderTime237 ) ) * _GlitchMaskScale ) ).r;
|
|
float localMyCustomExpression16_g11672 = MyCustomExpression16_g11672( linValue16_g11672 );
|
|
float glitchFade152 = ( max( localMyCustomExpression16_g11672 , _GlitchMaskMin ) * _GlitchFade );
|
|
float2 staticSwitch62 = ( staticSwitch59 + ( ( localMyCustomExpression16_g11778 - 0.5 ) * _GlitchDistortion * glitchFade152 ) );
|
|
#else
|
|
float2 staticSwitch62 = staticSwitch59;
|
|
#endif
|
|
float2 temp_output_1_0_g11779 = staticSwitch62;
|
|
float2 temp_output_26_0_g11779 = shaderPosition235;
|
|
float temp_output_25_0_g11779 = shaderTime237;
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float linValue16_g11789 = tex2D( _UberNoiseTexture, ( ( temp_output_26_0_g11779 + ( _UVDistortSpeed * temp_output_25_0_g11779 ) ) * _UVDistortNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11789 = MyCustomExpression16_g11789( linValue16_g11789 );
|
|
float2 lerpResult21_g11786 = lerp( _UVDistortFrom , _UVDistortTo , localMyCustomExpression16_g11789);
|
|
float2 appendResult2_g11788 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 uv_UVDistortMask = IN.texcoord.xy * _UVDistortMask_ST.xy + _UVDistortMask_ST.zw;
|
|
float4 tex2DNode3_g11787 = tex2D( _UVDistortMask, uv_UVDistortMask );
|
|
#ifdef _UVDISTORTMASKTOGGLE_ON
|
|
float staticSwitch29_g11786 = ( _UVDistortFade * ( tex2DNode3_g11787.r * tex2DNode3_g11787.a ) );
|
|
#else
|
|
float staticSwitch29_g11786 = _UVDistortFade;
|
|
#endif
|
|
float2 staticSwitch5_g11779 = ( temp_output_1_0_g11779 + ( lerpResult21_g11786 * ( 100.0 / appendResult2_g11788 ) * staticSwitch29_g11786 ) );
|
|
#else
|
|
float2 staticSwitch5_g11779 = temp_output_1_0_g11779;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 temp_output_1_0_g11785 = staticSwitch5_g11779;
|
|
float2 staticSwitch7_g11779 = ( temp_output_1_0_g11785 + ( ( temp_output_1_0_g11785 - _SqueezeCenter ) * pow( distance( temp_output_1_0_g11785 , _SqueezeCenter ) , _SqueezePower ) * _SqueezeScale * _SqueezeFade ) );
|
|
#else
|
|
float2 staticSwitch7_g11779 = staticSwitch5_g11779;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float3 rotatedValue36_g11784 = RotateAroundAxis( float3( _SineRotatePivot , 0.0 ), float3( staticSwitch7_g11779 , 0.0 ), float3( 0,0,1 ), ( sin( ( temp_output_25_0_g11779 * _SineRotateFrequency ) ) * ( ( _SineRotateAngle / 360.0 ) * UNITY_PI ) * _SineRotateFade ) );
|
|
float2 staticSwitch9_g11779 = (rotatedValue36_g11784).xy;
|
|
#else
|
|
float2 staticSwitch9_g11779 = staticSwitch7_g11779;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float3 rotatedValue8_g11783 = RotateAroundAxis( float3( _UVRotatePivot , 0.0 ), float3( staticSwitch9_g11779 , 0.0 ), float3( 0,0,1 ), ( temp_output_25_0_g11779 * _UVRotateSpeed * UNITY_PI ) );
|
|
float2 staticSwitch16_g11779 = (rotatedValue8_g11783).xy;
|
|
#else
|
|
float2 staticSwitch16_g11779 = staticSwitch9_g11779;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
float2 staticSwitch14_g11779 = ( ( _UVScrollSpeed * temp_output_25_0_g11779 ) + staticSwitch16_g11779 );
|
|
#else
|
|
float2 staticSwitch14_g11779 = staticSwitch16_g11779;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
float2 appendResult35_g11781 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 MultFactor30_g11781 = ( ( _PixelatePixelDensity * ( appendResult35_g11781 / _PixelatePixelsPerUnit ) ) * ( 1.0 / max( _PixelateFade , 1E-05 ) ) );
|
|
float2 clampResult46_g11781 = clamp( ( floor( ( MultFactor30_g11781 * ( staticSwitch14_g11779 + ( float2( 0.5,0.5 ) / MultFactor30_g11781 ) ) ) ) / MultFactor30_g11781 ) , float2( 0,0 ) , float2( 1,1 ) );
|
|
float2 staticSwitch4_g11779 = clampResult46_g11781;
|
|
#else
|
|
float2 staticSwitch4_g11779 = staticSwitch14_g11779;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
float2 staticSwitch24_g11779 = ( ( ( staticSwitch4_g11779 - _UVScalePivot ) / _UVScaleScale ) + _UVScalePivot );
|
|
#else
|
|
float2 staticSwitch24_g11779 = staticSwitch4_g11779;
|
|
#endif
|
|
float2 temp_output_1_0_g11790 = staticSwitch24_g11779;
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float temp_output_7_0_g11790 = ( sin( ( _WiggleFrequency * ( temp_output_26_0_g11779.y + ( _WiggleSpeed * temp_output_25_0_g11779 ) ) ) ) * _WiggleOffset * _WiggleFade );
|
|
#ifdef _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
float staticSwitch18_g11790 = ( temp_output_7_0_g11790 * temp_output_1_0_g11790.y );
|
|
#else
|
|
float staticSwitch18_g11790 = temp_output_7_0_g11790;
|
|
#endif
|
|
float2 appendResult12_g11790 = (float2(staticSwitch18_g11790 , 0.0));
|
|
float2 staticSwitch13_g11790 = ( temp_output_1_0_g11790 + appendResult12_g11790 );
|
|
#else
|
|
float2 staticSwitch13_g11790 = temp_output_1_0_g11790;
|
|
#endif
|
|
float2 temp_output_484_0 = staticSwitch13_g11790;
|
|
float2 texCoord131 = IN.texcoord.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = IN.texcoord.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11776 = tex2D( _FadingMask, uv_FadingMask );
|
|
#endif
|
|
float temp_output_4_0_g11774 = max( _FadingWidth , 0.001 );
|
|
float linValue16_g11775 = tex2D( _UberNoiseTexture, ( shaderPosition235 * _FadingNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11775 = MyCustomExpression16_g11775( linValue16_g11775 );
|
|
float clampResult14_g11774 = clamp( ( ( ( _FadingFade * ( 1.0 + temp_output_4_0_g11774 ) ) - localMyCustomExpression16_g11775 ) / temp_output_4_0_g11774 ) , 0.0 , 1.0 );
|
|
float2 temp_output_27_0_g11772 = shaderPosition235;
|
|
float linValue16_g11773 = tex2D( _UberNoiseTexture, ( temp_output_27_0_g11772 * _FadingNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11773 = MyCustomExpression16_g11773( linValue16_g11773 );
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11772 = clamp( ( ( _FadingFade - ( distance( _FadingPosition , temp_output_27_0_g11772 ) + ( localMyCustomExpression16_g11773 * _FadingNoiseFactor ) ) ) / max( _FadingWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
#endif
|
|
#if defined(_SHADERFADING_NONE)
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined(_SHADERFADING_FULL)
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined(_SHADERFADING_MASK)
|
|
float staticSwitch139 = ( _FadingFade * ( tex2DNode3_g11776.r * tex2DNode3_g11776.a ) );
|
|
#elif defined(_SHADERFADING_DISSOLVE)
|
|
float staticSwitch139 = clampResult14_g11774;
|
|
#elif defined(_SHADERFADING_SPREAD)
|
|
float staticSwitch139 = clampResult3_g11772;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult130 = lerp( texCoord131 , temp_output_484_0 , fullFade123);
|
|
#if defined(_SHADERFADING_NONE)
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#elif defined(_SHADERFADING_FULL)
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined(_SHADERFADING_MASK)
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined(_SHADERFADING_DISSOLVE)
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined(_SHADERFADING_SPREAD)
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#else
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#endif
|
|
#ifdef _TILINGFIX_ON
|
|
float2 staticSwitch485 = ( ( ( staticSwitch145 % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) );
|
|
#else
|
|
float2 staticSwitch485 = staticSwitch145;
|
|
#endif
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11791 = staticSwitch485;
|
|
float2 break11_g11791 = float2( 0,0 );
|
|
float2 break10_g11791 = float2( 1,1 );
|
|
float2 break9_g11791 = spriteRectMin376;
|
|
float2 break8_g11791 = spriteRectMax377;
|
|
float2 appendResult15_g11791 = (float2((break9_g11791.x + (break14_g11791.x - break11_g11791.x) * (break8_g11791.x - break9_g11791.x) / (break10_g11791.x - break11_g11791.x)) , (break9_g11791.y + (break14_g11791.y - break11_g11791.y) * (break8_g11791.y - break9_g11791.y) / (break10_g11791.y - break11_g11791.y))));
|
|
float2 staticSwitch371 = min( max( appendResult15_g11791 , spriteRectMin376 ) , spriteRectMax377 );
|
|
#else
|
|
float2 staticSwitch371 = staticSwitch485;
|
|
#endif
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11792 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 staticSwitch427 = ( originalUV460 + ( floor( ( ( staticSwitch371 - uvAfterPixelArt450 ) * appendResult7_g11792 ) ) / appendResult7_g11792 ) );
|
|
#else
|
|
float2 staticSwitch427 = staticSwitch371;
|
|
#endif
|
|
float2 finalUV146 = staticSwitch427;
|
|
float2 temp_output_1_0_g11874 = finalUV146;
|
|
#ifdef _ENABLESMOOTHPIXELART_ON
|
|
sampler2D tex3_g11875 = _MainTex;
|
|
float4 textureTexelSize3_g11875 = _MainTex_TexelSize;
|
|
float2 uvs3_g11875 = temp_output_1_0_g11874;
|
|
float4 localtexturePointSmooth3_g11875 = texturePointSmooth( tex3_g11875 , textureTexelSize3_g11875 , uvs3_g11875 );
|
|
float4 staticSwitch8_g11874 = localtexturePointSmooth3_g11875;
|
|
#else
|
|
float4 staticSwitch8_g11874 = tex2D( _MainTex, temp_output_1_0_g11874 );
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float temp_output_10_0_g11876 = ( _GaussianBlurOffset * _GaussianBlurFade * 0.005 );
|
|
float temp_output_2_0_g11886 = temp_output_10_0_g11876;
|
|
float2 appendResult16_g11886 = (float2(temp_output_2_0_g11886 , 0.0));
|
|
float2 appendResult25_g11888 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11888 = ( appendResult16_g11886 * appendResult25_g11888 );
|
|
float2 temp_output_7_0_g11876 = temp_output_1_0_g11874;
|
|
float2 temp_output_1_0_g11886 = ( temp_output_7_0_g11876 + ( temp_output_10_0_g11876 * float2( 1,1 ) ) );
|
|
float2 temp_output_1_0_g11888 = temp_output_1_0_g11886;
|
|
float2 appendResult17_g11886 = (float2(0.0 , temp_output_2_0_g11886));
|
|
float2 appendResult25_g11887 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11887 = ( appendResult17_g11886 * appendResult25_g11887 );
|
|
float2 temp_output_1_0_g11887 = temp_output_1_0_g11886;
|
|
float temp_output_2_0_g11877 = temp_output_10_0_g11876;
|
|
float2 appendResult16_g11877 = (float2(temp_output_2_0_g11877 , 0.0));
|
|
float2 appendResult25_g11879 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11879 = ( appendResult16_g11877 * appendResult25_g11879 );
|
|
float2 temp_output_1_0_g11877 = ( temp_output_7_0_g11876 + ( temp_output_10_0_g11876 * float2( -1,1 ) ) );
|
|
float2 temp_output_1_0_g11879 = temp_output_1_0_g11877;
|
|
float2 appendResult17_g11877 = (float2(0.0 , temp_output_2_0_g11877));
|
|
float2 appendResult25_g11878 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11878 = ( appendResult17_g11877 * appendResult25_g11878 );
|
|
float2 temp_output_1_0_g11878 = temp_output_1_0_g11877;
|
|
float temp_output_2_0_g11883 = temp_output_10_0_g11876;
|
|
float2 appendResult16_g11883 = (float2(temp_output_2_0_g11883 , 0.0));
|
|
float2 appendResult25_g11885 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11885 = ( appendResult16_g11883 * appendResult25_g11885 );
|
|
float2 temp_output_1_0_g11883 = ( temp_output_7_0_g11876 + ( temp_output_10_0_g11876 * float2( -1,-1 ) ) );
|
|
float2 temp_output_1_0_g11885 = temp_output_1_0_g11883;
|
|
float2 appendResult17_g11883 = (float2(0.0 , temp_output_2_0_g11883));
|
|
float2 appendResult25_g11884 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11884 = ( appendResult17_g11883 * appendResult25_g11884 );
|
|
float2 temp_output_1_0_g11884 = temp_output_1_0_g11883;
|
|
float temp_output_2_0_g11880 = temp_output_10_0_g11876;
|
|
float2 appendResult16_g11880 = (float2(temp_output_2_0_g11880 , 0.0));
|
|
float2 appendResult25_g11882 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11882 = ( appendResult16_g11880 * appendResult25_g11882 );
|
|
float2 temp_output_1_0_g11880 = ( temp_output_7_0_g11876 + ( temp_output_10_0_g11876 * float2( 1,-1 ) ) );
|
|
float2 temp_output_1_0_g11882 = temp_output_1_0_g11880;
|
|
float2 appendResult17_g11880 = (float2(0.0 , temp_output_2_0_g11880));
|
|
float2 appendResult25_g11881 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11881 = ( appendResult17_g11880 * appendResult25_g11881 );
|
|
float2 temp_output_1_0_g11881 = temp_output_1_0_g11880;
|
|
float4 staticSwitch3_g11874 = ( ( ( ( tex2D( _MainTex, ( temp_output_26_0_g11888 + temp_output_1_0_g11888 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11888 + temp_output_1_0_g11888 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11887 + temp_output_1_0_g11887 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11887 + temp_output_1_0_g11887 ) ) ) ) + ( ( tex2D( _MainTex, ( temp_output_26_0_g11879 + temp_output_1_0_g11879 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11879 + temp_output_1_0_g11879 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11878 + temp_output_1_0_g11878 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11878 + temp_output_1_0_g11878 ) ) ) ) + ( ( tex2D( _MainTex, ( temp_output_26_0_g11885 + temp_output_1_0_g11885 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11885 + temp_output_1_0_g11885 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11884 + temp_output_1_0_g11884 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11884 + temp_output_1_0_g11884 ) ) ) ) + ( ( tex2D( _MainTex, ( temp_output_26_0_g11882 + temp_output_1_0_g11882 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11882 + temp_output_1_0_g11882 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11881 + temp_output_1_0_g11881 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11881 + temp_output_1_0_g11881 ) ) ) ) ) * 0.0625 );
|
|
#else
|
|
float4 staticSwitch3_g11874 = staticSwitch8_g11874;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
float2 temp_output_1_0_g11889 = temp_output_1_0_g11874;
|
|
float4 tex2DNode4_g11889 = tex2D( _MainTex, temp_output_1_0_g11889 );
|
|
float temp_output_2_0_g11890 = _SharpenOffset;
|
|
float2 appendResult16_g11890 = (float2(temp_output_2_0_g11890 , 0.0));
|
|
float2 appendResult25_g11892 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11892 = ( appendResult16_g11890 * appendResult25_g11892 );
|
|
float2 temp_output_1_0_g11890 = temp_output_1_0_g11889;
|
|
float2 temp_output_1_0_g11892 = temp_output_1_0_g11890;
|
|
float2 appendResult17_g11890 = (float2(0.0 , temp_output_2_0_g11890));
|
|
float2 appendResult25_g11891 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11891 = ( appendResult17_g11890 * appendResult25_g11891 );
|
|
float2 temp_output_1_0_g11891 = temp_output_1_0_g11890;
|
|
float4 break22_g11889 = ( tex2DNode4_g11889 - ( ( ( ( ( tex2D( _MainTex, ( temp_output_26_0_g11892 + temp_output_1_0_g11892 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11892 + temp_output_1_0_g11892 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11891 + temp_output_1_0_g11891 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11891 + temp_output_1_0_g11891 ) ) ) ) / 4.0 ) - tex2DNode4_g11889 ) * ( _SharpenFactor * _SharpenFade ) ) );
|
|
float clampResult23_g11889 = clamp( break22_g11889.a , 0.0 , 1.0 );
|
|
float4 appendResult24_g11889 = (float4(break22_g11889.r , break22_g11889.g , break22_g11889.b , clampResult23_g11889));
|
|
float4 staticSwitch12_g11874 = appendResult24_g11889;
|
|
#else
|
|
float4 staticSwitch12_g11874 = staticSwitch3_g11874;
|
|
#endif
|
|
float4 temp_output_489_0 = staticSwitch12_g11874;
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 temp_output_1_0_g11893 = temp_output_489_0;
|
|
float4 appendResult8_g11893 = (float4(( (temp_output_1_0_g11893).rgb * (IN.color).rgb ) , temp_output_1_0_g11893.a));
|
|
float4 staticSwitch354 = appendResult8_g11893;
|
|
#else
|
|
float4 staticSwitch354 = temp_output_489_0;
|
|
#endif
|
|
float4 originalColor191 = staticSwitch354;
|
|
float4 temp_output_1_0_g11894 = originalColor191;
|
|
float4 temp_output_1_0_g11895 = temp_output_1_0_g11894;
|
|
float2 temp_output_7_0_g11894 = finalUV146;
|
|
#ifdef _ENABLESMOKE_ON
|
|
float2 temp_output_43_0_g11895 = temp_output_7_0_g11894;
|
|
float2 temp_cast_15 = (_SmokeNoiseScale).xx;
|
|
float linValue16_g11896 = tex2D( _UberNoiseTexture, ( ( ( IN.color.r * (( _SmokeVertexSeed )?( 5.0 ):( 0.0 )) ) + temp_output_43_0_g11895 ) * temp_cast_15 ) ).r;
|
|
float localMyCustomExpression16_g11896 = MyCustomExpression16_g11896( linValue16_g11896 );
|
|
float clampResult28_g11895 = clamp( ( ( ( localMyCustomExpression16_g11896 - 1.0 ) * _SmokeNoiseFactor ) + ( ( ( IN.color.a / 2.5 ) - distance( temp_output_43_0_g11895 , float2( 0.5,0.5 ) ) ) * 2.5 * _SmokeSmoothness ) ) , 0.0 , 1.0 );
|
|
float3 lerpResult34_g11895 = lerp( (temp_output_1_0_g11895).rgb , float3( 0,0,0 ) , ( ( 1.0 - clampResult28_g11895 ) * _SmokeDarkEdge ));
|
|
float4 appendResult31_g11895 = (float4(lerpResult34_g11895 , ( clampResult28_g11895 * _SmokeAlpha * temp_output_1_0_g11895.a )));
|
|
float4 staticSwitch2_g11894 = appendResult31_g11895;
|
|
#else
|
|
float4 staticSwitch2_g11894 = temp_output_1_0_g11894;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float4 temp_output_1_0_g11897 = staticSwitch2_g11894;
|
|
float2 temp_output_57_0_g11897 = temp_output_7_0_g11894;
|
|
float4 tex2DNode3_g11897 = tex2D( _CustomFadeFadeMask, temp_output_57_0_g11897 );
|
|
float linValue16_g11898 = tex2D( _UberNoiseTexture, ( temp_output_57_0_g11897 * _CustomFadeNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11898 = MyCustomExpression16_g11898( linValue16_g11898 );
|
|
float clampResult37_g11897 = clamp( ( ( ( IN.color.a * 2.0 ) - 1.0 ) + ( tex2DNode3_g11897.r + ( localMyCustomExpression16_g11898 * _CustomFadeNoiseFactor ) ) ) , 0.0 , 1.0 );
|
|
float4 appendResult13_g11897 = (float4((temp_output_1_0_g11897).rgb , ( temp_output_1_0_g11897.a * pow( clampResult37_g11897 , ( _CustomFadeSmoothness / max( tex2DNode3_g11897.r , 0.05 ) ) ) * _CustomFadeAlpha )));
|
|
float4 staticSwitch3_g11894 = appendResult13_g11897;
|
|
#else
|
|
float4 staticSwitch3_g11894 = staticSwitch2_g11894;
|
|
#endif
|
|
float4 temp_output_1_0_g11899 = staticSwitch3_g11894;
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
float4 temp_output_1_0_g11900 = temp_output_1_0_g11899;
|
|
float2 appendResult4_g11900 = (float2(ase_worldPos.x , ase_worldPos.y));
|
|
float2 temp_output_44_0_g11900 = ( appendResult4_g11900 * _CheckerboardTiling * 0.5 );
|
|
float2 break12_g11900 = step( ( ceil( temp_output_44_0_g11900 ) - temp_output_44_0_g11900 ) , float2( 0.5,0.5 ) );
|
|
float4 appendResult42_g11900 = (float4(( (temp_output_1_0_g11900).rgb * min( ( _CheckerboardDarken + abs( ( -break12_g11900.x + break12_g11900.y ) ) ) , 1.0 ) ) , temp_output_1_0_g11900.a));
|
|
float4 staticSwitch2_g11899 = appendResult42_g11900;
|
|
#else
|
|
float4 staticSwitch2_g11899 = temp_output_1_0_g11899;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 temp_output_75_0_g11901 = finalUV146;
|
|
float linValue16_g11902 = tex2D( _UberNoiseTexture, ( ( ( shaderTime237 * _FlameSpeed ) + temp_output_75_0_g11901 ) * _FlameNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11902 = MyCustomExpression16_g11902( linValue16_g11902 );
|
|
float saferPower57_g11901 = abs( max( ( temp_output_75_0_g11901.y - 0.2 ) , 0.0 ) );
|
|
float temp_output_47_0_g11901 = max( _FlameRadius , 0.01 );
|
|
float clampResult70_g11901 = clamp( ( ( ( localMyCustomExpression16_g11902 * pow( saferPower57_g11901 , _FlameNoiseHeightFactor ) * _FlameNoiseFactor ) + ( ( temp_output_47_0_g11901 - distance( temp_output_75_0_g11901 , float2( 0.5,0.4 ) ) ) / temp_output_47_0_g11901 ) ) * _FlameSmooth ) , 0.0 , 1.0 );
|
|
float temp_output_63_0_g11901 = ( clampResult70_g11901 * _FlameBrightness );
|
|
float4 appendResult31_g11901 = (float4(temp_output_63_0_g11901 , temp_output_63_0_g11901 , temp_output_63_0_g11901 , clampResult70_g11901));
|
|
float4 staticSwitch6_g11899 = ( appendResult31_g11901 * staticSwitch2_g11899 );
|
|
#else
|
|
float4 staticSwitch6_g11899 = staticSwitch2_g11899;
|
|
#endif
|
|
float4 temp_output_3_0_g12026 = staticSwitch6_g11899;
|
|
float4 temp_output_1_0_g12058 = temp_output_3_0_g12026;
|
|
float4 appendResult91_g12058 = (float4((temp_output_1_0_g12058).rgb , 1.0));
|
|
float2 temp_output_1_0_g12026 = finalUV146;
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
#ifdef _RECOLORRGBTEXTURETOGGLE_ON
|
|
float4 staticSwitch81_g12058 = tex2D( _RecolorRGBTexture, temp_output_1_0_g12026 );
|
|
#else
|
|
float4 staticSwitch81_g12058 = appendResult91_g12058;
|
|
#endif
|
|
float3 break82_g12058 = (staticSwitch81_g12058).xyz;
|
|
float temp_output_84_0_g12058 = max( ( break82_g12058.x + break82_g12058.y + break82_g12058.z ) , 0.001 );
|
|
float4 break71_g12058 = ( ( _RecolorRGBRedTint * ( break82_g12058.x / temp_output_84_0_g12058 ) ) + ( _RecolorRGBGreenTint * ( break82_g12058.y / temp_output_84_0_g12058 ) ) + ( ( break82_g12058.z / temp_output_84_0_g12058 ) * _RecolorRGBBlueTint ) );
|
|
float3 appendResult56_g12058 = (float3(break71_g12058.r , break71_g12058.g , break71_g12058.b));
|
|
float4 break2_g12059 = temp_output_1_0_g12058;
|
|
float saferPower57_g12058 = abs( ( ( break2_g12059.x + break2_g12059.x + break2_g12059.y + break2_g12059.y + break2_g12059.y + break2_g12059.z ) / 6.0 ) );
|
|
float3 lerpResult26_g12058 = lerp( (temp_output_1_0_g12058).rgb , ( appendResult56_g12058 * pow( saferPower57_g12058 , ( max( break71_g12058.a , 0.01 ) * 2.0 ) ) ) , ( staticSwitch81_g12058.w * _RecolorRGBFade ));
|
|
float4 appendResult30_g12058 = (float4(lerpResult26_g12058 , temp_output_1_0_g12058.a));
|
|
float4 staticSwitch43_g12026 = appendResult30_g12058;
|
|
#else
|
|
float4 staticSwitch43_g12026 = temp_output_3_0_g12026;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float4 temp_output_1_0_g12056 = staticSwitch43_g12026;
|
|
#ifdef _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
float4 staticSwitch62_g12056 = tex2D( _RecolorRGBYCPTexture, temp_output_1_0_g12026 );
|
|
#else
|
|
float4 staticSwitch62_g12056 = temp_output_1_0_g12056;
|
|
#endif
|
|
float3 hsvTorgb33_g12056 = RGBToHSV( staticSwitch62_g12056.rgb );
|
|
float temp_output_43_0_g12056 = ( ( hsvTorgb33_g12056.x + 0.08333334 ) % 1.0 );
|
|
float4 ifLocalVar46_g12056 = 0;
|
|
if( temp_output_43_0_g12056 >= 0.8333333 )
|
|
ifLocalVar46_g12056 = _RecolorRGBYCPPurpleTint;
|
|
else
|
|
ifLocalVar46_g12056 = _RecolorRGBYCPBlueTint;
|
|
float4 ifLocalVar44_g12056 = 0;
|
|
if( temp_output_43_0_g12056 <= 0.6666667 )
|
|
ifLocalVar44_g12056 = _RecolorRGBYCPCyanTint;
|
|
else
|
|
ifLocalVar44_g12056 = ifLocalVar46_g12056;
|
|
float4 ifLocalVar47_g12056 = 0;
|
|
if( temp_output_43_0_g12056 <= 0.3333333 )
|
|
ifLocalVar47_g12056 = _RecolorRGBYCPYellowTint;
|
|
else
|
|
ifLocalVar47_g12056 = _RecolorRGBYCPGreenTint;
|
|
float4 ifLocalVar45_g12056 = 0;
|
|
if( temp_output_43_0_g12056 <= 0.1666667 )
|
|
ifLocalVar45_g12056 = _RecolorRGBYCPRedTint;
|
|
else
|
|
ifLocalVar45_g12056 = ifLocalVar47_g12056;
|
|
float4 ifLocalVar35_g12056 = 0;
|
|
if( temp_output_43_0_g12056 >= 0.5 )
|
|
ifLocalVar35_g12056 = ifLocalVar44_g12056;
|
|
else
|
|
ifLocalVar35_g12056 = ifLocalVar45_g12056;
|
|
float4 break55_g12056 = ifLocalVar35_g12056;
|
|
float3 appendResult56_g12056 = (float3(break55_g12056.r , break55_g12056.g , break55_g12056.b));
|
|
float4 break2_g12057 = temp_output_1_0_g12056;
|
|
float saferPower57_g12056 = abs( ( ( break2_g12057.x + break2_g12057.x + break2_g12057.y + break2_g12057.y + break2_g12057.y + break2_g12057.z ) / 6.0 ) );
|
|
float3 lerpResult26_g12056 = lerp( (temp_output_1_0_g12056).rgb , ( appendResult56_g12056 * pow( saferPower57_g12056 , max( ( break55_g12056.a * 2.0 ) , 0.01 ) ) ) , ( hsvTorgb33_g12056.z * _RecolorRGBYCPFade ));
|
|
float4 appendResult30_g12056 = (float4(lerpResult26_g12056 , temp_output_1_0_g12056.a));
|
|
float4 staticSwitch9_g12026 = appendResult30_g12056;
|
|
#else
|
|
float4 staticSwitch9_g12026 = staticSwitch43_g12026;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float4 temp_output_1_0_g12030 = staticSwitch9_g12026;
|
|
float3 temp_output_2_0_g12030 = (temp_output_1_0_g12030).rgb;
|
|
float3 In115_g12030 = temp_output_2_0_g12030;
|
|
float3 From115_g12030 = (_ColorReplaceFromColor).rgb;
|
|
float4 break2_g12031 = temp_output_1_0_g12030;
|
|
float3 To115_g12030 = ( pow( ( ( break2_g12031.x + break2_g12031.x + break2_g12031.y + break2_g12031.y + break2_g12031.y + break2_g12031.z ) / 6.0 ) , max( _ColorReplaceContrast , 0.001 ) ) * (_ColorReplaceToColor).rgb );
|
|
float Fuzziness115_g12030 = _ColorReplaceSmoothness;
|
|
float Range115_g12030 = _ColorReplaceRange;
|
|
float3 localMyCustomExpression115_g12030 = MyCustomExpression115_g12030( In115_g12030 , From115_g12030 , To115_g12030 , Fuzziness115_g12030 , Range115_g12030 );
|
|
float3 lerpResult112_g12030 = lerp( temp_output_2_0_g12030 , localMyCustomExpression115_g12030 , _ColorReplaceFade);
|
|
float4 appendResult4_g12030 = (float4(lerpResult112_g12030 , temp_output_1_0_g12030.a));
|
|
float4 staticSwitch29_g12026 = appendResult4_g12030;
|
|
#else
|
|
float4 staticSwitch29_g12026 = staticSwitch9_g12026;
|
|
#endif
|
|
float4 temp_output_1_0_g12043 = staticSwitch29_g12026;
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
float3 temp_output_9_0_g12043 = (temp_output_1_0_g12043).rgb;
|
|
float3 lerpResult3_g12043 = lerp( temp_output_9_0_g12043 , ( 1.0 - temp_output_9_0_g12043 ) , _NegativeFade);
|
|
float4 appendResult8_g12043 = (float4(lerpResult3_g12043 , temp_output_1_0_g12043.a));
|
|
float4 staticSwitch4_g12043 = appendResult8_g12043;
|
|
#else
|
|
float4 staticSwitch4_g12043 = temp_output_1_0_g12043;
|
|
#endif
|
|
float4 temp_output_57_0_g12026 = staticSwitch4_g12043;
|
|
#ifdef _ENABLECONTRAST_ON
|
|
float4 temp_output_1_0_g12066 = temp_output_57_0_g12026;
|
|
float3 temp_cast_30 = (max( _Contrast , 0.001 )).xxx;
|
|
float4 appendResult4_g12066 = (float4(pow( (temp_output_1_0_g12066).rgb , temp_cast_30 ) , temp_output_1_0_g12066.a));
|
|
float4 staticSwitch32_g12026 = appendResult4_g12066;
|
|
#else
|
|
float4 staticSwitch32_g12026 = temp_output_57_0_g12026;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
float4 temp_output_2_0_g12041 = staticSwitch32_g12026;
|
|
float4 appendResult6_g12041 = (float4(( (temp_output_2_0_g12041).rgb * _Brightness ) , temp_output_2_0_g12041.a));
|
|
float4 staticSwitch33_g12026 = appendResult6_g12041;
|
|
#else
|
|
float4 staticSwitch33_g12026 = staticSwitch32_g12026;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
float4 temp_output_2_0_g12042 = staticSwitch33_g12026;
|
|
float3 hsvTorgb1_g12042 = RGBToHSV( temp_output_2_0_g12042.rgb );
|
|
float3 hsvTorgb3_g12042 = HSVToRGB( float3(( hsvTorgb1_g12042.x + _Hue ),hsvTorgb1_g12042.y,hsvTorgb1_g12042.z) );
|
|
float4 appendResult8_g12042 = (float4(hsvTorgb3_g12042 , temp_output_2_0_g12042.a));
|
|
float4 staticSwitch36_g12026 = appendResult8_g12042;
|
|
#else
|
|
float4 staticSwitch36_g12026 = staticSwitch33_g12026;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float4 temp_output_1_0_g12060 = staticSwitch36_g12026;
|
|
float4 break2_g12061 = temp_output_1_0_g12060;
|
|
float temp_output_3_0_g12060 = ( ( break2_g12061.x + break2_g12061.x + break2_g12061.y + break2_g12061.y + break2_g12061.y + break2_g12061.z ) / 6.0 );
|
|
float clampResult25_g12060 = clamp( ( ( ( ( temp_output_3_0_g12060 + _SplitToningShift ) - 0.5 ) * _SplitToningBalance ) + 0.5 ) , 0.0 , 1.0 );
|
|
float3 lerpResult6_g12060 = lerp( (_SplitToningShadowsColor).rgb , (_SplitToningHighlightsColor).rgb , clampResult25_g12060);
|
|
float3 lerpResult11_g12060 = lerp( (temp_output_1_0_g12060).rgb , ( lerpResult6_g12060 * pow( temp_output_3_0_g12060 , max( _SplitToningContrast , 0.001 ) ) ) , _SplitToningFade);
|
|
float4 appendResult18_g12060 = (float4(lerpResult11_g12060 , temp_output_1_0_g12060.a));
|
|
float4 staticSwitch30_g12026 = appendResult18_g12060;
|
|
#else
|
|
float4 staticSwitch30_g12026 = staticSwitch36_g12026;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float4 temp_output_1_0_g12038 = staticSwitch30_g12026;
|
|
float3 temp_output_4_0_g12038 = (temp_output_1_0_g12038).rgb;
|
|
float4 break12_g12038 = temp_output_1_0_g12038;
|
|
float3 lerpResult7_g12038 = lerp( temp_output_4_0_g12038 , ( temp_output_4_0_g12038 + (_BlackTintColor).rgb ) , pow( ( 1.0 - min( max( max( break12_g12038.r , break12_g12038.g ) , break12_g12038.b ) , 1.0 ) ) , max( _BlackTintPower , 0.001 ) ));
|
|
float3 lerpResult13_g12038 = lerp( temp_output_4_0_g12038 , lerpResult7_g12038 , _BlackTintFade);
|
|
float4 appendResult11_g12038 = (float4(lerpResult13_g12038 , break12_g12038.a));
|
|
float4 staticSwitch20_g12026 = appendResult11_g12038;
|
|
#else
|
|
float4 staticSwitch20_g12026 = staticSwitch30_g12026;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float4 temp_output_1_0_g12052 = staticSwitch20_g12026;
|
|
float4 break2_g12054 = temp_output_1_0_g12052;
|
|
float2 temp_output_65_0_g12052 = shaderPosition235;
|
|
float linValue16_g12053 = tex2D( _UberNoiseTexture, ( temp_output_65_0_g12052 * _InkSpreadNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g12053 = MyCustomExpression16_g12053( linValue16_g12053 );
|
|
float clampResult53_g12052 = clamp( ( ( ( _InkSpreadDistance - distance( _InkSpreadPosition , temp_output_65_0_g12052 ) ) + ( localMyCustomExpression16_g12053 * _InkSpreadNoiseFactor ) ) / max( _InkSpreadWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
float3 lerpResult7_g12052 = lerp( (temp_output_1_0_g12052).rgb , ( (_InkSpreadColor).rgb * pow( ( ( break2_g12054.x + break2_g12054.x + break2_g12054.y + break2_g12054.y + break2_g12054.y + break2_g12054.z ) / 6.0 ) , max( _InkSpreadContrast , 0.001 ) ) ) , ( _InkSpreadFade * clampResult53_g12052 ));
|
|
float4 appendResult9_g12052 = (float4(lerpResult7_g12052 , (temp_output_1_0_g12052).a));
|
|
float4 staticSwitch17_g12026 = appendResult9_g12052;
|
|
#else
|
|
float4 staticSwitch17_g12026 = staticSwitch20_g12026;
|
|
#endif
|
|
float temp_output_39_0_g12026 = shaderTime237;
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
float4 temp_output_1_0_g12044 = staticSwitch17_g12026;
|
|
float3 hsvTorgb15_g12044 = RGBToHSV( (temp_output_1_0_g12044).rgb );
|
|
float3 hsvTorgb19_g12044 = HSVToRGB( float3(( ( temp_output_39_0_g12026 * _ShiftHueSpeed ) + hsvTorgb15_g12044.x ),hsvTorgb15_g12044.y,hsvTorgb15_g12044.z) );
|
|
float4 appendResult6_g12044 = (float4(hsvTorgb19_g12044 , temp_output_1_0_g12044.a));
|
|
float4 staticSwitch19_g12026 = appendResult6_g12044;
|
|
#else
|
|
float4 staticSwitch19_g12026 = staticSwitch17_g12026;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float3 hsvTorgb19_g12048 = HSVToRGB( float3(( ( temp_output_39_0_g12026 * _AddHueSpeed ) % 1.0 ),_AddHueSaturation,_AddHueBrightness) );
|
|
float4 temp_output_1_0_g12048 = staticSwitch19_g12026;
|
|
float4 break2_g12050 = temp_output_1_0_g12048;
|
|
float2 uv_AddHueMask = IN.texcoord.xy * _AddHueMask_ST.xy + _AddHueMask_ST.zw;
|
|
float4 tex2DNode3_g12049 = tex2D( _AddHueMask, uv_AddHueMask );
|
|
#ifdef _ADDHUEMASKTOGGLE_ON
|
|
float staticSwitch33_g12048 = ( _AddHueFade * ( tex2DNode3_g12049.r * tex2DNode3_g12049.a ) );
|
|
#else
|
|
float staticSwitch33_g12048 = _AddHueFade;
|
|
#endif
|
|
float4 appendResult6_g12048 = (float4(( ( hsvTorgb19_g12048 * pow( ( ( break2_g12050.x + break2_g12050.x + break2_g12050.y + break2_g12050.y + break2_g12050.y + break2_g12050.z ) / 6.0 ) , max( _AddHueContrast , 0.001 ) ) * staticSwitch33_g12048 ) + (temp_output_1_0_g12048).rgb ) , temp_output_1_0_g12048.a));
|
|
float4 staticSwitch23_g12026 = appendResult6_g12048;
|
|
#else
|
|
float4 staticSwitch23_g12026 = staticSwitch19_g12026;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float4 temp_output_1_0_g12045 = staticSwitch23_g12026;
|
|
float4 break2_g12046 = temp_output_1_0_g12045;
|
|
float3 temp_output_13_0_g12045 = (_SineGlowColor).rgb;
|
|
float2 uv_SineGlowMask = IN.texcoord.xy * _SineGlowMask_ST.xy + _SineGlowMask_ST.zw;
|
|
float4 tex2DNode30_g12045 = tex2D( _SineGlowMask, uv_SineGlowMask );
|
|
#ifdef _SINEGLOWMASKTOGGLE_ON
|
|
float3 staticSwitch27_g12045 = ( (tex2DNode30_g12045).rgb * temp_output_13_0_g12045 * tex2DNode30_g12045.a );
|
|
#else
|
|
float3 staticSwitch27_g12045 = temp_output_13_0_g12045;
|
|
#endif
|
|
float4 appendResult21_g12045 = (float4(( (temp_output_1_0_g12045).rgb + ( pow( ( ( break2_g12046.x + break2_g12046.x + break2_g12046.y + break2_g12046.y + break2_g12046.y + break2_g12046.z ) / 6.0 ) , max( _SineGlowContrast , 0.001 ) ) * staticSwitch27_g12045 * _SineGlowFade * ( ( ( sin( ( temp_output_39_0_g12026 * _SineGlowFrequency ) ) + 1.0 ) * ( _SineGlowMax - _SineGlowMin ) ) + _SineGlowMin ) ) ) , temp_output_1_0_g12045.a));
|
|
float4 staticSwitch28_g12026 = appendResult21_g12045;
|
|
#else
|
|
float4 staticSwitch28_g12026 = staticSwitch23_g12026;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
float4 temp_output_1_0_g12033 = staticSwitch28_g12026;
|
|
float4 break2_g12034 = temp_output_1_0_g12033;
|
|
float3 temp_cast_46 = (( ( break2_g12034.x + break2_g12034.x + break2_g12034.y + break2_g12034.y + break2_g12034.y + break2_g12034.z ) / 6.0 )).xxx;
|
|
float3 lerpResult5_g12033 = lerp( temp_cast_46 , (temp_output_1_0_g12033).rgb , _Saturation);
|
|
float4 appendResult8_g12033 = (float4(lerpResult5_g12033 , temp_output_1_0_g12033.a));
|
|
float4 staticSwitch38_g12026 = appendResult8_g12033;
|
|
#else
|
|
float4 staticSwitch38_g12026 = staticSwitch28_g12026;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float4 temp_output_15_0_g12035 = staticSwitch38_g12026;
|
|
float3 temp_output_82_0_g12035 = (_InnerOutlineColor).rgb;
|
|
float2 temp_output_7_0_g12035 = temp_output_1_0_g12026;
|
|
float temp_output_179_0_g12035 = temp_output_39_0_g12026;
|
|
#ifdef _INNEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch187_g12035 = ( (tex2D( _InnerOutlineTintTexture, ( temp_output_7_0_g12035 + ( _InnerOutlineTextureSpeed * temp_output_179_0_g12035 ) ) )).rgb * temp_output_82_0_g12035 );
|
|
#else
|
|
float3 staticSwitch187_g12035 = temp_output_82_0_g12035;
|
|
#endif
|
|
float linValue16_g12037 = tex2D( _UberNoiseTexture, ( ( ( temp_output_179_0_g12035 * _InnerOutlineNoiseSpeed ) + temp_output_7_0_g12035 ) * _InnerOutlineNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g12037 = MyCustomExpression16_g12037( linValue16_g12037 );
|
|
#ifdef _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch169_g12035 = ( ( localMyCustomExpression16_g12037 - 0.5 ) * _InnerOutlineDistortionIntensity );
|
|
#else
|
|
float2 staticSwitch169_g12035 = float2( 0,0 );
|
|
#endif
|
|
float2 temp_output_131_0_g12035 = ( staticSwitch169_g12035 + temp_output_7_0_g12035 );
|
|
float2 appendResult2_g12036 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g12035 = ( 100.0 / appendResult2_g12036 );
|
|
float temp_output_178_0_g12035 = ( _InnerOutlineFade * ( 1.0 - min( min( min( min( min( min( min( tex2D( _MainTex, ( temp_output_131_0_g12035 + ( ( _InnerOutlineWidth * float2( 0,-1 ) ) * temp_output_25_0_g12035 ) ) ).a , tex2D( _MainTex, ( temp_output_131_0_g12035 + ( ( _InnerOutlineWidth * float2( 0,1 ) ) * temp_output_25_0_g12035 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g12035 + ( ( _InnerOutlineWidth * float2( -1,0 ) ) * temp_output_25_0_g12035 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g12035 + ( ( _InnerOutlineWidth * float2( 1,0 ) ) * temp_output_25_0_g12035 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g12035 + ( ( _InnerOutlineWidth * float2( 0.705,0.705 ) ) * temp_output_25_0_g12035 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g12035 + ( ( _InnerOutlineWidth * float2( -0.705,0.705 ) ) * temp_output_25_0_g12035 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g12035 + ( ( _InnerOutlineWidth * float2( 0.705,-0.705 ) ) * temp_output_25_0_g12035 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g12035 + ( ( _InnerOutlineWidth * float2( -0.705,-0.705 ) ) * temp_output_25_0_g12035 ) ) ).a ) ) );
|
|
float3 lerpResult176_g12035 = lerp( (temp_output_15_0_g12035).rgb , staticSwitch187_g12035 , temp_output_178_0_g12035);
|
|
#ifdef _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch188_g12035 = ( temp_output_178_0_g12035 * temp_output_15_0_g12035.a );
|
|
#else
|
|
float staticSwitch188_g12035 = temp_output_15_0_g12035.a;
|
|
#endif
|
|
float4 appendResult177_g12035 = (float4(lerpResult176_g12035 , staticSwitch188_g12035));
|
|
float4 staticSwitch12_g12026 = appendResult177_g12035;
|
|
#else
|
|
float4 staticSwitch12_g12026 = staticSwitch38_g12026;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float4 temp_output_15_0_g12063 = staticSwitch12_g12026;
|
|
float3 temp_output_82_0_g12063 = (_OuterOutlineColor).rgb;
|
|
float2 temp_output_7_0_g12063 = temp_output_1_0_g12026;
|
|
float temp_output_186_0_g12063 = temp_output_39_0_g12026;
|
|
#ifdef _OUTEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g12063 = ( (tex2D( _OuterOutlineTintTexture, ( temp_output_7_0_g12063 + ( _OuterOutlineTextureSpeed * temp_output_186_0_g12063 ) ) )).rgb * temp_output_82_0_g12063 );
|
|
#else
|
|
float3 staticSwitch199_g12063 = temp_output_82_0_g12063;
|
|
#endif
|
|
float temp_output_182_0_g12063 = ( ( 1.0 - temp_output_15_0_g12063.a ) * min( ( _OuterOutlineFade * 3.0 ) , 1.0 ) );
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g12063 = 1.0;
|
|
#else
|
|
float staticSwitch203_g12063 = temp_output_182_0_g12063;
|
|
#endif
|
|
float3 lerpResult178_g12063 = lerp( (temp_output_15_0_g12063).rgb , staticSwitch199_g12063 , staticSwitch203_g12063);
|
|
float3 lerpResult170_g12063 = lerp( lerpResult178_g12063 , staticSwitch199_g12063 , staticSwitch203_g12063);
|
|
float linValue16_g12064 = tex2D( _UberNoiseTexture, ( ( ( temp_output_186_0_g12063 * _OuterOutlineNoiseSpeed ) + temp_output_7_0_g12063 ) * _OuterOutlineNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g12064 = MyCustomExpression16_g12064( linValue16_g12064 );
|
|
#ifdef _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch157_g12063 = ( ( localMyCustomExpression16_g12064 - 0.5 ) * _OuterOutlineDistortionIntensity );
|
|
#else
|
|
float2 staticSwitch157_g12063 = float2( 0,0 );
|
|
#endif
|
|
float2 temp_output_131_0_g12063 = ( staticSwitch157_g12063 + temp_output_7_0_g12063 );
|
|
float2 appendResult2_g12065 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g12063 = ( 100.0 / appendResult2_g12065 );
|
|
float lerpResult168_g12063 = lerp( temp_output_15_0_g12063.a , min( ( max( max( max( max( max( max( max( tex2D( _MainTex, ( temp_output_131_0_g12063 + ( ( _OuterOutlineWidth * float2( 0,-1 ) ) * temp_output_25_0_g12063 ) ) ).a , tex2D( _MainTex, ( temp_output_131_0_g12063 + ( ( _OuterOutlineWidth * float2( 0,1 ) ) * temp_output_25_0_g12063 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g12063 + ( ( _OuterOutlineWidth * float2( -1,0 ) ) * temp_output_25_0_g12063 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g12063 + ( ( _OuterOutlineWidth * float2( 1,0 ) ) * temp_output_25_0_g12063 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g12063 + ( ( _OuterOutlineWidth * float2( 0.705,0.705 ) ) * temp_output_25_0_g12063 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g12063 + ( ( _OuterOutlineWidth * float2( -0.705,0.705 ) ) * temp_output_25_0_g12063 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g12063 + ( ( _OuterOutlineWidth * float2( 0.705,-0.705 ) ) * temp_output_25_0_g12063 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g12063 + ( ( _OuterOutlineWidth * float2( -0.705,-0.705 ) ) * temp_output_25_0_g12063 ) ) ).a ) * 3.0 ) , 1.0 ) , _OuterOutlineFade);
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g12063 = ( temp_output_182_0_g12063 * lerpResult168_g12063 );
|
|
#else
|
|
float staticSwitch200_g12063 = lerpResult168_g12063;
|
|
#endif
|
|
float4 appendResult174_g12063 = (float4(lerpResult170_g12063 , staticSwitch200_g12063));
|
|
float4 staticSwitch13_g12026 = appendResult174_g12063;
|
|
#else
|
|
float4 staticSwitch13_g12026 = staticSwitch12_g12026;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float4 temp_output_15_0_g12040 = staticSwitch13_g12026;
|
|
float3 temp_output_82_0_g12040 = (_PixelOutlineColor).rgb;
|
|
float2 temp_output_7_0_g12040 = temp_output_1_0_g12026;
|
|
#ifdef _PIXELOUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g12040 = ( (tex2D( _PixelOutlineTintTexture, ( temp_output_7_0_g12040 + ( _PixelOutlineTextureSpeed * temp_output_39_0_g12026 ) ) )).rgb * temp_output_82_0_g12040 );
|
|
#else
|
|
float3 staticSwitch199_g12040 = temp_output_82_0_g12040;
|
|
#endif
|
|
float temp_output_182_0_g12040 = ( ( 1.0 - temp_output_15_0_g12040.a ) * min( ( _PixelOutlineFade * 3.0 ) , 1.0 ) );
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g12040 = 1.0;
|
|
#else
|
|
float staticSwitch203_g12040 = temp_output_182_0_g12040;
|
|
#endif
|
|
float3 lerpResult178_g12040 = lerp( (temp_output_15_0_g12040).rgb , staticSwitch199_g12040 , staticSwitch203_g12040);
|
|
float3 lerpResult170_g12040 = lerp( lerpResult178_g12040 , staticSwitch199_g12040 , staticSwitch203_g12040);
|
|
float2 appendResult206_g12040 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 temp_output_209_0_g12040 = ( float2( 1,1 ) / appendResult206_g12040 );
|
|
float lerpResult168_g12040 = lerp( temp_output_15_0_g12040.a , min( ( max( max( max( tex2D( _MainTex, ( temp_output_7_0_g12040 + ( ( _PixelOutlineWidth * float2( 0,-1 ) ) * temp_output_209_0_g12040 ) ) ).a , tex2D( _MainTex, ( temp_output_7_0_g12040 + ( ( _PixelOutlineWidth * float2( 0,1 ) ) * temp_output_209_0_g12040 ) ) ).a ) , tex2D( _MainTex, ( temp_output_7_0_g12040 + ( ( _PixelOutlineWidth * float2( -1,0 ) ) * temp_output_209_0_g12040 ) ) ).a ) , tex2D( _MainTex, ( temp_output_7_0_g12040 + ( ( _PixelOutlineWidth * float2( 1,0 ) ) * temp_output_209_0_g12040 ) ) ).a ) * 3.0 ) , 1.0 ) , _PixelOutlineFade);
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g12040 = ( temp_output_182_0_g12040 * lerpResult168_g12040 );
|
|
#else
|
|
float staticSwitch200_g12040 = lerpResult168_g12040;
|
|
#endif
|
|
float4 appendResult174_g12040 = (float4(lerpResult170_g12040 , staticSwitch200_g12040));
|
|
float4 staticSwitch48_g12026 = appendResult174_g12040;
|
|
#else
|
|
float4 staticSwitch48_g12026 = staticSwitch13_g12026;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float3 lerpResult15_g12027 = lerp( (_PingPongGlowFrom).rgb , (_PingPongGlowTo).rgb , ( ( sin( ( temp_output_39_0_g12026 * _PingPongGlowFrequency ) ) + 1.0 ) / 2.0 ));
|
|
float4 temp_output_5_0_g12027 = staticSwitch48_g12026;
|
|
float4 break2_g12028 = temp_output_5_0_g12027;
|
|
float4 appendResult12_g12027 = (float4(( ( lerpResult15_g12027 * _PingPongGlowFade * pow( ( ( break2_g12028.x + break2_g12028.x + break2_g12028.y + break2_g12028.y + break2_g12028.y + break2_g12028.z ) / 6.0 ) , max( _PingPongGlowContrast , 0.001 ) ) ) + (temp_output_5_0_g12027).rgb ) , temp_output_5_0_g12027.a));
|
|
float4 staticSwitch46_g12026 = appendResult12_g12027;
|
|
#else
|
|
float4 staticSwitch46_g12026 = staticSwitch48_g12026;
|
|
#endif
|
|
float4 temp_output_492_0 = staticSwitch46_g12026;
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float4 temp_output_1_0_g12068 = temp_output_492_0;
|
|
float4 break2_g12069 = temp_output_1_0_g12068;
|
|
float4 appendResult22_g12068 = (float4(( (_HologramTint).rgb * pow( ( ( break2_g12069.x + break2_g12069.x + break2_g12069.y + break2_g12069.y + break2_g12069.y + break2_g12069.z ) / 6.0 ) , max( _HologramContrast , 0.001 ) ) ) , ( max( pow( abs( sin( ( ( ( ( shaderTime237 * _HologramLineSpeed ) + ase_worldPos.y ) / unity_OrthoParams.y ) * _HologramLineFrequency ) ) ) , _HologramLineGap ) , _HologramMinAlpha ) * temp_output_1_0_g12068.a )));
|
|
float4 lerpResult37_g12068 = lerp( temp_output_1_0_g12068 , appendResult22_g12068 , hologramFade182);
|
|
float4 staticSwitch56 = lerpResult37_g12068;
|
|
#else
|
|
float4 staticSwitch56 = temp_output_492_0;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float4 temp_output_1_0_g12071 = staticSwitch56;
|
|
float4 break2_g12073 = temp_output_1_0_g12071;
|
|
float temp_output_34_0_g12071 = shaderTime237;
|
|
float linValue16_g12072 = tex2D( _UberNoiseTexture, ( ( glitchPosition154 + ( _GlitchNoiseSpeed * temp_output_34_0_g12071 ) ) * _GlitchNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g12072 = MyCustomExpression16_g12072( linValue16_g12072 );
|
|
float3 hsvTorgb3_g12074 = HSVToRGB( float3(( localMyCustomExpression16_g12072 + ( temp_output_34_0_g12071 * _GlitchHueSpeed ) ),1.0,1.0) );
|
|
float3 lerpResult23_g12071 = lerp( (temp_output_1_0_g12071).rgb , ( ( ( break2_g12073.x + break2_g12073.x + break2_g12073.y + break2_g12073.y + break2_g12073.y + break2_g12073.z ) / 6.0 ) * _GlitchBrightness * hsvTorgb3_g12074 ) , glitchFade152);
|
|
float4 appendResult27_g12071 = (float4(lerpResult23_g12071 , temp_output_1_0_g12071.a));
|
|
float4 staticSwitch57 = appendResult27_g12071;
|
|
#else
|
|
float4 staticSwitch57 = staticSwitch56;
|
|
#endif
|
|
float4 temp_output_3_0_g12075 = staticSwitch57;
|
|
float4 temp_output_1_0_g12105 = temp_output_3_0_g12075;
|
|
float2 temp_output_41_0_g12075 = shaderPosition235;
|
|
float2 temp_output_99_0_g12105 = temp_output_41_0_g12075;
|
|
float temp_output_40_0_g12075 = shaderTime237;
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float linValue16_g12110 = tex2D( _UberNoiseTexture, ( ( ( temp_output_40_0_g12075 * _CamouflageDistortionSpeed ) + temp_output_99_0_g12105 ) * _CamouflageDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g12110 = MyCustomExpression16_g12110( linValue16_g12110 );
|
|
#ifdef _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
float2 staticSwitch101_g12105 = ( ( ( localMyCustomExpression16_g12110 - 0.25 ) * _CamouflageDistortionIntensity ) + temp_output_99_0_g12105 );
|
|
#else
|
|
float2 staticSwitch101_g12105 = temp_output_99_0_g12105;
|
|
#endif
|
|
float linValue16_g12107 = tex2D( _UberNoiseTexture, ( staticSwitch101_g12105 * _CamouflageNoiseScaleA ) ).r;
|
|
float localMyCustomExpression16_g12107 = MyCustomExpression16_g12107( linValue16_g12107 );
|
|
float clampResult52_g12105 = clamp( ( ( _CamouflageDensityA - localMyCustomExpression16_g12107 ) / max( _CamouflageSmoothnessA , 0.005 ) ) , 0.0 , 1.0 );
|
|
float4 lerpResult55_g12105 = lerp( _CamouflageBaseColor , ( _CamouflageColorA * clampResult52_g12105 ) , clampResult52_g12105);
|
|
float linValue16_g12109 = tex2D( _UberNoiseTexture, ( ( staticSwitch101_g12105 + float2( 12.3,12.3 ) ) * _CamouflageNoiseScaleB ) ).r;
|
|
float localMyCustomExpression16_g12109 = MyCustomExpression16_g12109( linValue16_g12109 );
|
|
float clampResult65_g12105 = clamp( ( ( _CamouflageDensityB - localMyCustomExpression16_g12109 ) / max( _CamouflageSmoothnessB , 0.005 ) ) , 0.0 , 1.0 );
|
|
float4 lerpResult68_g12105 = lerp( lerpResult55_g12105 , ( _CamouflageColorB * clampResult65_g12105 ) , clampResult65_g12105);
|
|
float4 break2_g12108 = temp_output_1_0_g12105;
|
|
float3 lerpResult4_g12105 = lerp( (temp_output_1_0_g12105).rgb , ( (lerpResult68_g12105).rgb * pow( ( ( break2_g12108.x + break2_g12108.x + break2_g12108.y + break2_g12108.y + break2_g12108.y + break2_g12108.z ) / 6.0 ) , max( _CamouflageContrast , 0.001 ) ) ) , _CamouflageFade);
|
|
float4 appendResult7_g12105 = (float4(lerpResult4_g12105 , temp_output_1_0_g12105.a));
|
|
float4 staticSwitch26_g12075 = appendResult7_g12105;
|
|
#else
|
|
float4 staticSwitch26_g12075 = temp_output_3_0_g12075;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float4 temp_output_1_0_g12098 = staticSwitch26_g12075;
|
|
float temp_output_59_0_g12098 = temp_output_40_0_g12075;
|
|
float2 temp_output_58_0_g12098 = temp_output_41_0_g12075;
|
|
float linValue16_g12099 = tex2D( _UberNoiseTexture, ( ( ( temp_output_59_0_g12098 * _MetalNoiseDistortionSpeed ) + temp_output_58_0_g12098 ) * _MetalNoiseDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g12099 = MyCustomExpression16_g12099( linValue16_g12099 );
|
|
float linValue16_g12101 = tex2D( _UberNoiseTexture, ( ( ( ( localMyCustomExpression16_g12099 - 0.25 ) * _MetalNoiseDistortion ) + ( ( temp_output_59_0_g12098 * _MetalNoiseSpeed ) + temp_output_58_0_g12098 ) ) * _MetalNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g12101 = MyCustomExpression16_g12101( linValue16_g12101 );
|
|
float4 break2_g12100 = temp_output_1_0_g12098;
|
|
float temp_output_5_0_g12098 = ( ( break2_g12100.x + break2_g12100.x + break2_g12100.y + break2_g12100.y + break2_g12100.y + break2_g12100.z ) / 6.0 );
|
|
float2 uv_MetalMask = IN.texcoord.xy * _MetalMask_ST.xy + _MetalMask_ST.zw;
|
|
float4 tex2DNode3_g12103 = tex2D( _MetalMask, uv_MetalMask );
|
|
#ifdef _METALMASKTOGGLE_ON
|
|
float staticSwitch60_g12098 = ( _MetalFade * ( tex2DNode3_g12103.r * tex2DNode3_g12103.a ) );
|
|
#else
|
|
float staticSwitch60_g12098 = _MetalFade;
|
|
#endif
|
|
float4 lerpResult45_g12098 = lerp( temp_output_1_0_g12098 , ( ( max( ( ( _MetalHighlightDensity - localMyCustomExpression16_g12101 ) / max( _MetalHighlightDensity , 0.01 ) ) , 0.0 ) * _MetalHighlightColor * pow( temp_output_5_0_g12098 , max( _MetalHighlightContrast , 0.001 ) ) ) + ( pow( temp_output_5_0_g12098 , max( _MetalContrast , 0.001 ) ) * _MetalColor ) ) , staticSwitch60_g12098);
|
|
float4 appendResult8_g12098 = (float4((lerpResult45_g12098).rgb , (temp_output_1_0_g12098).a));
|
|
float4 staticSwitch28_g12075 = appendResult8_g12098;
|
|
#else
|
|
float4 staticSwitch28_g12075 = staticSwitch26_g12075;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 temp_output_1_0_g12090 = staticSwitch28_g12075;
|
|
float4 break2_g12091 = temp_output_1_0_g12090;
|
|
float temp_output_7_0_g12090 = ( ( break2_g12091.x + break2_g12091.x + break2_g12091.y + break2_g12091.y + break2_g12091.y + break2_g12091.z ) / 6.0 );
|
|
float2 temp_output_72_0_g12090 = temp_output_41_0_g12075;
|
|
float linValue16_g12092 = tex2D( _UberNoiseTexture, ( temp_output_72_0_g12090 * _FrozenSnowScale ) ).r;
|
|
float localMyCustomExpression16_g12092 = MyCustomExpression16_g12092( linValue16_g12092 );
|
|
float temp_output_73_0_g12090 = temp_output_40_0_g12075;
|
|
float linValue16_g12094 = tex2D( _UberNoiseTexture, ( ( ( temp_output_73_0_g12090 * _FrozenHighlightDistortionSpeed ) + temp_output_72_0_g12090 ) * _FrozenHighlightDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g12094 = MyCustomExpression16_g12094( linValue16_g12094 );
|
|
float linValue16_g12095 = tex2D( _UberNoiseTexture, ( ( ( ( localMyCustomExpression16_g12094 - 0.25 ) * _FrozenHighlightDistortion ) + ( ( temp_output_73_0_g12090 * _FrozenHighlightSpeed ) + temp_output_72_0_g12090 ) ) * _FrozenHighlightScale ) ).r;
|
|
float localMyCustomExpression16_g12095 = MyCustomExpression16_g12095( linValue16_g12095 );
|
|
float3 lerpResult57_g12090 = lerp( (temp_output_1_0_g12090).rgb , ( ( pow( temp_output_7_0_g12090 , max( _FrozenContrast , 0.001 ) ) * (_FrozenTint).rgb ) + ( pow( temp_output_7_0_g12090 , max( _FrozenSnowContrast , 0.001 ) ) * ( (_FrozenSnowColor).rgb * max( ( _FrozenSnowDensity - localMyCustomExpression16_g12092 ) , 0.0 ) ) ) + (( max( ( ( _FrozenHighlightDensity - localMyCustomExpression16_g12095 ) / max( _FrozenHighlightDensity , 0.01 ) ) , 0.0 ) * _FrozenHighlightColor * pow( temp_output_7_0_g12090 , max( _FrozenHighlightContrast , 0.001 ) ) )).rgb ) , _FrozenFade);
|
|
float4 appendResult26_g12090 = (float4(lerpResult57_g12090 , temp_output_1_0_g12090.a));
|
|
float4 staticSwitch29_g12075 = appendResult26_g12090;
|
|
#else
|
|
float4 staticSwitch29_g12075 = staticSwitch28_g12075;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 temp_output_1_0_g12084 = staticSwitch29_g12075;
|
|
float3 temp_output_28_0_g12084 = (temp_output_1_0_g12084).rgb;
|
|
float4 break2_g12088 = float4( temp_output_28_0_g12084 , 0.0 );
|
|
float2 temp_output_72_0_g12084 = temp_output_41_0_g12075;
|
|
float linValue16_g12087 = tex2D( _UberNoiseTexture, ( temp_output_72_0_g12084 * _BurnSwirlNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g12087 = MyCustomExpression16_g12087( linValue16_g12087 );
|
|
float linValue16_g12085 = tex2D( _UberNoiseTexture, ( ( ( ( localMyCustomExpression16_g12087 - 0.5 ) * float2( 1,1 ) * _BurnSwirlFactor ) + temp_output_72_0_g12084 ) * _BurnInsideNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g12085 = MyCustomExpression16_g12085( linValue16_g12085 );
|
|
float clampResult68_g12084 = clamp( ( _BurnInsideNoiseFactor - localMyCustomExpression16_g12085 ) , 0.0 , 1.0 );
|
|
float linValue16_g12086 = tex2D( _UberNoiseTexture, ( temp_output_72_0_g12084 * _BurnEdgeNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g12086 = MyCustomExpression16_g12086( linValue16_g12086 );
|
|
float temp_output_15_0_g12084 = ( ( ( _BurnRadius - distance( temp_output_72_0_g12084 , _BurnPosition ) ) + ( localMyCustomExpression16_g12086 * _BurnEdgeNoiseFactor ) ) / max( _BurnWidth , 0.01 ) );
|
|
float clampResult18_g12084 = clamp( temp_output_15_0_g12084 , 0.0 , 1.0 );
|
|
float3 lerpResult29_g12084 = lerp( temp_output_28_0_g12084 , ( pow( ( ( break2_g12088.x + break2_g12088.x + break2_g12088.y + break2_g12088.y + break2_g12088.y + break2_g12088.z ) / 6.0 ) , max( _BurnInsideContrast , 0.001 ) ) * ( ( (_BurnInsideNoiseColor).rgb * clampResult68_g12084 ) + (_BurnInsideColor).rgb ) ) , clampResult18_g12084);
|
|
float3 lerpResult40_g12084 = lerp( temp_output_28_0_g12084 , ( lerpResult29_g12084 + ( ( step( temp_output_15_0_g12084 , 1.0 ) * step( 0.0 , temp_output_15_0_g12084 ) ) * (_BurnEdgeColor).rgb ) ) , _BurnFade);
|
|
float4 appendResult43_g12084 = (float4(lerpResult40_g12084 , temp_output_1_0_g12084.a));
|
|
float4 staticSwitch32_g12075 = appendResult43_g12084;
|
|
#else
|
|
float4 staticSwitch32_g12075 = staticSwitch29_g12075;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 temp_output_42_0_g12080 = temp_output_41_0_g12075;
|
|
float linValue16_g12081 = tex2D( _UberNoiseTexture, ( temp_output_42_0_g12080 * _RainbowNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g12081 = MyCustomExpression16_g12081( linValue16_g12081 );
|
|
float3 hsvTorgb3_g12083 = HSVToRGB( float3(( ( ( distance( temp_output_42_0_g12080 , _RainbowCenter ) + ( localMyCustomExpression16_g12081 * _RainbowNoiseFactor ) ) * _RainbowDensity ) + ( _RainbowSpeed * temp_output_40_0_g12075 ) ),1.0,1.0) );
|
|
float3 hsvTorgb36_g12080 = RGBToHSV( hsvTorgb3_g12083 );
|
|
float3 hsvTorgb37_g12080 = HSVToRGB( float3(hsvTorgb36_g12080.x,_RainbowSaturation,( hsvTorgb36_g12080.z * _RainbowBrightness )) );
|
|
float4 temp_output_1_0_g12080 = staticSwitch32_g12075;
|
|
float4 break2_g12082 = temp_output_1_0_g12080;
|
|
float saferPower24_g12080 = abs( ( ( break2_g12082.x + break2_g12082.x + break2_g12082.y + break2_g12082.y + break2_g12082.y + break2_g12082.z ) / 6.0 ) );
|
|
float4 appendResult29_g12080 = (float4(( ( hsvTorgb37_g12080 * pow( saferPower24_g12080 , max( _RainbowContrast , 0.001 ) ) * _RainbowFade ) + (temp_output_1_0_g12080).rgb ) , temp_output_1_0_g12080.a));
|
|
float4 staticSwitch34_g12075 = appendResult29_g12080;
|
|
#else
|
|
float4 staticSwitch34_g12075 = staticSwitch32_g12075;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float4 temp_output_1_0_g12076 = staticSwitch34_g12075;
|
|
float3 temp_output_57_0_g12076 = (temp_output_1_0_g12076).rgb;
|
|
float4 break2_g12078 = temp_output_1_0_g12076;
|
|
float3 temp_cast_69 = (( ( break2_g12078.x + break2_g12078.x + break2_g12078.y + break2_g12078.y + break2_g12078.y + break2_g12078.z ) / 6.0 )).xxx;
|
|
float3 lerpResult92_g12076 = lerp( temp_cast_69 , temp_output_57_0_g12076 , _ShineSaturation);
|
|
float3 temp_cast_70 = (max( max( _ShineContrast , 0.001 ) , 0.001 )).xxx;
|
|
float3 rotatedValue69_g12076 = RotateAroundAxis( float3( 0,0,0 ), float3( ( _ShineFrequency * temp_output_41_0_g12075 ) , 0.0 ), float3( 0,0,1 ), ( ( _ShineRotation / 180.0 ) * UNITY_PI ) );
|
|
float temp_output_103_0_g12076 = ( _ShineFrequency * _ShineWidth );
|
|
float clampResult80_g12076 = clamp( ( ( ( sin( ( rotatedValue69_g12076.x - ( temp_output_40_0_g12075 * _ShineSpeed * _ShineFrequency ) ) ) - ( 1.0 - temp_output_103_0_g12076 ) ) / temp_output_103_0_g12076 ) * _ShineSmooth ) , 0.0 , 1.0 );
|
|
float2 uv_ShineMask = IN.texcoord.xy * _ShineMask_ST.xy + _ShineMask_ST.zw;
|
|
float4 tex2DNode3_g12077 = tex2D( _ShineMask, uv_ShineMask );
|
|
#ifdef _SHINEMASKTOGGLE_ON
|
|
float staticSwitch98_g12076 = ( _ShineFade * ( tex2DNode3_g12077.r * tex2DNode3_g12077.a ) );
|
|
#else
|
|
float staticSwitch98_g12076 = _ShineFade;
|
|
#endif
|
|
float4 appendResult8_g12076 = (float4(( temp_output_57_0_g12076 + ( ( pow( lerpResult92_g12076 , temp_cast_70 ) * (_ShineColor).rgb ) * clampResult80_g12076 * staticSwitch98_g12076 ) ) , (temp_output_1_0_g12076).a));
|
|
float4 staticSwitch36_g12075 = appendResult8_g12076;
|
|
#else
|
|
float4 staticSwitch36_g12075 = staticSwitch34_g12075;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float temp_output_41_0_g12111 = temp_output_40_0_g12075;
|
|
float linValue16_g12113 = tex2D( _UberNoiseTexture, ( ( ( temp_output_41_0_g12111 * _PoisonNoiseSpeed ) + temp_output_41_0_g12075 ) * _PoisonNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g12113 = MyCustomExpression16_g12113( linValue16_g12113 );
|
|
float3 temp_output_24_0_g12111 = (_PoisonColor).rgb;
|
|
float4 temp_output_1_0_g12111 = staticSwitch36_g12075;
|
|
float3 temp_output_28_0_g12111 = (temp_output_1_0_g12111).rgb;
|
|
float4 break2_g12112 = float4( temp_output_28_0_g12111 , 0.0 );
|
|
float3 lerpResult32_g12111 = lerp( temp_output_28_0_g12111 , ( temp_output_24_0_g12111 * ( ( break2_g12112.x + break2_g12112.x + break2_g12112.y + break2_g12112.y + break2_g12112.y + break2_g12112.z ) / 6.0 ) ) , ( _PoisonFade * _PoisonRecolorFactor ));
|
|
float4 appendResult27_g12111 = (float4(( ( max( pow( abs( ( ( ( localMyCustomExpression16_g12113 + ( temp_output_41_0_g12111 * _PoisonShiftSpeed ) ) % 1.0 ) + -0.5 ) ) , max( _PoisonDensity , 0.001 ) ) , 0.0 ) * temp_output_24_0_g12111 * _PoisonFade * _PoisonNoiseBrightness ) + lerpResult32_g12111 ) , temp_output_1_0_g12111.a));
|
|
float4 staticSwitch39_g12075 = appendResult27_g12111;
|
|
#else
|
|
float4 staticSwitch39_g12075 = staticSwitch36_g12075;
|
|
#endif
|
|
float4 temp_output_10_0_g12115 = staticSwitch39_g12075;
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float3 temp_output_12_0_g12115 = (temp_output_10_0_g12115).rgb;
|
|
float2 temp_output_2_0_g12115 = temp_output_41_0_g12075;
|
|
float temp_output_1_0_g12115 = temp_output_40_0_g12075;
|
|
float2 temp_output_6_0_g12115 = ( temp_output_1_0_g12115 * _EnchantedSpeed );
|
|
float linValue16_g12118 = tex2D( _UberNoiseTexture, ( ( ( temp_output_2_0_g12115 - ( ( temp_output_6_0_g12115 + float2( 1.234,5.6789 ) ) * float2( 0.95,1.05 ) ) ) * _EnchantedScale ) * float2( 1,1 ) ) ).r;
|
|
float localMyCustomExpression16_g12118 = MyCustomExpression16_g12118( linValue16_g12118 );
|
|
float linValue16_g12116 = tex2D( _UberNoiseTexture, ( ( ( temp_output_6_0_g12115 + temp_output_2_0_g12115 ) * _EnchantedScale ) * float2( 1,1 ) ) ).r;
|
|
float localMyCustomExpression16_g12116 = MyCustomExpression16_g12116( linValue16_g12116 );
|
|
float temp_output_36_0_g12115 = ( localMyCustomExpression16_g12118 + localMyCustomExpression16_g12116 );
|
|
float temp_output_43_0_g12115 = ( temp_output_36_0_g12115 * 0.5 );
|
|
float3 lerpResult42_g12115 = lerp( (_EnchantedLowColor).rgb , (_EnchantedHighColor).rgb , temp_output_43_0_g12115);
|
|
float3 hsvTorgb53_g12115 = HSVToRGB( float3(( ( temp_output_43_0_g12115 * _EnchantedRainbowDensity ) + ( _EnchantedRainbowSpeed * temp_output_1_0_g12115 ) ),_EnchantedRainbowSaturation,1.0) );
|
|
#ifdef _ENCHANTEDRAINBOWTOGGLE_ON
|
|
float3 staticSwitch50_g12115 = hsvTorgb53_g12115;
|
|
#else
|
|
float3 staticSwitch50_g12115 = lerpResult42_g12115;
|
|
#endif
|
|
float4 break2_g12117 = temp_output_10_0_g12115;
|
|
float3 temp_output_40_0_g12115 = ( staticSwitch50_g12115 * pow( ( ( break2_g12117.x + break2_g12117.x + break2_g12117.y + break2_g12117.y + break2_g12117.y + break2_g12117.z ) / 6.0 ) , max( _EnchantedContrast , 0.001 ) ) * _EnchantedBrightness );
|
|
float temp_output_45_0_g12115 = ( max( ( temp_output_36_0_g12115 - _EnchantedReduce ) , 0.0 ) * _EnchantedFade );
|
|
float3 lerpResult44_g12115 = lerp( temp_output_12_0_g12115 , temp_output_40_0_g12115 , temp_output_45_0_g12115);
|
|
#ifdef _ENCHANTEDLERPTOGGLE_ON
|
|
float3 staticSwitch47_g12115 = lerpResult44_g12115;
|
|
#else
|
|
float3 staticSwitch47_g12115 = ( temp_output_12_0_g12115 + ( temp_output_40_0_g12115 * temp_output_45_0_g12115 ) );
|
|
#endif
|
|
float4 appendResult19_g12115 = (float4(staticSwitch47_g12115 , temp_output_10_0_g12115.a));
|
|
float4 staticSwitch11_g12115 = appendResult19_g12115;
|
|
#else
|
|
float4 staticSwitch11_g12115 = temp_output_10_0_g12115;
|
|
#endif
|
|
float4 temp_output_1_0_g12120 = staticSwitch11_g12115;
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 break5_g12120 = temp_output_1_0_g12120;
|
|
float3 appendResult32_g12120 = (float3(break5_g12120.r , break5_g12120.g , break5_g12120.b));
|
|
float4 break2_g12121 = temp_output_1_0_g12120;
|
|
float temp_output_4_0_g12120 = ( ( break2_g12121.x + break2_g12121.x + break2_g12121.y + break2_g12121.y + break2_g12121.y + break2_g12121.z ) / 6.0 );
|
|
float temp_output_11_0_g12120 = ( ( ( temp_output_4_0_g12120 + ( temp_output_40_0_g12075 * _ShiftingSpeed ) ) * _ShiftingDensity ) % 1.0 );
|
|
float3 lerpResult20_g12120 = lerp( (_ShiftingColorA).rgb , (_ShiftingColorB).rgb , ( abs( ( temp_output_11_0_g12120 - 0.5 ) ) * 2.0 ));
|
|
float3 hsvTorgb12_g12120 = HSVToRGB( float3(temp_output_11_0_g12120,_ShiftingSaturation,_ShiftingBrightness) );
|
|
#ifdef _SHIFTINGRAINBOWTOGGLE_ON
|
|
float3 staticSwitch26_g12120 = hsvTorgb12_g12120;
|
|
#else
|
|
float3 staticSwitch26_g12120 = ( lerpResult20_g12120 * _ShiftingBrightness );
|
|
#endif
|
|
float3 lerpResult31_g12120 = lerp( appendResult32_g12120 , ( staticSwitch26_g12120 * pow( temp_output_4_0_g12120 , max( _ShiftingContrast , 0.001 ) ) ) , _ShiftingFade);
|
|
float4 appendResult6_g12120 = (float4(lerpResult31_g12120 , break5_g12120.a));
|
|
float4 staticSwitch33_g12120 = appendResult6_g12120;
|
|
#else
|
|
float4 staticSwitch33_g12120 = temp_output_1_0_g12120;
|
|
#endif
|
|
float4 temp_output_5_0_g12127 = staticSwitch33_g12120;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float4 break6_g12127 = temp_output_5_0_g12127;
|
|
float3 appendResult11_g12127 = (float3(break6_g12127.r , break6_g12127.g , break6_g12127.b));
|
|
float temp_output_27_0_g12127 = temp_output_40_0_g12075;
|
|
#ifdef _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g12127 = ( _TextureLayer1Offset + ( _TextureLayer1ScrollSpeed * temp_output_27_0_g12127 ) );
|
|
#else
|
|
float2 staticSwitch73_g12127 = _TextureLayer1Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g12127 = ( ( _TextureLayer1Scale * temp_output_41_0_g12075 ) - staticSwitch73_g12127 );
|
|
float2 temp_cast_79 = (_TextureLayer1EdgeClip).xx;
|
|
float2 UV10_g12128 = ( ( ( ( ( ( ( ( ( temp_output_72_0_g12127 % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) ) - float2( 0.5,0.5 ) ) * ( float2( 1,1 ) - temp_cast_79 ) ) + float2( 0.5,0.5 ) ) % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) );
|
|
int Width10_g12128 = _TextureLayer1Columns;
|
|
int Height10_g12128 = _TextureLayer1Rows;
|
|
float Tile10_g12128 = round( ( ( _TextureLayer1Speed * temp_output_27_0_g12127 ) + _TextureLayer1StartFrame ) );
|
|
float2 Invert10_g12128 = float2( 0,1 );
|
|
float2 localMyCustomExpression10_g12128 = MyCustomExpression10_g12128( UV10_g12128 , Width10_g12128 , Height10_g12128 , Tile10_g12128 , Invert10_g12128 );
|
|
#ifdef _TEXTURELAYER1SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g12127 = localMyCustomExpression10_g12128;
|
|
#else
|
|
float2 staticSwitch20_g12127 = temp_output_72_0_g12127;
|
|
#endif
|
|
float4 tex2DNode3_g12127 = tex2D( _TextureLayer1Texture, staticSwitch20_g12127 );
|
|
float3 appendResult13_g12127 = (float3(tex2DNode3_g12127.r , tex2DNode3_g12127.g , tex2DNode3_g12127.b));
|
|
float3 appendResult18_g12127 = (float3(_TextureLayer1Color.r , _TextureLayer1Color.g , _TextureLayer1Color.b));
|
|
float3 temp_output_16_0_g12127 = ( appendResult13_g12127 * appendResult18_g12127 );
|
|
float4 break2_g12129 = temp_output_5_0_g12127;
|
|
#ifdef _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
float3 staticSwitch80_g12127 = ( pow( ( ( break2_g12129.x + break2_g12129.x + break2_g12129.y + break2_g12129.y + break2_g12129.y + break2_g12129.z ) / 6.0 ) , max( _TextureLayer1Contrast , 0.001 ) ) * temp_output_16_0_g12127 );
|
|
#else
|
|
float3 staticSwitch80_g12127 = temp_output_16_0_g12127;
|
|
#endif
|
|
float3 lerpResult12_g12127 = lerp( appendResult11_g12127 , staticSwitch80_g12127 , ( tex2DNode3_g12127.a * _TextureLayer1Fade ));
|
|
float4 appendResult14_g12127 = (float4(lerpResult12_g12127 , break6_g12127.a));
|
|
float4 staticSwitch15_g12127 = appendResult14_g12127;
|
|
#else
|
|
float4 staticSwitch15_g12127 = temp_output_5_0_g12127;
|
|
#endif
|
|
float4 temp_output_5_0_g12123 = staticSwitch15_g12127;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float4 break6_g12123 = temp_output_5_0_g12123;
|
|
float3 appendResult11_g12123 = (float3(break6_g12123.r , break6_g12123.g , break6_g12123.b));
|
|
float temp_output_27_0_g12123 = temp_output_40_0_g12075;
|
|
#ifdef _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g12123 = ( _TextureLayer2Offset + ( _TextureLayer2ScrollSpeed * temp_output_27_0_g12123 ) );
|
|
#else
|
|
float2 staticSwitch73_g12123 = _TextureLayer2Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g12123 = ( ( _TextureLayer2Scale * temp_output_41_0_g12075 ) - staticSwitch73_g12123 );
|
|
float2 temp_cast_82 = (_TextureLayer2EdgeClip).xx;
|
|
float2 UV10_g12124 = ( ( ( ( ( ( ( ( ( temp_output_72_0_g12123 % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) ) - float2( 0.5,0.5 ) ) * ( float2( 1,1 ) - temp_cast_82 ) ) + float2( 0.5,0.5 ) ) % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) );
|
|
int Width10_g12124 = _TextureLayer2Columns;
|
|
int Height10_g12124 = _TextureLayer2Rows;
|
|
float Tile10_g12124 = round( ( ( _TextureLayer2Speed * temp_output_27_0_g12123 ) + _TextureLayer2StartFrame ) );
|
|
float2 Invert10_g12124 = float2( 0,1 );
|
|
float2 localMyCustomExpression10_g12124 = MyCustomExpression10_g12124( UV10_g12124 , Width10_g12124 , Height10_g12124 , Tile10_g12124 , Invert10_g12124 );
|
|
#ifdef _TEXTURELAYER2SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g12123 = localMyCustomExpression10_g12124;
|
|
#else
|
|
float2 staticSwitch20_g12123 = temp_output_72_0_g12123;
|
|
#endif
|
|
float4 tex2DNode3_g12123 = tex2D( _TextureLayer2Texture, staticSwitch20_g12123 );
|
|
float3 appendResult13_g12123 = (float3(tex2DNode3_g12123.r , tex2DNode3_g12123.g , tex2DNode3_g12123.b));
|
|
float3 appendResult18_g12123 = (float3(_TextureLayer2Color.r , _TextureLayer2Color.g , _TextureLayer2Color.b));
|
|
float3 temp_output_16_0_g12123 = ( appendResult13_g12123 * appendResult18_g12123 );
|
|
float4 break2_g12125 = temp_output_5_0_g12123;
|
|
#ifdef _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
float3 staticSwitch84_g12123 = ( pow( ( ( break2_g12125.x + break2_g12125.x + break2_g12125.y + break2_g12125.y + break2_g12125.y + break2_g12125.z ) / 6.0 ) , max( _TextureLayer2Contrast , 0.001 ) ) * temp_output_16_0_g12123 );
|
|
#else
|
|
float3 staticSwitch84_g12123 = temp_output_16_0_g12123;
|
|
#endif
|
|
float3 lerpResult12_g12123 = lerp( appendResult11_g12123 , staticSwitch84_g12123 , ( tex2DNode3_g12123.a * _TextureLayer2Fade ));
|
|
float4 appendResult14_g12123 = (float4(lerpResult12_g12123 , break6_g12123.a));
|
|
float4 staticSwitch15_g12123 = appendResult14_g12123;
|
|
#else
|
|
float4 staticSwitch15_g12123 = temp_output_5_0_g12123;
|
|
#endif
|
|
float4 temp_output_473_0 = staticSwitch15_g12123;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float4 break4_g12131 = temp_output_473_0;
|
|
float fullDistortionAlpha164 = _FullDistortionFade;
|
|
float4 appendResult5_g12131 = (float4(break4_g12131.r , break4_g12131.g , break4_g12131.b , ( break4_g12131.a * fullDistortionAlpha164 )));
|
|
float4 staticSwitch77 = appendResult5_g12131;
|
|
#else
|
|
float4 staticSwitch77 = temp_output_473_0;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float4 break4_g12132 = staticSwitch77;
|
|
float directionalDistortionAlpha167 = (( _DirectionalDistortionInvert )?( ( 1.0 - clampResult154_g11668 ) ):( clampResult154_g11668 ));
|
|
float4 appendResult5_g12132 = (float4(break4_g12132.r , break4_g12132.g , break4_g12132.b , ( break4_g12132.a * directionalDistortionAlpha167 )));
|
|
float4 staticSwitch75 = appendResult5_g12132;
|
|
#else
|
|
float4 staticSwitch75 = staticSwitch77;
|
|
#endif
|
|
float4 temp_output_1_0_g12133 = staticSwitch75;
|
|
float4 temp_output_1_0_g12134 = temp_output_1_0_g12133;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float temp_output_53_0_g12134 = max( _FullAlphaDissolveWidth , 0.001 );
|
|
#endif
|
|
float2 temp_output_18_0_g12133 = shaderPosition235;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float linValue16_g12135 = tex2D( _UberNoiseTexture, ( temp_output_18_0_g12133 * _FullAlphaDissolveNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g12135 = MyCustomExpression16_g12135( linValue16_g12135 );
|
|
float clampResult17_g12134 = clamp( ( ( ( _FullAlphaDissolveFade * ( 1.0 + temp_output_53_0_g12134 ) ) - localMyCustomExpression16_g12135 ) / temp_output_53_0_g12134 ) , 0.0 , 1.0 );
|
|
float4 appendResult3_g12134 = (float4((temp_output_1_0_g12134).rgb , ( temp_output_1_0_g12134.a * clampResult17_g12134 )));
|
|
float4 staticSwitch3_g12133 = appendResult3_g12134;
|
|
#else
|
|
float4 staticSwitch3_g12133 = temp_output_1_0_g12133;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float linValue16_g12143 = tex2D( _UberNoiseTexture, ( temp_output_18_0_g12133 * _FullGlowDissolveNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g12143 = MyCustomExpression16_g12143( linValue16_g12143 );
|
|
float temp_output_5_0_g12142 = localMyCustomExpression16_g12143;
|
|
float temp_output_61_0_g12142 = step( temp_output_5_0_g12142 , _FullGlowDissolveFade );
|
|
float temp_output_53_0_g12142 = max( ( _FullGlowDissolveFade * _FullGlowDissolveWidth ) , 0.001 );
|
|
float4 temp_output_1_0_g12142 = staticSwitch3_g12133;
|
|
float4 appendResult3_g12142 = (float4(( ( (_FullGlowDissolveEdgeColor).rgb * ( temp_output_61_0_g12142 - step( temp_output_5_0_g12142 , ( ( _FullGlowDissolveFade * ( 1.01 + temp_output_53_0_g12142 ) ) - temp_output_53_0_g12142 ) ) ) ) + (temp_output_1_0_g12142).rgb ) , ( temp_output_1_0_g12142.a * temp_output_61_0_g12142 )));
|
|
float4 staticSwitch5_g12133 = appendResult3_g12142;
|
|
#else
|
|
float4 staticSwitch5_g12133 = staticSwitch3_g12133;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float4 temp_output_1_0_g12144 = staticSwitch5_g12133;
|
|
float2 temp_output_76_0_g12144 = temp_output_18_0_g12133;
|
|
float linValue16_g12145 = tex2D( _UberNoiseTexture, ( temp_output_76_0_g12144 * _SourceAlphaDissolveNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g12145 = MyCustomExpression16_g12145( linValue16_g12145 );
|
|
float clampResult17_g12144 = clamp( ( ( _SourceAlphaDissolveFade - ( distance( _SourceAlphaDissolvePosition , temp_output_76_0_g12144 ) + ( localMyCustomExpression16_g12145 * _SourceAlphaDissolveNoiseFactor ) ) ) / max( _SourceAlphaDissolveWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
float4 appendResult3_g12144 = (float4((temp_output_1_0_g12144).rgb , ( temp_output_1_0_g12144.a * (( _SourceAlphaDissolveInvert )?( ( 1.0 - clampResult17_g12144 ) ):( clampResult17_g12144 )) )));
|
|
float4 staticSwitch8_g12133 = appendResult3_g12144;
|
|
#else
|
|
float4 staticSwitch8_g12133 = staticSwitch5_g12133;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 temp_output_90_0_g12140 = temp_output_18_0_g12133;
|
|
float linValue16_g12141 = tex2D( _UberNoiseTexture, ( temp_output_90_0_g12140 * _SourceGlowDissolveNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g12141 = MyCustomExpression16_g12141( linValue16_g12141 );
|
|
float temp_output_65_0_g12140 = ( distance( _SourceGlowDissolvePosition , temp_output_90_0_g12140 ) + ( localMyCustomExpression16_g12141 * _SourceGlowDissolveNoiseFactor ) );
|
|
float temp_output_75_0_g12140 = step( temp_output_65_0_g12140 , _SourceGlowDissolveFade );
|
|
float temp_output_76_0_g12140 = step( temp_output_65_0_g12140 , ( _SourceGlowDissolveFade - max( _SourceGlowDissolveWidth , 0.001 ) ) );
|
|
float4 temp_output_1_0_g12140 = staticSwitch8_g12133;
|
|
float4 appendResult3_g12140 = (float4(( ( max( ( temp_output_75_0_g12140 - temp_output_76_0_g12140 ) , 0.0 ) * (_SourceGlowDissolveEdgeColor).rgb ) + (temp_output_1_0_g12140).rgb ) , ( temp_output_1_0_g12140.a * (( _SourceGlowDissolveInvert )?( ( 1.0 - temp_output_76_0_g12140 ) ):( temp_output_75_0_g12140 )) )));
|
|
float4 staticSwitch9_g12133 = appendResult3_g12140;
|
|
#else
|
|
float4 staticSwitch9_g12133 = staticSwitch8_g12133;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float4 temp_output_1_0_g12136 = staticSwitch9_g12133;
|
|
float2 temp_output_161_0_g12136 = temp_output_18_0_g12133;
|
|
float3 rotatedValue136_g12136 = RotateAroundAxis( float3( 0,0,0 ), float3( temp_output_161_0_g12136 , 0.0 ), float3( 0,0,1 ), ( ( ( _DirectionalAlphaFadeRotation / 180.0 ) + -0.25 ) * UNITY_PI ) );
|
|
float3 break130_g12136 = rotatedValue136_g12136;
|
|
float linValue16_g12137 = tex2D( _UberNoiseTexture, ( temp_output_161_0_g12136 * _DirectionalAlphaFadeNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g12137 = MyCustomExpression16_g12137( linValue16_g12137 );
|
|
float clampResult154_g12136 = clamp( ( ( break130_g12136.x + break130_g12136.y + _DirectionalAlphaFadeFade + ( localMyCustomExpression16_g12137 * _DirectionalAlphaFadeNoiseFactor ) ) / max( _DirectionalAlphaFadeWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
float4 appendResult3_g12136 = (float4((temp_output_1_0_g12136).rgb , ( temp_output_1_0_g12136.a * (( _DirectionalAlphaFadeInvert )?( ( 1.0 - clampResult154_g12136 ) ):( clampResult154_g12136 )) )));
|
|
float4 staticSwitch11_g12133 = appendResult3_g12136;
|
|
#else
|
|
float4 staticSwitch11_g12133 = staticSwitch9_g12133;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float2 temp_output_171_0_g12138 = temp_output_18_0_g12133;
|
|
float3 rotatedValue136_g12138 = RotateAroundAxis( float3( 0,0,0 ), float3( temp_output_171_0_g12138 , 0.0 ), float3( 0,0,1 ), ( ( ( _DirectionalGlowFadeRotation / 180.0 ) + -0.25 ) * UNITY_PI ) );
|
|
float3 break130_g12138 = rotatedValue136_g12138;
|
|
float linValue16_g12139 = tex2D( _UberNoiseTexture, ( temp_output_171_0_g12138 * _DirectionalGlowFadeNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g12139 = MyCustomExpression16_g12139( linValue16_g12139 );
|
|
float temp_output_168_0_g12138 = max( ( ( break130_g12138.x + break130_g12138.y + _DirectionalGlowFadeFade + ( localMyCustomExpression16_g12139 * _DirectionalGlowFadeNoiseFactor ) ) / max( _DirectionalGlowFadeWidth , 0.001 ) ) , 0.0 );
|
|
float temp_output_161_0_g12138 = step( 0.1 , (( _DirectionalGlowFadeInvert )?( ( 1.0 - temp_output_168_0_g12138 ) ):( temp_output_168_0_g12138 )) );
|
|
float4 temp_output_1_0_g12138 = staticSwitch11_g12133;
|
|
float clampResult154_g12138 = clamp( temp_output_161_0_g12138 , 0.0 , 1.0 );
|
|
float4 appendResult3_g12138 = (float4(( ( (_DirectionalGlowFadeEdgeColor).rgb * ( temp_output_161_0_g12138 - step( 1.0 , (( _DirectionalGlowFadeInvert )?( ( 1.0 - temp_output_168_0_g12138 ) ):( temp_output_168_0_g12138 )) ) ) ) + (temp_output_1_0_g12138).rgb ) , ( temp_output_1_0_g12138.a * clampResult154_g12138 )));
|
|
float4 staticSwitch15_g12133 = appendResult3_g12138;
|
|
#else
|
|
float4 staticSwitch15_g12133 = staticSwitch11_g12133;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float4 temp_output_1_0_g12146 = staticSwitch15_g12133;
|
|
float2 temp_output_126_0_g12146 = temp_output_18_0_g12133;
|
|
float temp_output_121_0_g12146 = max( ( ( _HalftoneFade - distance( _HalftonePosition , temp_output_126_0_g12146 ) ) / max( 0.01 , _HalftoneFadeWidth ) ) , 0.0 );
|
|
float2 appendResult11_g12147 = (float2(temp_output_121_0_g12146 , temp_output_121_0_g12146));
|
|
float temp_output_17_0_g12147 = length( ( (( ( abs( temp_output_126_0_g12146 ) * _HalftoneTiling ) % float2( 1,1 ) )*2.0 + -1.0) / appendResult11_g12147 ) );
|
|
float clampResult17_g12146 = clamp( saturate( ( ( 1.0 - temp_output_17_0_g12147 ) / fwidth( temp_output_17_0_g12147 ) ) ) , 0.0 , 1.0 );
|
|
float4 appendResult3_g12146 = (float4((temp_output_1_0_g12146).rgb , ( temp_output_1_0_g12146.a * (( _HalftoneInvert )?( ( 1.0 - clampResult17_g12146 ) ):( clampResult17_g12146 )) )));
|
|
float4 staticSwitch13_g12133 = appendResult3_g12146;
|
|
#else
|
|
float4 staticSwitch13_g12133 = staticSwitch15_g12133;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float3 temp_output_3_0_g12149 = (_AddColorColor).rgb;
|
|
float2 uv_AddColorMask = IN.texcoord.xy * _AddColorMask_ST.xy + _AddColorMask_ST.zw;
|
|
float4 tex2DNode19_g12149 = tex2D( _AddColorMask, uv_AddColorMask );
|
|
#ifdef _ADDCOLORMASKTOGGLE_ON
|
|
float3 staticSwitch16_g12149 = ( temp_output_3_0_g12149 * ( (tex2DNode19_g12149).rgb * tex2DNode19_g12149.a ) );
|
|
#else
|
|
float3 staticSwitch16_g12149 = temp_output_3_0_g12149;
|
|
#endif
|
|
float4 temp_output_1_0_g12149 = staticSwitch13_g12133;
|
|
float4 break2_g12151 = temp_output_1_0_g12149;
|
|
#ifdef _ADDCOLORCONTRASTTOGGLE_ON
|
|
float3 staticSwitch17_g12149 = ( staticSwitch16_g12149 * pow( ( ( break2_g12151.x + break2_g12151.x + break2_g12151.y + break2_g12151.y + break2_g12151.y + break2_g12151.z ) / 6.0 ) , max( _AddColorContrast , 0.001 ) ) );
|
|
#else
|
|
float3 staticSwitch17_g12149 = staticSwitch16_g12149;
|
|
#endif
|
|
float4 appendResult6_g12149 = (float4(( ( staticSwitch17_g12149 * _AddColorFade ) + (temp_output_1_0_g12149).rgb ) , temp_output_1_0_g12149.a));
|
|
float4 staticSwitch5_g12148 = appendResult6_g12149;
|
|
#else
|
|
float4 staticSwitch5_g12148 = staticSwitch13_g12133;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float4 temp_output_1_0_g12152 = staticSwitch5_g12148;
|
|
float3 lerpResult4_g12152 = lerp( (temp_output_1_0_g12152).rgb , (_AlphaTintColor).rgb , ( ( 1.0 - temp_output_1_0_g12152.a ) * step( _AlphaTintMinAlpha , temp_output_1_0_g12152.a ) * _AlphaTintFade ));
|
|
float4 appendResult13_g12152 = (float4(lerpResult4_g12152 , temp_output_1_0_g12152.a));
|
|
float4 staticSwitch11_g12148 = appendResult13_g12152;
|
|
#else
|
|
float4 staticSwitch11_g12148 = staticSwitch5_g12148;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 temp_output_1_0_g12153 = staticSwitch11_g12148;
|
|
float3 temp_output_6_0_g12153 = (_StrongTintTint).rgb;
|
|
float2 uv_StrongTintMask = IN.texcoord.xy * _StrongTintMask_ST.xy + _StrongTintMask_ST.zw;
|
|
float4 tex2DNode23_g12153 = tex2D( _StrongTintMask, uv_StrongTintMask );
|
|
#ifdef _STRONGTINTMASKTOGGLE_ON
|
|
float3 staticSwitch21_g12153 = ( temp_output_6_0_g12153 * ( (tex2DNode23_g12153).rgb * tex2DNode23_g12153.a ) );
|
|
#else
|
|
float3 staticSwitch21_g12153 = temp_output_6_0_g12153;
|
|
#endif
|
|
float4 break2_g12155 = temp_output_1_0_g12153;
|
|
#ifdef _STRONGTINTCONTRASTTOGGLE_ON
|
|
float3 staticSwitch22_g12153 = ( pow( ( ( break2_g12155.x + break2_g12155.x + break2_g12155.y + break2_g12155.y + break2_g12155.y + break2_g12155.z ) / 6.0 ) , max( _StrongTintContrast , 0.001 ) ) * staticSwitch21_g12153 );
|
|
#else
|
|
float3 staticSwitch22_g12153 = staticSwitch21_g12153;
|
|
#endif
|
|
float3 lerpResult7_g12153 = lerp( (temp_output_1_0_g12153).rgb , staticSwitch22_g12153 , _StrongTintFade);
|
|
float4 appendResult9_g12153 = (float4(lerpResult7_g12153 , (temp_output_1_0_g12153).a));
|
|
float4 staticSwitch7_g12148 = appendResult9_g12153;
|
|
#else
|
|
float4 staticSwitch7_g12148 = staticSwitch11_g12148;
|
|
#endif
|
|
float4 temp_output_2_0_g12156 = staticSwitch7_g12148;
|
|
#ifdef _ENABLESHADOW_ON
|
|
float4 break4_g12158 = temp_output_2_0_g12156;
|
|
float3 appendResult5_g12158 = (float3(break4_g12158.r , break4_g12158.g , break4_g12158.b));
|
|
float2 appendResult2_g12157 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float4 appendResult85_g12156 = (float4(_ShadowColor.r , _ShadowColor.g , _ShadowColor.b , ( _ShadowFade * tex2D( _MainTex, ( finalUV146 - ( ( 100.0 / appendResult2_g12157 ) * _ShadowOffset ) ) ).a )));
|
|
float4 break6_g12158 = appendResult85_g12156;
|
|
float3 appendResult7_g12158 = (float3(break6_g12158.r , break6_g12158.g , break6_g12158.b));
|
|
float temp_output_11_0_g12158 = ( ( 1.0 - break4_g12158.a ) * break6_g12158.a );
|
|
float temp_output_32_0_g12158 = ( break4_g12158.a + temp_output_11_0_g12158 );
|
|
float4 appendResult18_g12158 = (float4(( ( ( appendResult5_g12158 * break4_g12158.a ) + ( appendResult7_g12158 * temp_output_11_0_g12158 ) ) * ( 1.0 / max( temp_output_32_0_g12158 , 0.01 ) ) ) , temp_output_32_0_g12158));
|
|
float4 staticSwitch82_g12156 = appendResult18_g12158;
|
|
#else
|
|
float4 staticSwitch82_g12156 = temp_output_2_0_g12156;
|
|
#endif
|
|
float4 break4_g12159 = staticSwitch82_g12156;
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float staticSwitch8_g11894 = 1.0;
|
|
#else
|
|
float staticSwitch8_g11894 = IN.color.a;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
float staticSwitch9_g11894 = 1.0;
|
|
#else
|
|
float staticSwitch9_g11894 = staticSwitch8_g11894;
|
|
#endif
|
|
float customVertexAlpha193 = staticSwitch9_g11894;
|
|
float4 appendResult5_g12159 = (float4(break4_g12159.r , break4_g12159.g , break4_g12159.b , ( break4_g12159.a * customVertexAlpha193 )));
|
|
float4 temp_output_344_0 = appendResult5_g12159;
|
|
float4 temp_output_1_0_g12160 = temp_output_344_0;
|
|
float4 appendResult8_g12160 = (float4(( (temp_output_1_0_g12160).rgb * (IN.color).rgb ) , temp_output_1_0_g12160.a));
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 staticSwitch342 = temp_output_344_0;
|
|
#else
|
|
float4 staticSwitch342 = appendResult8_g12160;
|
|
#endif
|
|
float4 lerpResult125 = lerp( ( originalColor191 * IN.color ) , staticSwitch342 , fullFade123);
|
|
#if defined(_SHADERFADING_NONE)
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#elif defined(_SHADERFADING_FULL)
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined(_SHADERFADING_MASK)
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined(_SHADERFADING_DISSOLVE)
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined(_SHADERFADING_SPREAD)
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#else
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#endif
|
|
float4 temp_output_7_0_g12167 = staticSwitch143;
|
|
#ifdef _BAKEDMATERIAL_ON
|
|
float4 appendResult2_g12167 = (float4(( (temp_output_7_0_g12167).rgb / max( temp_output_7_0_g12167.a , 1E-05 ) ) , temp_output_7_0_g12167.a));
|
|
float4 staticSwitch6_g12167 = appendResult2_g12167;
|
|
#else
|
|
float4 staticSwitch6_g12167 = temp_output_7_0_g12167;
|
|
#endif
|
|
|
|
fixed4 c = staticSwitch6_g12167;
|
|
c.rgb *= c.a;
|
|
return c;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
CustomEditor "SpriteShadersUltimate.SSUShaderGUI"
|
|
|
|
Fallback Off
|
|
}
|
|
/*ASEBEGIN
|
|
Version=19108
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Node;AmplifyShaderEditor.TemplateShaderPropertyNode;30;1182.59,1001.108;Inherit;False;0;0;_MainTex;Shader;False;0;5;SAMPLER2D;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.RelayNode;105;1425.709,1004.581;Inherit;False;1;0;SAMPLER2D;;False;1;SAMPLER2D;0
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Node;AmplifyShaderEditor.RegisterLocalVarNode;157;1638.393,1000.485;Inherit;False;spriteTexture;-1;True;1;0;SAMPLER2D;;False;1;SAMPLER2D;0
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Node;AmplifyShaderEditor.GetLocalVarNode;411;-3081.191,-3627.324;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
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Node;AmplifyShaderEditor.TextureCoordinatesNode;363;-3105.9,-3835.053;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.FunctionNode;483;-2758.191,-3709.324;Inherit;False;_ScreenTiling;599;;11656;f5939d1b891718b468aa402ddf2c75e0;0;2;1;FLOAT2;0,0;False;12;SAMPLER2D;;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.FunctionNode;482;-2458.77,-3622.03;Inherit;False;_WorldTiling;594;;11657;5075a3cd4854af640aa8d277732c8893;0;2;1;FLOAT2;0,0;False;12;SAMPLER2D;;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.TexelSizeNode;438;1931.978,1144.547;Inherit;False;-1;1;0;SAMPLER2D;;False;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.RegisterLocalVarNode;460;-2186.147,-3620.607;Inherit;False;originalUV;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.FunctionNode;469;-1956.314,-3488.134;Inherit;False;_PixelArtUV_1;-1;;11658;0e4f4d9760e013e4ea49a4cc7c42c155;0;2;1;FLOAT2;0,0;False;2;SAMPLER2D;;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.Vector4Node;373;-2003.491,-3335.527;Inherit;False;Property;_SpriteSheetRect;Sprite Sheet Rect;4;0;Create;True;0;0;0;False;0;False;0,0,1,1;0,0,1,1;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.TextureCoordinatesNode;435;2252.064,903.7132;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.ComponentMaskNode;432;2227.661,1200.654;Inherit;False;False;False;True;True;1;0;FLOAT4;0,0,0,0;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.DynamicAppendNode;375;-1731.491,-3207.527;Inherit;False;FLOAT2;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;434;2534.932,1066.922;Inherit;False;2;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.DynamicAppendNode;374;-1729.456,-3326.936;Inherit;False;FLOAT2;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.StaticSwitch;449;-1697.482,-3566.466;Inherit;False;Property;_Keyword1;Keyword 1;2;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Reference;427;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode;450;-1448.75,-3526.053;Inherit;False;uvAfterPixelArt;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.RegisterLocalVarNode;376;-1493.884,-3326.405;Inherit;False;spriteRectMin;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode;377;-1494.584,-3224.105;Inherit;False;spriteRectMax;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.FloorOpNode;433;2745.127,1095.848;Inherit;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.FunctionNode;370;-1198.361,-3311.903;Inherit;False;Remap2D;-1;;11660;f79f855c0a5c94649b58f3d8127375ae;0;5;13;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;1,1;False;5;FLOAT2;0,0;False;6;FLOAT2;1,1;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.FunctionNode;341;2716.61,1541.034;Inherit;False;ShaderTime;21;;11661;06a15e67904f217499045f361bad56e7;0;0;1;FLOAT;0
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|
Node;AmplifyShaderEditor.SimpleDivideOpNode;436;2945.127,1149.848;Inherit;False;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.TexturePropertyNode;101;2238.417,1562.63;Inherit;True;Property;_UberNoiseTexture;Uber Noise Texture;32;0;Create;True;0;0;0;False;0;False;b8d18cd117976254d94a812a0bfc336e;b8d18cd117976254d94a812a0bfc336e;False;white;Auto;Texture2D;-1;0;2;SAMPLER2D;0;SAMPLERSTATE;1
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|
Node;AmplifyShaderEditor.StaticSwitch;366;-905.3608,-3353.903;Inherit;False;Property;_SpriteSheetFix;Sprite Sheet Fix;3;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;False;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.RegisterLocalVarNode;237;2948.598,1594.428;Inherit;False;shaderTime;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
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|
Node;AmplifyShaderEditor.GetLocalVarNode;441;3148.675,1260.326;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
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|
Node;AmplifyShaderEditor.StaticSwitch;437;3093.581,1032.267;Inherit;False;Property;_PixelPerfectSpace;Pixel Perfect Space;1;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;False;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode;439;3389.449,1182.896;Inherit;False;ShaderSpace;8;;11662;be729ef05db9c224caec82a3516038dc;0;2;61;FLOAT2;0,0;False;3;SAMPLER2D;0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode;475;-584.1226,-3343.809;Inherit;False;fixedUV;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RelayNode;99;2506.903,1635.005;Inherit;False;1;0;SAMPLER2D;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode;477;-582.6621,-3244.321;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.FunctionNode;365;-372.9774,-3275.82;Inherit;False;_UberInteractive;527;;11663;f8a4d7008519ad249b29e4a9381f963f;0;2;9;FLOAT;0;False;3;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode;159;2660.32,1715.519;Inherit;False;uberNoiseTexture;-1;True;1;0;SAMPLER2D;;False;1;SAMPLER2D;0
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|
Node;AmplifyShaderEditor.RegisterLocalVarNode;235;3662.626,1220.644;Inherit;False;shaderPosition;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.GetLocalVarNode;253;-334.9839,-3014.146;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RelayNode;84;-178.5299,-3184.649;Inherit;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode;184;-340.3444,-2931.6;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.FunctionNode;79;-47.4363,-2946.944;Inherit;False;_FullDistortion;461;;11665;62960fe27c1c398408207bb462ffd10e;0;3;195;FLOAT2;0,0;False;160;FLOAT2;0,0;False;194;SAMPLER2D;;False;2;FLOAT2;174;FLOAT;0
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|
Node;AmplifyShaderEditor.StaticSwitch;83;355.5295,-3077.305;Inherit;False;Property;_EnableShine;Enable Shine;460;0;Create;True;0;0;0;False;0;False;1;0;0;True;;Toggle;2;Key0;Key1;Reference;77;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode;254;496.0161,-2937.146;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode;188;476.926,-2831.78;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.FunctionNode;81;747.3577,-2918.135;Inherit;False;_DirectionalDistortion;449;;11668;30e6ac39427ee11419083602d572972f;0;3;182;FLOAT2;0,0;False;160;FLOAT2;0,0;False;181;SAMPLER2D;;False;2;FLOAT2;174;FLOAT;0
|
|
Node;AmplifyShaderEditor.StaticSwitch;82;1064.56,-3052.917;Inherit;False;Property;_EnableShine;Enable Shine;448;0;Create;True;0;0;0;False;0;False;1;0;0;True;;Toggle;2;Key0;Key1;Reference;75;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode;160;658.3505,-580.0461;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.RangedFloatNode;53;1165.579,-2580.498;Inherit;False;Property;_HologramFade;Hologram: Fade;194;0;Create;True;0;0;0;False;0;False;1;0;0;1;0;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode;244;685.5539,-740.5018;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode;243;665.8691,-664.6964;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode;173;1547.656,-2458.612;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode;255;1530.016,-2640.146;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode;182;1537.252,-2554.561;Inherit;False;hologramFade;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode;174;1562.277,-2362.367;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.FunctionNode;102;919.0109,-667.4209;Inherit;False;_GlitchPre;209;;11671;b8ad29d751d87bd4d9cbf14898be6163;0;3;19;FLOAT;0;False;18;FLOAT2;0,0;False;16;SAMPLER2D;;False;2;FLOAT;15;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RelayNode;38;1602.103,-2721.81;Inherit;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RangedFloatNode;230;4630.415,2681.855;Inherit;False;Property;_FadingNoiseFactor;Fading: Noise Factor;18;0;Create;True;0;0;0;False;0;False;0.2;0;0;0;0;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.RangedFloatNode;210;4416.092,2114.768;Inherit;False;Property;_FadingWidth;Fading: Width;17;0;Create;True;0;0;0;False;0;False;0.3;0;0;0;0;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode;154;1243.538,-600.6849;Inherit;False;glitchPosition;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.TexturePropertyNode;204;4801.255,1506.884;Inherit;True;Property;_FadingMask;Fading: Mask;20;0;Create;True;0;0;0;False;0;False;None;None;False;white;Auto;Texture2D;-1;0;2;SAMPLER2D;0;SAMPLERSTATE;1
|
|
Node;AmplifyShaderEditor.Vector2Node;208;4401.642,1937.264;Inherit;False;Property;_FadingNoiseScale;Fading: Noise Scale;19;0;Create;True;0;0;0;False;0;False;0.2,0.2;0.2,0.2;0;3;FLOAT2;0;FLOAT;1;FLOAT;2
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode;152;1246.533,-755.1426;Inherit;False;glitchFade;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode;219;4515.66,1836.189;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.RangedFloatNode;122;3995.099,1279.389;Inherit;False;Property;_FadingFade;Fading: Fade;15;0;Create;True;0;0;0;False;0;False;1;0;0;1;0;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.FunctionNode;52;1839.482,-2552.931;Inherit;False;_HologramUV;202;;11673;7c71b1b031ffcbe48805e17b94671163;0;5;77;FLOAT;0;False;55;FLOAT;0;False;76;SAMPLER2D;;False;37;FLOAT2;0,0;False;39;SAMPLER2D;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode;261;4535.53,1746.504;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode;228;4626.359,2471.966;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.Vector2Node;229;4660.594,2553.942;Inherit;False;Property;_FadingPosition;Fading: Position;16;0;Create;True;0;0;0;False;0;False;0,0;0.2,0.2;0;3;FLOAT2;0;FLOAT;1;FLOAT;2
|
|
Node;AmplifyShaderEditor.GetLocalVarNode;256;2394.016,-2741.146;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.FunctionNode;231;4899.456,2440.854;Inherit;False;_UberSpreadFade;-1;;11772;777ca8ab10170fb48b24b7cd1c44f075;0;7;27;FLOAT2;0,0;False;22;FLOAT;0;False;18;SAMPLER2D;0;False;25;FLOAT2;0,0;False;23;FLOAT2;0,0;False;21;FLOAT;0;False;26;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.StaticSwitch;59;2242.011,-2636.393;Inherit;False;Property;_EnableShine;Enable Shine;193;0;Create;True;0;0;0;False;0;False;1;0;0;True;;Toggle;2;Key0;Key1;Reference;56;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode;223;4905.316,1828.167;Inherit;False;_UberDissolveFade;-1;;11774;cb957eb9b67f4f243aa8ba0547208263;0;5;21;FLOAT2;0,0;False;1;FLOAT;0;False;16;SAMPLER2D;0;False;18;FLOAT2;0,0;False;20;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.FunctionNode;292;5091.561,1459.408;Inherit;False;ShaderMasker;-1;;11776;3d25b55dbfdd24f48b9bd371bdde0e97;0;2;1;FLOAT;0;False;2;SAMPLER2D;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode;175;2375.652,-2434.015;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode;153;2413.1,-2367.982;Inherit;False;152;glitchFade;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode;155;2400.558,-2511.178;Inherit;False;154;glitchPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode;103;2715.721,-2556.586;Inherit;False;_GlitchUV;221;;11777;2addb21417fb5d745a5abfe02cbcd453;0;5;23;FLOAT;0;False;13;FLOAT2;0,0;False;22;SAMPLER2D;;False;3;FLOAT;0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.StaticSwitch;139;5964.391,1365.661;Inherit;False;Property;_ShaderFading;Shader Fading;14;0;Create;True;0;0;0;False;0;False;0;0;0;True;;KeywordEnum;5;None;Full;Mask;Dissolve;Spread;Create;True;True;All;9;1;FLOAT;0;False;0;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT;0;False;7;FLOAT;0;False;8;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode;258;2972.016,-2323.146;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode;176;2993.115,-2238.526;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.StaticSwitch;62;3040.934,-2600.272;Inherit;False;Property;_EnableShine;Enable Shine;208;0;Create;True;0;0;0;False;0;False;1;0;0;True;;Toggle;2;Key0;Key1;Reference;57;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode;123;6281.453,1414.289;Inherit;False;fullFade;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode;259;2999.016,-2403.146;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode;177;3015.115,-2149.526;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.TextureCoordinatesNode;131;3266.866,-2134.612;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
|
Node;AmplifyShaderEditor.GetLocalVarNode;129;3305.944,-1988.403;Inherit;False;123;fullFade;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.FunctionNode;484;3382.41,-2373.518;Inherit;False;_UberTransformUV;466;;11779;894b1de51a5f4c74cbe7828262f1344b;0;5;25;FLOAT;0;False;26;FLOAT2;0,0;False;1;FLOAT2;0,0;False;18;SAMPLER2D;0;False;3;SAMPLER2D;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.LerpOp;130;3651.881,-2106.533;Inherit;False;3;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.SimpleRemainderNode;488;4664.06,-2056.074;Inherit;False;2;0;FLOAT2;0,0;False;1;FLOAT2;1,1;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.GetLocalVarNode;381;5159.958,-1852.951;Inherit;False;377;spriteRectMax;1;0;OBJECT;;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.GetLocalVarNode;380;5166.152,-1941.533;Inherit;False;376;spriteRectMin;1;0;OBJECT;;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.SimpleMaxOpNode;382;5739.72,-1830.532;Inherit;False;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.SimpleMinOpNode;383;5870.72,-1934.532;Inherit;False;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.GetLocalVarNode;442;6299.205,-1884.911;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
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Node;AmplifyShaderEditor.GetLocalVarNode;463;6361.842,-2067.504;Inherit;False;460;originalUV;1;0;OBJECT;;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.StaticSwitch;427;7006.263,-2158.381;Inherit;False;Property;_PixelPerfectUV;Pixel Perfect UV;2;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.GetLocalVarNode;149;-977.8615,164.14;Inherit;False;146;finalUV;1;0;OBJECT;;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.GetLocalVarNode;179;-1036.103,27.02582;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
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Node;AmplifyShaderEditor.GetLocalVarNode;242;-432.6598,-617.0601;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.GetLocalVarNode;183;-37.83691,-91.99512;Inherit;False;182;hologramFade;1;0;OBJECT;;False;1;FLOAT;0
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Node;AmplifyShaderEditor.GetLocalVarNode;163;668.7452,-235.3598;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
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Node;AmplifyShaderEditor.GetLocalVarNode;162;704.0067,-153.0455;Inherit;False;152;glitchFade;1;0;OBJECT;;False;1;FLOAT;0
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Node;AmplifyShaderEditor.GetLocalVarNode;161;687.0067,-317.0453;Inherit;False;154;glitchPosition;1;0;OBJECT;;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.GetLocalVarNode;171;1364.183,-273.4383;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
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Node;AmplifyShaderEditor.StaticSwitch;57;1278.486,-397.6114;Inherit;False;Property;_EnableGlitch;Enable Glitch;208;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;COLOR;0,0,0,0;False;0;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;COLOR;0,0,0,0;False;5;COLOR;0,0,0,0;False;6;COLOR;0,0,0,0;False;7;COLOR;0,0,0,0;False;8;COLOR;0,0,0,0;False;1;COLOR;0
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Node;AmplifyShaderEditor.GetLocalVarNode;247;1456.499,-578.4069;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
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Node;AmplifyShaderEditor.GetLocalVarNode;246;1400.383,-493.8317;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.RegisterLocalVarNode;164;250.219,-2894.672;Inherit;False;fullDistortionAlpha;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
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Node;AmplifyShaderEditor.GetLocalVarNode;166;1853.428,-195.4143;Inherit;False;164;fullDistortionAlpha;1;0;OBJECT;;False;1;FLOAT;0
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Node;AmplifyShaderEditor.RegisterLocalVarNode;167;1037.158,-2834.03;Inherit;False;directionalDistortionAlpha;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
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Node;AmplifyShaderEditor.StaticSwitch;77;2492.977,-348.4961;Inherit;False;Property;_EnableFullDistortion;Enable Full Distortion;460;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;COLOR;0,0,0,0;False;0;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;COLOR;0,0,0,0;False;5;COLOR;0,0,0,0;False;6;COLOR;0,0,0,0;False;7;COLOR;0,0,0,0;False;8;COLOR;0,0,0,0;False;1;COLOR;0
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Node;AmplifyShaderEditor.GetLocalVarNode;168;2616.17,-223.2014;Inherit;False;167;directionalDistortionAlpha;1;0;OBJECT;;False;1;FLOAT;0
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Node;AmplifyShaderEditor.GetLocalVarNode;169;3611.012,-138.045;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
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Node;AmplifyShaderEditor.GetLocalVarNode;249;3627.646,-39.2937;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.StaticSwitch;75;3434.708,-336.5002;Inherit;False;Property;_EnableDirectionalDistortion;Enable Directional Distortion;448;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;COLOR;0,0,0,0;False;0;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;COLOR;0,0,0,0;False;5;COLOR;0,0,0,0;False;6;COLOR;0,0,0,0;False;7;COLOR;0,0,0,0;False;8;COLOR;0,0,0,0;False;1;COLOR;0
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Node;AmplifyShaderEditor.GetLocalVarNode;480;3955.587,-349.0083;Inherit;False;146;finalUV;1;0;OBJECT;;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.GetLocalVarNode;479;3931.587,-267.0083;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
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Node;AmplifyShaderEditor.GetLocalVarNode;124;4962.062,258.7927;Inherit;False;123;fullFade;1;0;OBJECT;;False;1;FLOAT;0
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Node;AmplifyShaderEditor.GetLocalVarNode;251;4509.569,562.3449;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
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ASEEND*/
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//CHKSM=AFF859EFF149D8241CFBD3874FE2D12F7997105A
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