Files
zeling_v2/Assets/_Game/Scripts/AI/Transition.cs
T

30 lines
1.1 KiB
C#

using System;
namespace BaseGames.AI
{
/// <summary>一条转换:条件型(Condition 非空)或事件型(Event 非空)。二者互斥。</summary>
public sealed class Transition
{
public string Target { get; }
public Func<IAiContext, bool> Condition { get; } // 条件型:pull,按 LOD 频率评估
public AiSignal? Event { get; } // 事件型:push,收到信号即触发
public string Label { get; } // 可读标签(显式字符串 / 事件名)
Transition(string target, Func<IAiContext, bool> condition, AiSignal? evt, string label)
{
Target = target;
Condition = condition;
Event = evt;
Label = label;
}
public static Transition OnCondition(string target, Func<IAiContext, bool> condition, string label)
=> new Transition(target, condition, null, label);
public static Transition OnEvent(string target, AiSignal evt)
=> new Transition(target, null, evt, "on " + evt);
public bool IsEvent => Event.HasValue;
}
}