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2026-05-27 16:48:22 +08:00

34 lines
1.2 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Conversions
{
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
[Opsive.Shared.Utility.Description("Converts a boolean value to a float value (true = 1.0, false = 0.0).")]
[Shared.Utility.Category("Conversions")]
public class ConvertBoolToFloat : Action
{
[Tooltip("The boolean value to convert.")]
[SerializeField] protected SharedVariable<bool> m_Value;
[Tooltip("The variable that should be set to the converted float value.")]
[RequireShared] [SerializeField] protected SharedVariable<float> m_StoreResult;
/// <summary>
/// Executes the task.
/// </summary>
/// <returns>The execution status of the task.</returns>
public override TaskStatus OnUpdate()
{
m_StoreResult.Value = m_Value.Value ? 1.0f : 0.0f;
return TaskStatus.Success;
}
}
}
#endif