200 lines
7.8 KiB
C#
200 lines
7.8 KiB
C#
// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2026 Kybernetik //
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#if UNITY_EDITOR
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using Animancer.TransitionLibraries;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace Animancer.Editor.TransitionLibraries
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{
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/// <summary>[Editor-Only]
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/// Additional data for a <see cref="TransitionLibraryAsset"/> which is excluded from Runtime Builds.
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/// </summary>
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/// https://kybernetik.com.au/animancer/api/Animancer.Editor.TransitionLibraries/TransitionLibraryEditorDataAsset
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[AnimancerHelpUrl(typeof(TransitionLibraryEditorDataAsset))]
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public partial class TransitionLibraryEditorDataAsset : ScriptableObject
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{
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/************************************************************************************************************************/
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/// <summary>Libraries mapped to their editor data.</summary>
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/// <remarks>
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/// Libraries can't have a direct reference to this class
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/// because it's in the Editor assembly which the Runtime assembly doesn't reference.
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/// </remarks>
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private static readonly Dictionary<TransitionLibraryAsset, TransitionLibraryEditorDataAsset>
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LibraryToEditorData = new();
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/************************************************************************************************************************/
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/// <summary>The name of the serialized backing field of <see cref="Library"/>.</summary>
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internal const string LibraryFieldName = nameof(_Library);
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[SerializeField]
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private TransitionLibraryAsset _Library;
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/// <summary>The library this data is associated with.</summary>
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public TransitionLibraryAsset Library
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=> _Library;
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/************************************************************************************************************************/
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/// <summary>The name of the serialized backing field of <see cref="Data"/>.</summary>
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internal const string DataFieldName = nameof(_Data);
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[SerializeField]
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private TransitionLibraryEditorDataInternal _Data;
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/// <summary>[<see cref="SerializeField"/>] The data contained in this asset.</summary>
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public TransitionLibraryEditorDataInternal Data
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{
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get => _Data ??= new();
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set
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{
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SetLibrary(this, _Library);
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_Data = value;
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EditorUtility.SetDirty(this);
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}
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}
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/************************************************************************************************************************/
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/// <summary>Registers this data for the <see cref="Library"/>.</summary>
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protected virtual void OnEnable()
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{
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if (_Library != null)
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LibraryToEditorData[_Library] = this;
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}
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/// <summary>Un-registers this data for the <see cref="Library"/>.</summary>
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protected virtual void OnDisable()
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{
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if (_Library != null)
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LibraryToEditorData.Remove(_Library);
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}
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/************************************************************************************************************************/
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/// <summary>Sets the <see cref="Library"/>.</summary>
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public static void SetLibrary(TransitionLibraryEditorDataAsset data, TransitionLibraryAsset library)
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{
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if (library != null)
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LibraryToEditorData.Remove(library);
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data._Library = library;
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if (library != null)
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LibraryToEditorData.Add(library, data);
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}
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/************************************************************************************************************************/
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/// <summary>Tries to get the `data` associated with the `library`.</summary>
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private static bool TryGet(
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TransitionLibraryAsset library,
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out TransitionLibraryEditorDataAsset asset)
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{
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if (!LibraryToEditorData.TryGetValue(library, out asset))
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return false;
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if (asset != null)
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{
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SetLibrary(asset, library);
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return true;
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}
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LibraryToEditorData.Remove(library);
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return false;
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}
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/************************************************************************************************************************/
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/// <summary>
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/// Returns the <see cref="TransitionLibraryEditorDataInternal"/> sub-asset of the `library` if one exists.
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/// </summary>
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public static TransitionLibraryEditorDataAsset GetEditorData(TransitionLibraryAsset library)
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{
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if (TryGet(library, out var asset))
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return asset;
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var assetPath = AssetDatabase.GetAssetPath(library);
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if (string.IsNullOrEmpty(assetPath))
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return null;
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var subAssets = AssetDatabase.LoadAllAssetsAtPath(assetPath);
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for (int i = 0; i < subAssets.Length; i++)
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{
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if (subAssets[i] is TransitionLibraryEditorDataAsset editorData)
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{
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asset = editorData;
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SetLibrary(asset, library);
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return asset;
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}
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}
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return null;
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}
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/************************************************************************************************************************/
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/// <summary>
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/// Returns the <see cref="TransitionLibraryEditorDataAsset"/> sub-asset of the `library` if one exists.
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/// Otherwise, creates and saves a new one.
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/// </summary>
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public static TransitionLibraryEditorDataAsset GetOrCreateEditorData(TransitionLibraryAsset library)
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{
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var data = library.GetEditorData();
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if (data != null)
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return data;
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data = CreateInstance<TransitionLibraryEditorDataAsset>();
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data.name = "Editor Data";
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data.hideFlags = HideFlags.DontSaveInBuild | HideFlags.HideInHierarchy;
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SetLibrary(data, library);
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EditorApplication.CallbackFunction addSubAsset = null;
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addSubAsset = () =>
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{
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if (AssetDatabase.Contains(library))
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{
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EditorApplication.update -= addSubAsset;
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AssetDatabase.AddObjectToAsset(data, library);
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AssetDatabase.SaveAssets();
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}
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};
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EditorApplication.update += addSubAsset;
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return data;
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}
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/************************************************************************************************************************/
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}
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/// <summary>[Editor-Only] Extension methods for <see cref="TransitionLibraryEditorDataAsset"/>.</summary>
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/// https://kybernetik.com.au/animancer/api/Animancer.Editor.TransitionLibraries/TransitionLibraryEditorDataExtensions
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public static class TransitionLibraryEditorDataExtensions
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{
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/************************************************************************************************************************/
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/// <summary><see cref="TransitionLibraryEditorDataAsset.GetEditorData"/></summary>
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public static TransitionLibraryEditorDataAsset GetEditorData(this TransitionLibraryAsset library)
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=> TransitionLibraryEditorDataAsset.GetEditorData(library);
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/// <summary><see cref="TransitionLibraryEditorDataAsset.GetOrCreateEditorData"/></summary>
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public static TransitionLibraryEditorDataAsset GetOrCreateEditorData(this TransitionLibraryAsset library)
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=> TransitionLibraryEditorDataAsset.GetOrCreateEditorData(library);
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/************************************************************************************************************************/
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}
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}
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#endif
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